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CarpeGuitarrem |
Posted: Fri Jun 01, 2007 10:29 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Grasping Tentacle
Minion • Tentacle
Strength: 4
Vitality: 1
Site: 3
Damage +1.
This minion may not bear possessions, and must be discarded while at a marsh. When you play this minion, you may spot two other tentacles to add a threat.
" ’The Watcher in the Water has taken Oin.’ " |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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DáinIronfoot |
Posted: Fri Jun 01, 2007 10:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Watcher in the Water, Dark Terror of the Sirannon
Minion • Creature
Strength: 12
Vitality: 4
Site: 4
Lurker. Fierce. Hunter 1. Each tentacle is strength +1, damage +1, and enduring.
Response: If a Creature is wounded in a skirmish, exert Watcher in the Water to play a tentacle from your hand or discard pile and wound a companion in that skirmish.
Watcher in the Water may not bear possessions and is discarded if not at a marsh or river.
“The others swung round and saw the waters of the lake seething, as if a host of snakes were swimming up from the southern end.” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Fri Jun 01, 2007 10:45 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Unending River [Site]
River. You may have more than 3 copies of this site in your adventure deck. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Sat Jun 02, 2007 11:19 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Nen Hithoel
River. Each time a Free Peoples character is killed, add tokens to the twilight pool equal to that characters’s cost.
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Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Sun Jun 03, 2007 11:56 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•An Age Ending
Condition • Support Area
This condition cannot be discarded.
Each time a non-enduring companion is played, exert that companion.
Response: If a companion is killed, discard another companion.
Response: If any number of twilight tokens are about to be added, add that many burdens instead.
If a special ability is used on this card, remove it from the game afterwords. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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CarpeGuitarrem |
Posted: Sun Jun 03, 2007 1:22 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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The Age of Orcs
Condition
Vitality: +1
Bearer must be an orc.
Skirmish: Exert Gothmog and discard this condition to make bearer strength +2 or damage +1.
"The age of men is ended..." |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Anonymous Prodigy |
Posted: Mon Jun 04, 2007 9:20 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Orcs Roaming Freely
Condition • Support Area
Each non-roaming Orc is strength +1 (and gains hunter 1 if you can spot a Man).
Shadow: Make the site number of each Orc -1 until the regroup phase. Discard this condition.
”’…they were roaming about and doing a great deal of damage.’” |
I had to put something here. |
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Foresight |
Posted: Mon Jun 04, 2007 9:46 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Ransack Torch
Possession • Hand Weapon
Strength: +2
Bearer must be a Man or minion.
If bearer wins a skirmish and you can spot a Man, you may take control of a site. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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CarpeGuitarrem |
Posted: Mon Jun 04, 2007 10:06 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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The Burning of Rohan
Condition
Bearer must be a Man.
Response: If bearer wins a skirmish, you may discard bearer and a card from hand to control a site.
The wild Dunlendings rampaged far and wide. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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BattleWarg |
Posted: Mon Jun 04, 2007 11:59 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Burning Village
Dwelling. Battleground. Each time the Free Peoples player reconciles, he or she discards 2 Free Peoples cards (or a card) in the support area.
<------------- |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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