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elf lvr
Posted: Tue Apr 17, 2007 7:44 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Anonymous Prodigy wrote:
Alrighty then! Very Happy


3 Orkish Patroller Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may remove 2 to make the Free Peoples player choose to either add a burden or discard 2 cards from hand.
C204
Nice. Pretty powerful, but fairly costed.

2 Orkish Forger Orc
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
At the start of the maneuver phase, you may spot 3 Orc minions and remove 1 to play an Orc possession from your draw deck or discard pile.
U205
That’s good.

3 Orkish Pillager Orc
Minion • Orc
Strength: 10
Vitality: 1
Site Number: 4
Each time this minion wins a skirmish, you may remove 2 to discard a card borne by a companion (except the Ring-bearer). The Free Peoples player may add a burden to prevent this.
C206
Nice. No complaints.

1 • Grishnakh’s Scimitar, Blade of Barad-dur Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
If bearer is Grishnakh, he is damage +1.
R207
Simple, but fun. Well, fun for the shadow player, anyways.

4 • Grishnakh, Hideous Orc Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot an Orc condition.
Maneuver: Exert Grishnakh twice to add a burden for each companion over 4 you can spot.
R208
Potential 5 burdens added. That’s really powerful... but it’s okay, I guess. I almost want to put a (limit 3) cap on it.

3 Orkish Blademaster Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While this minion is bearing a possession, it is strength +2.
C209
Okay.

0 Stop Your Squealing! Orc
Event • Maneuver
Spot an Orc card to heal the Ring-bearer and add a burden.
C210
Wow. Undercosted?

0 Like A Stuck Pig Orc
Event • Skirmish
Make an Orc minion skirmishing a companion strength +1 for each wound on that companion (or +2 if bearing a possession).
C211
Cool!

3 Orkish Officer Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another Orc minion, this minion gains hunter 2.
U212
It’s fine.

1 • They Took The Ring! Orc
Condition • Support Area
To play, spot 2 Orc minions.
Each time the Ring-bearer takes off The One Ring, add a burden.
R213
It’s fine.

1 Get Him to the Tower! Orc
Event • Maneuver
Spot 2 Orc minions (or 1 if the the fellowship is at a mountain site) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U214
Cool.

3 Preparing for War Orc
Event • Shadow
Spot X Orc minions to play an Orc minion from your draw deck. That minion’s twilight cost is -X.
R215
It’s... interesting. But well costed, I guess.

3 Pursuing Warg Orc
Possession • Mount
Strength +3
Vitality +1
Bearer must be an Orc Orc with strength 10 or less.
Each time bearer wins a skirmish, you may remove a threat to exert a companion.
C216
Fine by me.

1 Send Out Your Warg-riders! Orc
Event • Shadow
Exert 2 Orc minions (or Saruman) to play an Orc mount from your draw deck or discard pile.
C217
Cool!

1 Brutal Clash Orc
Event • Skirmish
Spot 2 Orc mounts to discard a mount. The Free Peoples player may add a threat to prevent this.
U218
Probably not worth uncommon status... but okay card.

6 • Gorbag, Orc Captain Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
To play, spot an Orc condition.
Each time Gorbag wins a skirmish, you may exert him to discard a possession borne by a Ring-bound companion (or exert him twice if it is an unbound companion). The Free Peoples player may add 2 burdens to prevent this.
R219
This isn’t worded right. Right now, you still have to discard a possession from a Ring-bound companion, but you’d have to exert twice if that ring-bound companion is also unbound. It would work like this: (or exert him twice to discard a possession borne by an unbound companion). Yeah, wordy, but I think that’s the only way it works.

0 Let Us Ease Their Pain Orc
Event • Skirmish
Make an Orc minion strength +1. Then you may remove X threats to make that minion strength +X.
C220
I love it. But maybe strength +2 for each threat? Remember how powerful those old Sauron threat orcs could get? (+6 for two, +8 for three?)

7 • Gothmog, Orc Commander Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
Lurker. Toil 1.
To play, spot an Orc Orc.
Skirmish: Exert Gothmog twice to make an Orc minion strength +1 for each Orc condition you can spot (limit +5).
R221
Cool.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Anonymous Prodigy
Posted: Tue Apr 17, 2007 7:55 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I edited a few of the cards. Thumbs Up Thanks for the review, EL! GP
I had to put something here.
Anonymous Prodigy
Posted: Wed Apr 18, 2007 8:03 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
As stated in the opening post, the Raider culture will include 4 rares, 4 uncommons, and 6 commons. Every review of this first batch gets a GP!


3 Black Sails on the Anduin Raider
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222

3 Corsair Pillager Raider
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 4 possessions, this minion gains hunter 1.
C223

4 Corsair Craftsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove 2 to play a Raider possession from your draw deck.
U224

5 • Corsair Captain Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Raider Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225
Last edited by Anonymous Prodigy on Wed Apr 18, 2007 1:46 pm; edited 2 times in totalI had to put something here.
AnxiousChieftain
Posted: Wed Apr 18, 2007 8:34 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
0 • Black Sails on the Anduin Raider
Condition • Support Area
Each time you play a corsair, add a Raider token here.
Shadow: Remove 4 tokens from here to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -2.
R222

Needs to be a possession, and it’s way too similar to Black Sails of Umbar to make me like it. I would rather have something different instead of a rehashed ability.

Anonymous Prodigy wrote:
3 Corsair Pillager Raider
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot a Free Peoples possession, this minion gains hunter 2.
C223

Cool, although spotting 3 possessions would (IMHO) be cooler since you could spot Freeps possessions and Corsair ships.

Anonymous Prodigy wrote:
4 Corsair Forger Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove 2 to play a Raider possession from your draw deck or discard pile.
U224

Seems good.

Anonymous Prodigy wrote:
5 • Corsair Captain Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Raider Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225

Nice card. GP

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Apr 18, 2007 8:35 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
0 • Black Sails on the Anduin Raider
Condition • Support Area
Each time you play a corsair, add a Raider token here.
Shadow: Remove 4 tokens from here to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -2.
R222

Neat. Not likely to be used super-often, but I think that’s okay.

Actually, I take that back. With their awesome token reinforcing powers, this is better than it looks at first. Good job.

Anonymous Prodigy wrote:
3 Corsair Pillager Raider
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot a Free Peoples possession, this minion gains hunter 2.
C223

Hunter corsairs. I like the idea. Thumbs Up

Anonymous Prodigy wrote:
4 Corsair Forger Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove 2 to play a Raider possession from your draw deck or discard pile.
U224

I think "Forger" is a good name for some races, like Orcs, but not so much with Man minions. Maybe "Craftsman" or "Artisan" (the latter of which has appeared on two Orc minions already) instead.

The text, however, is fine by me! Awesome combo with their ships. Hmmm...maybe TOO awesome, actually. Perhaps drop the discard pile part.

Anonymous Prodigy wrote:
5 • Corsair Captain Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Raider Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225

Nifty!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Apr 18, 2007 8:39 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Cards edited. Thanks for the review! GP to AC, and one to Dain as soon as I can manage it. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Wed Apr 18, 2007 1:45 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

3 Black Sails on the Anduin Raider
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222
nice

3 Corsair Pillager Raider
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 3 possessions, this minion gains hunter 2.
C223
how about support are possessions otherwise it is WAY to easy

4 Corsair Craftsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove 2 to play a Raider possession from your draw deck.
U224
nice

5 • Corsair Captain Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Raider Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225

make it cost 6.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Wed Apr 18, 2007 1:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the review, SoP! GP


1 Corsair Gauntlets Raider
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226

4 • Easterling Swordsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another Raider minion, he is strength +2.
U227

2 Burning on the Anduin Raider
Event • Maneuver
Spot 3 Raider minions to discard a Free Peoples condition.
U228
Last edited by Anonymous Prodigy on Wed Apr 18, 2007 2:13 pm; edited 1 time in totalI had to put something here.
DáinIronfoot
Posted: Wed Apr 18, 2007 2:10 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
1 Corsair Gauntlets Raider
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226

Nifty. Thumbs Up

Anonymous Prodigy wrote:
4 • Easterling Swordsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another Raider minion, he is strength +2.
U227

Cool.

Anonymous Prodigy wrote:
1 Burning on the Anduin Raider
Event • Maneuver
Spot 3 Raider minions to discard a Free Peoples condition.
U228

I think that’s balanced, yeah. Ouch, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed Apr 18, 2007 2:13 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Anonymous Prodigy wrote:
1 Burning on the Anduin Raider
Event • Maneuver
Spot 3 Raider minions to discard a Free Peoples condition.
U228

I think that’s balanced, yeah. Ouch, though.

I raised the cost to 2. Better? Smile
I had to put something here.

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