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Author |
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Anonymous Prodigy |
Posted: Wed Apr 18, 2007 8:14 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Alrighty! Now to finish up the culture! *whew*
Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a card.
While this minion is roaming, it gains hunter 3.
U233
Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add to exert a companion bearer is skirmishing.
C234
• Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Southron.
Assignment: Exert Mumak Commander twice to make each minion gain ambush 2 until the regroup phase.
R235 |
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 9:04 am; edited 2 times in totalI had to put something here. |
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legoles3333 |
Posted: Thu Apr 19, 2007 5:10 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Alrighty! Now to finish up the  culture! *whew*
 Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a  card.
While this minion is roaming, it gains hunter 3.
U233
nice
 Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add  to exert a companion bearer is skirmishing.
C234
whew way good, consider upping the cost to
 • Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Assignment: Exert Mumak Commander twice to make each  minion gain ambush 2 until the regroup phase.
R235
sweet! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 7:01 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited as suggested, Legolas. Thanks for the review!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 19, 2007 8:54 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a  card.
While this minion is roaming, it gains hunter 3.
U233
I like him!
Anonymous Prodigy wrote:  Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add  to exert a companion bearer is skirmishing.
C234
Not bad, not bad.
Anonymous Prodigy wrote:  • Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Assignment: Exert Mumak Commander twice to make each  minion gain ambush 2 until the regroup phase.
R235
Nifty! Shouldn’t he be a southron, though? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 9:23 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Anonymous Prodigy wrote:  • Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Assignment: Exert Mumak Commander twice to make each  minion gain ambush 2 until the regroup phase.
R235
Nifty! Shouldn’t he be a southron, though?
Done. for the review!
Here are the cards for a final review before I move on to !
Black Sails on the Anduin
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222
Corsair Pillager
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 4 possessions, this minion gains hunter 1.
C223
Corsair Craftsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove to play a possession from your draw deck.
U224
• Corsair Captain
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225
Corsair Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226
• Easterling Swordsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another minion, he is strength +2.
U227
Burning on the Anduin
Event • Maneuver
Spot 3 minions to discard a Free Peoples condition.
U228
Mercenaries from the South
Event • Skirmish
Make a Man strength +1 for each non- minion you can spot.
C229
Easterling Blade
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
While you can spot a culture token, bearer is strength +1 while skirmishing a Man.
C230
Easterling Linebreaker
Minion • Man
Strength: 13
Vitality: 1
Site Number: 4
Easterling. Hunter 1.
To play, spot a Man.
C231
• Corsair Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Corsair. Enduring. Hunter 1.
To play, spot a Man.
Each time Corsair Commander wins a skirmish, you may remove to reinforce a token.
R232
Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a card.
While this minion is roaming, it gains hunter 3.
U233
Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add to exert a companion bearer is skirmishing.
C234
• Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Southron.
Assignment: Exert Mumak Commander twice to make each minion gain ambush 2 until the regroup phase.
R235 |
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 12:50 pm; edited 1 time in totalI had to put something here. |
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legoles3333 |
Posted: Thu Apr 19, 2007 12:46 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: DáinIronfoot wrote: Anonymous Prodigy wrote:  • Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Assignment: Exert Mumak Commander twice to make each  minion gain ambush 2 until the regroup phase.
R235
Nifty! Shouldn’t he be a southron, though?
Done.  for the review!
Here are th  cards for a final review before I move on to  !
well then lets start
 Black Sails on the Anduin
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222
um new way for a corsair swarm, but tis nice, the cost balances it out
 Corsair Pillager
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 4 possessions, this minion gains hunter 1.
C223
more corsair pssessions! yeah!
 Corsair Craftsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove  to play a  possession from your draw deck.
U224
whoa nice card, he’d be used a lot
 • Corsair Captain
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a  Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225
nice with corsair possessions
 Corsair Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226
same comment as above
 • Easterling Swordsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another  minion, he is strength +2.
U227
WOW  WOW  anyway great card, consider upping the cost
 Burning on the Anduin
Event • Maneuver
Spot 3  minions to discard a Free Peoples condition.
U228
umm ok
 Mercenaries from the South
Event • Skirmish
Make a  Man strength +1 for each non-  minion you can spot.
C229
ive seen this
 Easterling Blade
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
While you can spot a culture token, bearer is strength +1 while skirmishing a Man.
C230
seen this too...
 Easterling Linebreaker
Minion • Man
Strength: 13
Vitality: 1
Site Number: 4
Easterling. Hunter 1.
To play, spot a  Man.
C231
um well this is familiar
 • Corsair Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Corsair. Enduring. Hunter 1.
To play, spot a  Man.
Each time Corsair Commander wins a skirmish, you may remove  to reinforce a  token.
R232
nice with possessions
 Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a  card.
While this minion is roaming, it gains hunter 3.
U233
oooo kewl
 Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add  to exert a companion bearer is skirmishing.
C234
sweet
 • Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Southron.
Assignment: Exert Mumak Commander twice to make each  minion gain ambush 2 until the regroup phase.
R235
fimilarity sets in...
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I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 1:00 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks for the review, Legolas!
Time for ! As stated in the opening post, the culture will include 8 rares, 8 uncommons, and 8 commons. Here is the first batch!
Mordor Ransacker
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another minion and remove to wound a companion bearing a possession.
U236
Gorgoroth Overseer
Minion • Orc
Strength: 14
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a minion and remove a threat.
C237
They Will Catch You!
Event • Maneuver
Spot 3 minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238
Mordor Invader
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another minion to add .
C239
• Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove to make a minion strength +2.
R240 |
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 6:42 pm; edited 4 times in totalI had to put something here. |
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legoles3333 |
Posted: Thu Apr 19, 2007 1:09 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Thanks for the review, Legolas!
Time for  !  As stated in the opening post, the  culture will include 8 rares, 8 uncommons, and 8 commons. Here is the first batch!
 Mordor Ransacker
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another  minion and remove  to wound a companion bearing a possession.
U236
nice defense against possession heavy decks
 Gorgoroth Overseer
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
To play, spot a  minion and remove a threat.
C237
ouch in a bad way either lower the twilight or add strength
 They Will Catch You!
Event • Maneuver
Spot 3  minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238
nice agianst small starting fellowship
 Mordor Invader
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another  minion to add  .
C239
sweet
 • Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove  to make a  minion strength +2.
R240
no complaints
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Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 1:11 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited as suggested. for the review!  |
I had to put something here. |
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DáinIronfoot |
Posted: Thu Apr 19, 2007 1:17 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Mordor Ransacker
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another  minion and remove  to wound a companion bearing a possession.
U236
The return of besiegers! Good stuff.
Anonymous Prodigy wrote:  Gorgoroth Overseer
Minion • Orc
Strength: 13
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a  minion and remove a threat.
C237
He still seems kinda weak for the cost. Compare to Champion Orc. He’s balanced, I suppose, but I’m still not sure if I like him.
Anonymous Prodigy wrote:  They Will Catch You!
Event • Maneuver
Spot 3  minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238
Yikes. Balanced, but scary.
Anonymous Prodigy wrote:  Mordor Invader
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another  minion to add  .
C239
I guess that can be useful in a pinch.
Anonymous Prodigy wrote:  • Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove  to make a  minion strength +2.
R240
I think that, with the hunter 2, 12 strength might be better. Not bad either way, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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