|
Author |
Message |
Anonymous Prodigy |
Posted: Thu Apr 19, 2007 2:02 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
DáinIronfoot wrote: Anonymous Prodigy wrote:  Gorgoroth Overseer
Minion • Orc
Strength: 13
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a  minion and remove a threat.
C237
He still seems kinda weak for the cost. Compare to Champion Orc. He’s balanced, I suppose, but I’m still not sure if I like him.
I raised his strength to 14. Any better, or should I drop his strength to 11 or so and scrap the remove a threat requirement?
DáinIronfoot wrote: Anonymous Prodigy wrote:  Mordor Invader
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another  minion to add  .
C239
I guess that can be useful in a pinch.
I raised his strength to 12.
DáinIronfoot wrote: Anonymous Prodigy wrote:  • Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove  to make a  minion strength +2.
R240
I think that, with the hunter 2, 12 strength might be better. Not bad either way, though.
Done!
Thanks for the review!  |
I had to put something here. |
|
Back to top |
|
elf lvr |
Posted: Thu Apr 19, 2007 6:40 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Anonymous Prodigy wrote: Thanks for the review, Legolas!
Time for  !  As stated in the opening post, the  culture will include 8 rares, 8 uncommons, and 8 commons. Here is the first batch!
 Mordor Ransacker
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another  minion and remove  to wound a companion bearing a possession.
U236
That’s pretty powerful. Maybe just 8 strength?
 Gorgoroth Overseer
Minion • Orc
Strength: 14
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a  minion and remove a threat.
C237
That’s good.
 They Will Catch You!
Event • Maneuver
Spot 3  minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238
Really, really, nice card. Pretty much perfect.
 Mordor Invader
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another  minion to add  .
C239
Cool.
 • Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove  to make a  minion strength +2.
R240
Good. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 19, 2007 6:47 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Edited as suggested. for the review!
Mordor Swarmer
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 5 burdens to add .
C241
Cirith Ungol Scout
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242
• Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman cannot be assigned to a skirmish.
When you play Saruman, if you can spot Sauron, you may add 2 burdens.
Maneuver: Exert Saruman twice and remove X burdens or X threats to discard X cards at random from the Free Peoples player’s hand.
R243 |
Last edited by Anonymous Prodigy on Thu Apr 19, 2007 8:23 pm; edited 4 times in totalI had to put something here. |
|
Back to top |
|
elf lvr |
Posted: Thu Apr 19, 2007 6:53 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Anonymous Prodigy wrote: Edited as suggested.  for the review!
 Mordor Swarmer
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 6 burdens to add  .
C241
Better to make it just 5 burdens, I think.
 Cirith Ungol Scout
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242
Nice! Long live Roaming Orcs!
 • Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
When you play Saruman, you may remove  to reveal the Free Peoples player’s hand.
Maneuver: Exert Saruman twice and spot X burdens to add X (limit  ).
R243
I don’t know. I’d never use the first ability, and probably not the second very often either. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 19, 2007 7:12 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Edited. Thanks for the review!  |
I had to put something here. |
|
Back to top |
|
elf lvr |
Posted: Thu Apr 19, 2007 7:32 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Whoa! NOW that Saruman is shweet!
It probably ought to be, "Exert Saruman twice to make the free peoples player reveal their hand. Discard each free peoples event revealed."
That’s how most other cards like that are worded, I think. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
DáinIronfoot |
Posted: Thu Apr 19, 2007 7:35 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Anonymous Prodigy wrote:  Mordor Swarmer
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 5 burdens to add  .
C241
Decent swarm minion.
Anonymous Prodigy wrote:  Cirith Ungol Scout
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242
Good.
Anonymous Prodigy wrote:  • Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, if you can spot Sauron, you may add 2 burdens.
Maneuver: Exert Saruman twice to discard every Free Peoples event in the Free Peoples player’s hand.
R243
Hmmm. Personally, I think some type of hand-revealing ability is very appropriate. Perhaps do this:
•Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman may not be assigned to a skirmish.
When you play Saruman, if you can spot Sauron or 3 minions, you may add 2 burdens.
Maneuver: Exert Saruman twice to reveal the Free Peoples player’s hand. You may remove X burdens or X threats to discard X cards revealed.
I dunno. Maybe that’s too weak. But it’s more interesting to ME, at least. *shrug*
Bravo for making a Saruman, by the way.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
AnxiousChieftain |
Posted: Thu Apr 19, 2007 7:37 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Anonymous Prodigy wrote:  Mordor Swarmer
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 5 burdens to add  .
C241
Nice!
Anonymous Prodigy wrote:  Cirith Ungol Scout
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242
Cool.
Anonymous Prodigy wrote:  • Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, if you can spot Sauron, you may add 2 burdens.
Maneuver: Exert Saruman twice to discard every Free Peoples event in the Free Peoples player’s hand.
R243
Ouch ouch ouch! That maneuver ability is just plain nasty, and a bit too good IMHO. Maybe give the Freeps player a way to opt out, like exerting 3 companions.
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 19, 2007 7:53 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Thanks for the reviews, guys! Is the Saruman satisfactory, or does he need some more editing? |
I had to put something here. |
|
Back to top |
|
elf lvr |
Posted: Thu Apr 19, 2007 8:01 pm |
|
|
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
|
Seems fine now. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
|
Back to top |
|
|
All times are UTC - 4
Page 47 of 60 [592 Posts] |
Goto page: Previous 1, 2, 3, ..., 45, 46, 47, 48, 49, ..., 58, 59, 60 Next |
|
|