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OneFathom
Posted: Sun Dec 16, 2007 9:52 pm
Joined: 03 Dec 2006 Posts: 426 Location:
If anybody can host and wants to play, lmk. Just reply or hit me up with a pm.
NBarden
Posted: Mon Dec 17, 2007 10:12 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Anonymous Prodigy wrote:
Game Result
NappyKorn’s Rohan Possessions w/ Men Site Control
vs.
my Three Hunters w/ Forestguls


Those are Forestguls? I thought they were morcs...
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Anonymous Prodigy
Posted: Mon Dec 17, 2007 10:25 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
New deck, NB. Thumbs Up
I had to put something here.
Anonymous Prodigy
Posted: Mon Dec 17, 2007 10:07 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Game Result
DáinIronfoot’s Gondor Wraiths w/ Wraith Wraiths (real Wraiths; not Nazgûl - the guys from the Wraith Collection)
vs.
my Three Hunters w/ Men Archery

Both of our decks had serious problems. For example, he had 4 Aragorns and 3 Swept Aways, and yet didn’t manage to draw a single one during the course of the game.

I had thrown my deck together in a rush, and didn’t have a single Elevated Fire or Precision Targeting. Thus said...

We both moved rather slipshod-ish through region 2. I picked off a couple of his Wraiths with archery, but his guys could do very little to my comps. He moved into region 3 a couple of sites ahead of me, and -PAUSE-

Besides his companions, I think he had 4 Free Peoples cards in play. Yeah, his drawing was that bad. You really can’t feel good after beating a guy with draws as bad as Dáin had. I kind of feel like he had an AK-47 on his Freeps side, but it was jammed and I was able to sneak up behind him and stab him with my penknife. Or even a toothpick. -PLAY-

...region 3 was more of the same. Poor draws by him, and poor Shadows by me because of no Elevated Fire or Precision Targeting. I finally killed him at 8 with archery, though. Good game, Dáin, and I hope that you’ll get better draws the next time we meet! Very Happy
I had to put something here.
DáinIronfoot
Posted: Tue Dec 18, 2007 12:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
The most insulting thing of all was that I had my ONE copy each of Aragorn’s Longbow and Anduril in my hand from the very beginning of the game! In hindsight I probably should have at least discarded Anduril at some point, but with four Gorns, I was positive that as soon as I did, I would draw him. Never happened. Sad
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue Dec 18, 2007 12:21 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
How big was that deck? Just curious.

Oh and Gondor Wraiths vs Archery = NOT FUN! That’s why Gondor wraiths aren’t played much, they’re essentially an auto-loss against archery, what with pumping themselves full of wounds and threats and such.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Thu Dec 20, 2007 11:50 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
How big was that deck? Just curious.

Oh and Gondor Wraiths vs Archery = NOT FUN! That’s why Gondor wraiths aren’t played much, they’re essentially an auto-loss against archery, what with pumping themselves full of wounds and threats and such.

Too big. But I learned from some of my errors, and in another game, they did much, MUCH better. I’ll report on it shortly. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Thu Dec 20, 2007 12:17 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NappyKorn’s Dwarven Conditions w/ Orc Underground Swarm
vs.
my Gondor Wraiths w/ Wraith Enduring Minions

Taking a few lessons from my failure against AP, I made some changes to my FP side (different RB, tweaked conditions and events) and especially my Shadow side (swapping an ineffective Gollum support slice with some more helpful Nazzies). Had I faced archery I think I would still be cooked, for the same reasons NB mentioned. Fortunately, this time, I didn’t. I also had MUCH better card drawing, thank goodness.

NK’s deck was a little hard to figure out at first. His FP side took forever to set up, but that’s because he apparently faced some terrible card drawing this time. It uses Sindri and Gimli, Feared Axeman to use and abuse Dwarven stacking to the utmost, especially centered around Loyalty Unshaken and Preparations. It also had a nasty little sub-strategy of making me discard cards from my deck, especially through use of Dwarven Warrior. (Curse him! May his beard thin out and burn off!) His Shadow side was designed to swarm, using minions like Orkish Runner, Orkish Scout, and Scurrying Goblin to give him lots of twilight with which to do so. It was supposed to then make good use of the underground staples--Goblin Hordes and Unforgiving Depths--as well as Forced March to simple overwhelm me. Unfortunately for him, I was able to set up a step ahead of him and prevent that from really ever happening.

As I said before, I set up much better this time, pulling Aragorn right off the bat (thank the Maker!). I singled to 2, then he followed and did the same, then we each singled to 3. Nothing much to report there, except that a well-timed Dwarven Warrior forced me to discard my only Anduril (ouch!) and Shadow Host (double ouch!). Here we go again, I thought.

The next turn was much of the same. He got another Warrior to replace one I killed, and I got another Wraith. Pretty much back-and-forth at this point.

But the turn after that was the changing point. I pulled a Saved From The Fire and Citadel to Gate at the same time, allowing me to remove all my threats and burn a Wraith to pull two others and Gorn’s Bow. I also managed to pull a Swept Away (ANOTHER card I was never able to pull last game with AP), and singled to 5 because of all the twilight. But the turn after that, I was off to the races, and doubled right through the second sanctuary. (Who needs to heal when you have exhausted Wraiths with Swept Away?)

He finally managed to get his FP side better set up, and was able to beat off my attacks and start moving faster himself. But it was too late. I doubled from 7 to 9, my four unwoundable Wraiths keeping his minions away from my other vulnerable companions, and my Pallando riding King of the Dead and discarding all his conditions, and that was that. Probably the biggest factor between defeat last game and victory this game: my RB was never even CLOSE to being assigned after Site 2. With Swept Away, nothing short of mass archery was going to stop my Wraiths, I don’t think.

’Twould be interesting to see how I would have fared with non-invincible companions, though. NK was constantly throwing down 4-5 minions later in the game, and I suspect he may have been able to do several more had I not kept discarding his conditions. I think things would have been MUCH different if all the skirmishes I lost with my Wraiths would have resulted in actual wounds.

Good game, NK! Sorry it took me two days to report on it. Embarassed
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed Dec 26, 2007 1:03 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
(Game report from 12/23-24...no time for SdA on Christmas! Razz)

NappyKorn’s Dwarven Sprinters w/ Gollum and Threatguls
vs.
my "Eowyn’s Restless Discarding" w/ Men Plains Archers

He described his deck elsewhere recently, but just to summarize: it focuses on using powerful Dwarves that either kill outright with massive damage bonuses (like Durin) or discard minions through other means (like Dáin), then uses Smeagol to control the sitepath and increase the move limit from time to time, then RUNS.

My deck lives and dies through Eowyn, Restless Maiden (or Super Eowyn as I like to call her Laughing), loading her up with possessions, discarding them to make her powerful, then abusing Merry, Swordthain (and some Sword Racks) to get those possessions back and rinsing and repeating as necessary. She can pump up extremely high under the right circumstances--I once used her to beat Sauron outright!--but also makes full use of multiple copies of Dernhelm’s Blade to direct wound to death, playing one copy during skirmish (and wounding) and then either using Merry to replay or play a new copy from hand (and wound again), all the while pumping her up!--turned out to be a more common practice in this game. My Shadow side is pretty typical Men archery, though with an emphasis on plains sites (since it pairs well with the Riddermark Javelins my FP uses).

Turns out the game didn’t go as EITHER of us wanted.

For starters, while he DID end up going first (which I wanted so I could play my plains), I realized he was going to try to run, so I doubled past him after he singled to 2, thus turning over site control to him for the remainder of the game, hurting my FP side and ESPECIALLY Shadow side tremendously. In hindsight, I probably should have stuck with him to the end, but as you’ll see, that turned out to be the gamesaver for me anyway.

So, Region 1 was more eventful than just the moving. The wounds were flying out like crazy. I dealt five to him when he moved to Site 2, thanks to a timely Elevated Fire, causing him to stop. He pummeled me as well on my turn, dealing (I think) four wounds at Site 2, since I hadn’t set up with many possessions yet. His Gollum strategy became clear quickly as he used threat-adding Nazzies (especially Lemenya, Eternally Threatening...powerful with my many cultures) and then a lethal combo of Gollum and Not This Time!...mucho ouchiness. But with some good fellowship healing cards in hand, I doubled to 3, taking I believe four more wounds, but thanks to Aragorn and Merry absorbing many, living to fight on. He singled to 3, choosing to stay and heal up himself (though I didn’t do much more to him yet).

Next turn, I used my cards in hand and the sanctuary to heal everyone but my Ring-bearer, and ALSO got several possessions, some thanks to my final companion: Eomer, Keeper of Oaths (whose text makes him an obvious addition to this deck). Confident in Eowyn now, I moved on and made it through Site 4 relatively unscathed, so I doubled to 5. He dropped Shelob, Her Ladyship and I almost ended up in BIG trouble, as he obviously spotted Eowyn and took her out of skirmishing. His Gollum, Stinker was now pretty big thanks to burdens he’d added with various cards (and the two I’d started with), so Gandalf took one for the team and bit the dust, and I absorbed a couple threat wounds.

He began running with impunity now, easily matching my double as my impotent and plains-less minions couldn’t do much (it didn’t help that I kept drawing that ones that really NEED plains sites to be effective). I managed to peg a few wounds on him here and there, but as he was controlling the path, he was easily able to keep healing his growing Dwarven fellowship with Till Durin Wakes Again. Durin joined the party (he started with Frodo, Smeagol, Dáin, and Gimli) and he was REALLY fending things off now.

Realizing my only chance was to outrace him, I kept the pressure on next turn by doubling past the Site 6 sanctuary. I could have really used the healing, but I tried to eat as many wounds as I could with Merry (who kept shedding them by returning to hand) and just hang on. It helped that Eowyn was a BEAST by now, with a close-to-maxed six possessions, including her +3 Dernhelm’s Blade. I had two other copies in hand, so between Sword Rack, Merry, and the Blade’s natural text, I was able to wound or outpump my way around the minions he threw down and survive...for the time being.

He then proved that only my doubling saved me, as he was able to use Smeagol cards to TRIPLE to Site 8. Once again, my Men guys did their best, but just couldn’t do much without their plains and his high damage AND big-time healing. Thanks to an unusual and unexpected use of Pavises, I was able to keep enough minions alive to throw five at him at once by the time he ran out of move limit, and actually managed to take down Gimli and eventually Smeagol. But Durin and Dáin were practically untouched. No way I’d take him out next turn, even if I DID get to play Site 9. I had to run for it NOW.

So run I did, setting a personal record for number of double-moves (my fourth of the game!) and cringing as I pushed ahead to the end of the sitepath. A couple Eomers and Athelas in hand helped heal enough to keep my other guys alive as Eowyn continued to show her worth, taking down the couple of minions he had left to muster. He made a self-admittedly bad blunder by forgetting to put in Captured By The Ring (or any other Gollum recursion), so he was unable to play Gollum and use his insane wounding anymore. That probably saved the day for me more than anything else, as I didn’t have many more wounds between me and defeat, and had he managed to kill anyone else and trigger all those threat wounds...yikes. Thankfully, he couldn’t, and I managed to beat off or simply survive (depending on the companion Razz) one last, Gollum-less Her Ladyship and a couple Nazzies and crawl to the end of the game, my companions’ legs probably wobbly from the sprint. Laughing

Good game! Had he been able to get Gollum back later in the game, I would have been toast. That wounding was just CRUEL.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NappyKorn
Posted: Wed Dec 26, 2007 1:21 am
Joined: 15 Jul 2007 Posts: 552 Location: USA
Yep, foolishly forgot to add the CBtRs but they are in now. I was truely shocked when I used Not Easily Avoided to grab one and noticed not a single copy was in my draw deck. Anyway would you be interested in a rematch with the same decks later on? BTW great report as always you go into great detail on them. You forgot to mention I had your Eowyn dead at site 2 though Shocked , but that can be our little secret Laughing .
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