Author |
Message |
Anonymous Prodigy |
Posted: Mon Jul 24, 2006 9:28 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
• Elrond, Master of Rivendell
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 8
To play, spot an Elf.
Elrond is strength +1 for every other companion you can spot.
• Arwen, Likeness of Luthien
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen and discard a card from hand to remove a burden (limit 1).
• Meneldor, The Swift
Companion • Eagle
Strength: 8
Vitality: 4
Resistance: 6
To play, spot Gandalf.
Skirmish: Exert Meneldor to exert an Orc (limit 1).
• Landroval, Gwaihir’s Brother
Companion • Eagle
Strength: 8
Vitality: 4
Resistance: 6
To play, spot Gandalf.
Maneuver: Discard a possession borne by a companion to exert a minion (limit 1).
• Gwaihir, Lord of the Eagles
Companion • Eagle
Strength: 8
Vitality: 4
Resistance: 7
To play, spot Gandalf.
At the start of each skirmish involving Gwaihir, each minion skirmishing him must exert. |
Last edited by Anonymous Prodigy on Mon Jul 24, 2006 9:39 am; edited 1 time in totalI had to put something here. |
|
Back to top |
|
PorterTroll |
Posted: Mon Jul 24, 2006 9:35 am |
|
|
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
|
they’re nice, but i recommend changing some of these details:
Elronds abiliity is almost the exact same as durin’s, and with elves it doesn’t have as much potential due to the fact that they dont have as many posessions.
change the eagles resistance to 6, except gwaihir, change his to 7.
That arwen is good, but she should have to exert to trigger her ability, its too good as is. |
|
|
Back to top |
|
Anonymous Prodigy |
Posted: Tue Jul 25, 2006 10:45 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
• Herugrim, King’s Blade
Possession • Hand Weapon
Strength +2. Bearer must be Theoden. He is damage +1.
Skirmish: Discard this possession to make Theoden strength +2.
• Anduril, Blade Reforged
Possession • Hand Weapon
Strength +2. Bearer must be Aragorn.
Maneuver: Discard this possession to exert a minion.
• Sting, Bane of Gorbag
Possession • Hand Weapon
Strength +2. Bearer must be a companion.
Fellowship: When you play this possession, you may remove a burden.
• Glamdring, Orc Hewer
Possession • Hand Weapon
Strength +2. Bearer must be Gandalf. He is damage +1.
Maneuver: Exert Gandalf to exert a minion (limit 1).
• Lurtz’s Blade, Gruesome Weapon
Possession • Hand Weapon
Strength +3. Bearer must be Lurtz. He is damage +1. |
I had to put something here. |
|
Back to top |
|
PorterTroll |
Posted: Tue Jul 25, 2006 11:25 am |
|
|
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
|
i dont understand herugrum, why would you discard it to make him strength +2 when the sword already makes him strength +2? please explain |
|
|
Back to top |
|
Anonymous Prodigy |
Posted: Tue Jul 25, 2006 12:06 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
It would work very well with Unyielding. |
I had to put something here. |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Jul 25, 2006 12:10 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
No, I don’t think it would - you can’t discard it with Unyielding and with it’s own text. |
MODS RULE. - lem0nhead |
|
Back to top |
|
Anonymous Prodigy |
Posted: Tue Jul 25, 2006 12:14 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
My mistake, AC. Thanks for pointing that out.
• Herugrim, King’s Blade
Possession • Hand Weapon
Strength +2. Vitality +1. Bearer must be Theoden.
Maneuver: Discard this possession and add to heal 2 companions. |
Last edited by Anonymous Prodigy on Tue Jul 25, 2006 7:05 pm; edited 3 times in totalI had to put something here. |
|
Back to top |
|
PorterTroll |
Posted: Tue Jul 25, 2006 12:18 pm |
|
|
Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
|
thats much better AP , also, make it give vitality +1 like all the other herugrims, otherwise it might not be good enough. |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Jul 25, 2006 12:53 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Yeah, make it add one vitality. Also, if the maneuver ability healed 2 companions, it’d make it more desirable. |
MODS RULE. - lem0nhead |
|
Back to top |
|
Anonymous Prodigy |
Posted: Tue Jul 25, 2006 5:05 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Fixed. |
I had to put something here. |
|
Back to top |
|
|