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DáinIronfoot
Posted: Mon Jan 29, 2007 4:37 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
9 •Battalion of Orcs Orc
Minion • Orc
Strength: 18
Vitality: 3
Site Number: 5
Fierce.
This minion is twilight cost -2 for each wound on the Ring-bearer.
Skirmish: Heal the Ring-bearer to make a minion fierce until the regroup phase or strength +2.

Very, very interesting skirmish ability. I like that a lot. But the order seems kind of awkward...wouldn’t "make a minion strength +2 or fierce until the regroup phase" be better?

AnxiousChieftain wrote:
0 Fury Orc
Event • Response
If an Orc minion takes a wound (except during the skirmish phase) or is discarded by a Free Peoples card, exert the Ring-bearer.

I think it should cost 1, but it might be okay. I dunno...see what someone else says and go with that. Razz

AnxiousChieftain wrote:
4 Morgul Trooper Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
While you can spot 2 wounds on the Ring-bearer, this minion is strength +3 and damage +1.

I like how it’s not just another "while the Ring-bearer is exhausted" dealio. Good stuff. However, keeping in mind Charging Uruk, shouldn’t he cost only 3?
AnxiousChieftain
Posted: Mon Jan 29, 2007 10:03 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
AnxiousChieftain wrote:
9 •Battalion of Orcs Orc
Minion • Orc
Strength: 18
Vitality: 3
Site Number: 5
Fierce.
This minion is twilight cost -2 for each wound on the Ring-bearer.
Skirmish: Heal the Ring-bearer to make a minion fierce until the regroup phase or strength +2.

Very, very interesting skirmish ability. I like that a lot. But the order seems kind of awkward...wouldn’t "make a minion strength +2 or fierce until the regroup phase" be better?

Yeah, I just wasn’t sure whether it’d be clear if he was strength +2 till regroup if it was worded that way. I think I know what to do...
DáinIronfoot wrote:
AnxiousChieftain wrote:
4 Morgul Trooper Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
While you can spot 2 wounds on the Ring-bearer, this minion is strength +3 and damage +1.

I like how it’s not just another "while the Ring-bearer is exhausted" dealio. Good stuff. However, keeping in mind Charging Uruk, shouldn’t he cost only 3?

I originally had him at 3, but I was afraid he might be too good. I’ll change him back.

Thanks for the review!

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Tue Jan 30, 2007 10:17 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Time for site control Orcs!

8 Mordor Troop Orc
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an Orc engine from your discard pile.

1 Orkish War Tower Orc
Possession • Support Area
Engine.
At the start of the maneuver phase, you may add 1 to transfer this possession to an Orc minion (limit 1 per bearer).
Each time bearer wins a skirmish, you may transfer this possession from an Orc minion to your support area to take control of a site.

1 Axe of Gorgoroth Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc minion.
While you control 2 sites, bearer is strength +4.

2 Fires Sprang Up Orc
Condition
To play, spot 2 Orc engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions.
Skirmish: If you control this site, discard this condition and remove 2 to exert a companion.
Last edited by AnxiousChieftain on Wed Jan 31, 2007 7:46 am; edited 2 times in totalMODS RULE. - lem0nhead
CarpeGuitarrem
Posted: Tue Jan 30, 2007 10:20 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Time for site control Orcs!

8 Mordor Troop Orc
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an Orc engine from your discard pile.
Ouch! But a very nice card. I’m just not sure if I wouldn’t rather play Siege Troop than this guy. But then again, that Regroup text makes up for it.
1 War Tower Orc
Possession • Support Area
Engine.
At the start of the maneuver phase, you may transfer this possession to an Orc minion.
Each time bearer wins a skirmish, you may transfer this possession from an Orc minion to your support area to take control of a site.
Heh, title reminds me of a certain Raider event...I like this one, too. Although I’d limit it to one per bearer.
1 Axe of Gorgoroth Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
While you control 2 sites, bearer is strength +3.
Ouch! Comboed with War Tower, this might be incredibly huge...
2 Fires Sprang Up Orc
Condition
To play, spot 2 Orc engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions (or each companion if you can spot 6 companions).
Skirmish: If you control this site, discard this condition and remove 2 to exert a companion.
Very nice! Although the Skirmish ability is a mite powerful. Why don’t you just drop it?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
DáinIronfoot
Posted: Tue Jan 30, 2007 10:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
Time for site control Orcs!

Time for some site control Orc reviews!

AnxiousChieftain wrote:
8 Mordor Troop Orc
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an Orc engine from your discard pile.

Yeah, that works. If that ability was in any other phase...but it’s not, so it’s fine. Smile

AnxiousChieftain wrote:
1 War Tower Orc
Possession • Support Area
Engine.
At the start of the maneuver phase, you may transfer this possession to an Orc minion.
Each time bearer wins a skirmish, you may transfer this possession from an Orc minion to your support area to take control of a site.

Yes. It’s about time engines be brought back. And this is a goodie. Maybe a little TOO good...2 might be better.

AnxiousChieftain wrote:
1 Axe of Gorgoroth Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
While you control 2 sites, bearer is strength +3.

Yikes! Maybe a +2 boost would be better. A total of +5 seems a bit much.

AnxiousChieftain wrote:
2 Fires Sprang Up Orc
Condition
To play, spot 2 Orc engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions (or each companion if you can spot 6 companions).
Skirmish: If you control this site, discard this condition and remove 2 to exert a companion.

A little complicated, but I like it. Good stuff.
AnxiousChieftain
Posted: Thu Feb 01, 2007 10:15 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Changes made. Thanks!

3 Mordor Besieger Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
At the start of the maneuver phase, you may exert 3 Orc minions or discard an Orc engine to take control of a site.

6 Mordor Raider Orc
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an Orc minion skirmishing a woundedNOLINK companion strength +1 (or +2 if you can spot 4 woundedNOLINK companions).

2 Mordor Stormer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you control a site, this minion is strength +2 for each woundedNOLINK companion you can spot.

1 Orc CatapultNOLINK Orc
Possession • Support Area
Engine. To play, exert an Orc minion.
Maneuver: Discard 2 cards from hand to make the Free Peoples player exert a companion or make you take control of a site.
Last edited by AnxiousChieftain on Fri Feb 02, 2007 11:31 am; edited 1 time in totalMODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Thu Feb 01, 2007 10:28 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
Changes made. Thanks!

3 Mordor Besieger Orc
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
At the start of the maneuver phase, you may exert 3 Orc minions or discard an Orc engine to take control of a site.

Balanced, yet useful. Good card!

6 Mordor Raider Orc
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an Orc minion skirmishing a wounded companion strength +2.

A little overpowered. I’d put a limit of one on the exertion ability.

2 Mordor Stormer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you control a site, this minion is strength +2 for each wounded companion you can spot.

I like it!

1 Orc Catapult Orc
Possession • Support Area
Engine. To play, exert an Orc minion.
Maneuver: Discard 2 cards from hand to make the Free Peoples player exert a companion or make you take control of a site.

Coooool.
I had to put something here.
AnxiousChieftain
Posted: Fri Feb 02, 2007 11:29 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
AnxiousChieftain wrote:
6 Mordor Raider Orc
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an Orc minion skirmishing a wounded companion strength +2.


A little overpowered. I’d put a limit of one on the exertion ability.

How about this for the ability instead:

Skirmish: Exert this minion to make an Orc minion skirmishing a wounded companion strength +1 (or +2 if you can spot 4 wounded companions)

Thanks for the review! GP

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Fri Feb 02, 2007 11:31 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:

How about this for the ability instead:

Skirmish: Exert this minion to make an Orc minion skirmishing a wounded companion strength +1 (or +2 if you can spot 4 wounded companions)



Nice. Smile
I had to put something here.
AnxiousChieftain
Posted: Sat Feb 03, 2007 9:30 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 Release the Prisoners Orc
Event • Regroup
Spot an Orc minion and an Orc engine to exert a companion once (or twice if you can spot a card in the dead pile).

1 Burning City Orc
Event • Skirmish
Make an Orc minion strength +2. If you control a site, you may also remove 1 to make that minion fierce, damage +1, or intimidating.

---

For those who haven’t seen it yet:

Intimidating
(During skirmishes involving this character, the opponent may not use skirmish special abilities.

---

8 •Troll Laborer Orc
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Damage +1.
This minion is twilight cost -1 for each Orc engine you can spot.
Shadow: Exert this minion twice and discard an Orc engine from hand to take an Orc card into hand from your discard pile.
Last edited by AnxiousChieftain on Sat Feb 03, 2007 9:45 pm; edited 1 time in totalMODS RULE. - lem0nhead

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