|
Author |
Message |
DáinIronfoot |
Posted: Mon Jan 29, 2007 4:37 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
AnxiousChieftain wrote:  •Battalion of Orcs
Minion • Orc
Strength: 18
Vitality: 3
Site Number: 5
Fierce.
This minion is twilight cost -2 for each wound on the Ring-bearer.
Skirmish: Heal the Ring-bearer to make a minion fierce until the regroup phase or strength +2.
Very, very interesting skirmish ability. I like that a lot. But the order seems kind of awkward...wouldn’t "make a minion strength +2 or fierce until the regroup phase" be better?
AnxiousChieftain wrote:  Fury
Event • Response
If an  minion takes a wound (except during the skirmish phase) or is discarded by a Free Peoples card, exert the Ring-bearer.
I think it should cost , but it might be okay. I dunno...see what someone else says and go with that.
AnxiousChieftain wrote:  Morgul Trooper
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
While you can spot 2 wounds on the Ring-bearer, this minion is strength +3 and damage +1.
I like how it’s not just another "while the Ring-bearer is exhausted" dealio. Good stuff. However, keeping in mind Charging Uruk, shouldn’t he cost only ? |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Mon Jan 29, 2007 10:03 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
DáinIronfoot wrote: AnxiousChieftain wrote:  •Battalion of Orcs
Minion • Orc
Strength: 18
Vitality: 3
Site Number: 5
Fierce.
This minion is twilight cost -2 for each wound on the Ring-bearer.
Skirmish: Heal the Ring-bearer to make a minion fierce until the regroup phase or strength +2.
Very, very interesting skirmish ability. I like that a lot. But the order seems kind of awkward...wouldn’t "make a minion strength +2 or fierce until the regroup phase" be better?
Yeah, I just wasn’t sure whether it’d be clear if he was strength +2 till regroup if it was worded that way. I think I know what to do...
DáinIronfoot wrote: AnxiousChieftain wrote:  Morgul Trooper
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
While you can spot 2 wounds on the Ring-bearer, this minion is strength +3 and damage +1.
I like how it’s not just another "while the Ring-bearer is exhausted" dealio. Good stuff. However, keeping in mind Charging Uruk, shouldn’t he cost only  ?
I originally had him at 3, but I was afraid he might be too good. I’ll change him back.
Thanks for the review!
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
AnxiousChieftain |
Posted: Tue Jan 30, 2007 10:17 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Time for site control Orcs!
Mordor Troop
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an engine from your discard pile.
Orkish War Tower
Possession • Support Area
Engine.
At the start of the maneuver phase, you may add to transfer this possession to an minion (limit 1 per bearer).
Each time bearer wins a skirmish, you may transfer this possession from an minion to your support area to take control of a site.
Axe of Gorgoroth
Possession • Hand Weapon
Strength +1
Bearer must be an minion.
While you control 2 sites, bearer is strength +4.
Fires Sprang Up
Condition
To play, spot 2 engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions.
Skirmish: If you control this site, discard this condition and remove to exert a companion. |
Last edited by AnxiousChieftain on Wed Jan 31, 2007 7:46 am; edited 2 times in totalMODS RULE. - lem0nhead |
|
Back to top |
|
CarpeGuitarrem |
Posted: Tue Jan 30, 2007 10:20 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
AnxiousChieftain wrote: Time for site control Orcs!
 Mordor Troop
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an  engine from your discard pile.
Ouch! But a very nice card. I’m just not sure if I wouldn’t rather play Siege Troop than this guy. But then again, that Regroup text makes up for it.
 War Tower
Possession • Support Area
Engine.
At the start of the maneuver phase, you may transfer this possession to an  minion.
Each time bearer wins a skirmish, you may transfer this possession from an  minion to your support area to take control of a site.
Heh, title reminds me of a certain event...I like this one, too. Although I’d limit it to one per bearer.
 Axe of Gorgoroth
Possession • Hand Weapon
Strength +2
Bearer must be an  minion.
While you control 2 sites, bearer is strength +3.
Ouch! Comboed with War Tower, this might be incredibly huge...
 Fires Sprang Up
Condition
To play, spot 2  engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions (or each companion if you can spot 6 companions).
Skirmish: If you control this site, discard this condition and remove  to exert a companion.
Very nice! Although the Skirmish ability is a mite powerful. Why don’t you just drop it? |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
DáinIronfoot |
Posted: Tue Jan 30, 2007 10:41 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
AnxiousChieftain wrote: Time for site control Orcs!
Time for some site control Orc reviews!
AnxiousChieftain wrote:  Mordor Troop
Minion • Orc
Strength: 16
Vitality: 4
Site Number: 4
When you play this minion, you may spot an exhausted companion to take control of a site.
Regroup: Exert this minion twice to play an  engine from your discard pile.
Yeah, that works. If that ability was in any other phase...but it’s not, so it’s fine.
AnxiousChieftain wrote:  War Tower
Possession • Support Area
Engine.
At the start of the maneuver phase, you may transfer this possession to an  minion.
Each time bearer wins a skirmish, you may transfer this possession from an  minion to your support area to take control of a site.
Yes. It’s about time engines be brought back. And this is a goodie. Maybe a little TOO good... might be better.
AnxiousChieftain wrote:  Axe of Gorgoroth
Possession • Hand Weapon
Strength +2
Bearer must be an  minion.
While you control 2 sites, bearer is strength +3.
Yikes! Maybe a +2 boost would be better. A total of +5 seems a bit much.
AnxiousChieftain wrote:  Fires Sprang Up
Condition
To play, spot 2  engines. Plays on a site on the adventure path (limit 1 per site).
When the fellowship moves from this site, the Free Peoples player must exert 2 companions (or each companion if you can spot 6 companions).
Skirmish: If you control this site, discard this condition and remove  to exert a companion.
A little complicated, but I like it. Good stuff. |
|
|
Back to top |
|
AnxiousChieftain |
Posted: Thu Feb 01, 2007 10:15 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Changes made. Thanks!
Mordor Besieger
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
At the start of the maneuver phase, you may exert 3 minions or discard an engine to take control of a site.
Mordor Raider
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an minion skirmishing a woundedNOLINK companion strength +1 (or +2 if you can spot 4 woundedNOLINK companions).
Mordor Stormer
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you control a site, this minion is strength +2 for each woundedNOLINK companion you can spot.
Orc CatapultNOLINK
Possession • Support Area
Engine. To play, exert an minion.
Maneuver: Discard 2 cards from hand to make the Free Peoples player exert a companion or make you take control of a site. |
Last edited by AnxiousChieftain on Fri Feb 02, 2007 11:31 am; edited 1 time in totalMODS RULE. - lem0nhead |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Feb 01, 2007 10:28 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
AnxiousChieftain wrote: Changes made. Thanks!
 Mordor Besieger
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
At the start of the maneuver phase, you may exert 3  minions or discard an  engine to take control of a site.
Balanced, yet useful. Good card!
 Mordor Raider
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an  minion skirmishing a wounded companion strength +2.
A little overpowered. I’d put a limit of one on the exertion ability.
 Mordor Stormer
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
While you control a site, this minion is strength +2 for each wounded companion you can spot.
I like it!
 Orc Catapult
Possession • Support Area
Engine. To play, exert an  minion.
Maneuver: Discard 2 cards from hand to make the Free Peoples player exert a companion or make you take control of a site.
Coooool. |
I had to put something here. |
|
Back to top |
|
AnxiousChieftain |
Posted: Fri Feb 02, 2007 11:29 am |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Anonymous Prodigy wrote: AnxiousChieftain wrote:  Mordor Raider
Minion • Orc
Strength: 12
Vitality: 3
Site Number: 4
While you control a site, this minion is twilight cost -2.
Skirmish: Exert this minion to make an  minion skirmishing a wounded companion strength +2.
A little overpowered. I’d put a limit of one on the exertion ability.
How about this for the ability instead:
Skirmish: Exert this minion to make an minion skirmishing a wounded companion strength +1 (or +2 if you can spot 4 wounded companions)
Thanks for the review!
- AC |
MODS RULE. - lem0nhead |
|
Back to top |
|
Anonymous Prodigy |
Posted: Fri Feb 02, 2007 11:31 am |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
AnxiousChieftain wrote:
How about this for the ability instead:
Skirmish: Exert this minion to make an  minion skirmishing a wounded companion strength +1 (or +2 if you can spot 4 wounded companions)
Nice.  |
I had to put something here. |
|
Back to top |
|
AnxiousChieftain |
Posted: Sat Feb 03, 2007 9:30 pm |
|
|
Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
|
Release the Prisoners
Event • Regroup
Spot an minion and an engine to exert a companion once (or twice if you can spot a card in the dead pile).
Burning City
Event • Skirmish
Make an minion strength +2. If you control a site, you may also remove to make that minion fierce, damage +1, or intimidating.
---
For those who haven’t seen it yet:
Intimidating
(During skirmishes involving this character, the opponent may not use skirmish special abilities.
---
•Troll Laborer
Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Damage +1.
This minion is twilight cost -1 for each engine you can spot.
Shadow: Exert this minion twice and discard an engine from hand to take an card into hand from your discard pile. |
Last edited by AnxiousChieftain on Sat Feb 03, 2007 9:45 pm; edited 1 time in totalMODS RULE. - lem0nhead |
|
Back to top |
|
|
All times are UTC - 4
Page 6 of 18 [178 Posts] |
Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 16, 17, 18 Next |
|
|