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Anonymous Prodigy
Posted: Fri Mar 16, 2007 11:27 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
1 •The Mouth of Sauron, Ambassador of Mordor Sauron
Follower
Strength +1
Aid - Remove a threat or a burden.
When you transfer The Mouth of Sauron to a minion, you may heal that minion.
Response: If bearer is about to take a wound, transfer The Mouth of Sauron to your support area to prevent all wounds to bearer until the end of the phase.

Nicely done. Smile
I had to put something here.
sickofpalantirs
Posted: Fri Mar 16, 2007 2:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
Thanks for the reviews. Thumbs Up

1 •The Mouth of Sauron, Ambassador of Mordor Sauron
Follower
Strength +1
Aid - Remove a threat or a burden.
When you transfer The Mouth of Sauron to a minion, you may heal that minion.
Response: If bearer is about to take a wound, transfer The Mouth of Sauron to your support area to prevent all wounds to bearer until the end of the phase.

very interesting. I guess it works.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Mar 20, 2007 4:32 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
7 •Mountain Forge Moria
Condition • Support Area
Toil 2.
Each Moria minion bearing a possession is damage +1.
Shadow: Discard this condition to play a Moria possession from your draw deck.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Tue Mar 20, 2007 4:34 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
7 •Mountain Forge Moria
Condition • Support Area
Toil 2.
Each Moria minion bearing a possession is damage +1.
Shadow: Discard this condition to play a Moria possession from your draw deck.

Interesting. Reminds me of Advance Captain, except it works for any minion. I think that might even be balanced, too. I like it. GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 20, 2007 4:37 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
7 •Mountain Forge Moria
Condition • Support Area
Toil 2.
Each Moria minion bearing a possession is damage +1.
Shadow: Discard this condition to play a Moria possession from your draw deck.

Sweet! This would work really well with Host of Moria, Legion of the Underdeeps; you could pay it for 3; but then, you couldn’t use the skirmish ability of Moria Axe. Mad Ah, a nice card anyway! Thumbs Up
I had to put something here.
AnxiousChieftain
Posted: Tue Mar 20, 2007 7:38 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
One more:

2 Sudden Assault Moria
Event • Shadow
Discard 4 cards from hand and exert a Moria minion to prevent the Free Peoples player from using special abilities until the regroup phase.
Last edited by AnxiousChieftain on Wed Mar 21, 2007 4:45 pm; edited 2 times in totalMODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Tue Mar 20, 2007 7:59 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
3 Sudden Assault Moria
Event • Shadow
Discard 5 cards from hand and exert a Moria minion to prevent the Free Peoples player from using special abilities until the regroup phase.

I would drop the cost to 2 and make it 4 cards. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Wed Mar 21, 2007 2:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
One more:

3 Sudden Assault Moria
Event • Shadow
Discard 5 cards from hand and exert a Moria minion to prevent the Free Peoples player from using special abilities until the regroup phase.

really I think it should only be 4 cards, or maybe cost 2, 2 cards but ONLY if the shadow has initiative.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Mar 21, 2007 4:44 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I’ll drop the cost to 2 and drop the cards down to 4. Thanks!

2 Scaling Goblin Moria
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1.
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 21, 2007 6:42 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
2 Scaling Goblin Moria
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1.

Yep. Looks good to me. Nice work.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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