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Anonymous Prodigy |
Posted: Fri Mar 16, 2007 11:27 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:  •The Mouth of Sauron, Ambassador of Mordor
Follower
Strength +1
Aid - Remove a threat or a burden.
When you transfer The Mouth of Sauron to a minion, you may heal that minion.
Response: If bearer is about to take a wound, transfer The Mouth of Sauron to your support area to prevent all wounds to bearer until the end of the phase.
Nicely done.  |
I had to put something here. |
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sickofpalantirs |
Posted: Fri Mar 16, 2007 2:11 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: Thanks for the reviews.
 •The Mouth of Sauron, Ambassador of Mordor
Follower
Strength +1
Aid - Remove a threat or a burden.
When you transfer The Mouth of Sauron to a minion, you may heal that minion.
Response: If bearer is about to take a wound, transfer The Mouth of Sauron to your support area to prevent all wounds to bearer until the end of the phase.
very interesting. I guess it works. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Tue Mar 20, 2007 4:32 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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•Mountain Forge
Condition • Support Area
Toil 2.
Each minion bearing a possession is damage +1.
Shadow: Discard this condition to play a possession from your draw deck. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Tue Mar 20, 2007 4:34 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Mountain Forge
Condition • Support Area
Toil 2.
Each  minion bearing a possession is damage +1.
Shadow: Discard this condition to play a  possession from your draw deck.
Interesting. Reminds me of Advance Captain, except it works for any minion. I think that might even be balanced, too. I like it.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 4:37 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:  •Mountain Forge
Condition • Support Area
Toil 2.
Each  minion bearing a possession is damage +1.
Shadow: Discard this condition to play a  possession from your draw deck.
Sweet! This would work really well with Host of Moria, Legion of the Underdeeps; you could pay it for ; but then, you couldn’t use the skirmish ability of Moria Axe. Ah, a nice card anyway!  |
I had to put something here. |
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AnxiousChieftain |
Posted: Tue Mar 20, 2007 7:38 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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One more:
Sudden Assault
Event • Shadow
Discard 4 cards from hand and exert a minion to prevent the Free Peoples player from using special abilities until the regroup phase. |
Last edited by AnxiousChieftain on Wed Mar 21, 2007 4:45 pm; edited 2 times in totalMODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 7:59 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:  Sudden Assault
Event • Shadow
Discard 5 cards from hand and exert a  minion to prevent the Free Peoples player from using special abilities until the regroup phase.
I would drop the cost to and make it 4 cards.  |
I had to put something here. |
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sickofpalantirs |
Posted: Wed Mar 21, 2007 2:12 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: One more:
 Sudden Assault
Event • Shadow
Discard 5 cards from hand and exert a  minion to prevent the Free Peoples player from using special abilities until the regroup phase.
really I think it should only be 4 cards, or maybe cost 2, 2 cards but ONLY if the shadow has initiative. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Wed Mar 21, 2007 4:44 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I’ll drop the cost to 2 and drop the cards down to 4. Thanks!
Scaling Goblin
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1. |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 6:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  Scaling Goblin
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1.
Yep. Looks good to me. Nice work. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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