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DáinIronfoot
Posted: Sun Apr 22, 2007 3:59 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #168

Well, I guess that’s it for reviews on the last couple Green Orc-related cards, so let’s switch back to Nazgûl for a little bit. Enjoy!

6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”

I know the idea of doing Attëa when I already have Khamûl was frowned upon by some, but I had some trouble thinking of what other Nazgûl to put in the Green culture once I decided to do more than the original three. I had planned on still having a little of Attëa in my sets anyway, even with several versions of the new Khamûl, so I figured that I may as well start early...in this first set. Smile Hope you like him. I something new with him and the next Nazzie: they keep the hunter the other Nazgûl had, but they gain tracker.

6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove 2 threats to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

...and with this guy, Green Nazgûl become even MORE dangerous. Mwaha. Twisted Evil
Last edited by DáinIronfoot on Mon Apr 23, 2007 8:22 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Sun Apr 22, 2007 4:34 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #168

Well, I guess that’s it for reviews on the last couple Green Orc-related cards, so let’s switch back to Nazgûl for a little bit. Enjoy!

6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”
Okay.

I know the idea of doing Attëa when I already have Khamûl was frowned upon by some, but I had some trouble thinking of what other Nazgûl to put in the Green culture once I decided to do more than the original three. I had planned on still having a little of Attëa in my sets anyway, even with several versions of the new Khamûl, so I figured that I may as well start early...in this first set. Smile Hope you like him. I something new with him and the next Nazzie: they keep the hunter the other Nazgûl had, but they gain tracker.

6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”
Nice.

...and with this guy, Green Nazgûl become even MORE dangerous. Mwaha. Twisted Evil
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Anonymous Prodigy
Posted: Sun Apr 22, 2007 5:21 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”

Neat. Smile

DáinIronfoot wrote:
6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

With his turbo-corruption ability, I would make him hunter 1. Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Sun Apr 22, 2007 5:29 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
DáinIronfoot wrote:
6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

With his turbo-corruption ability, I would make him hunter 1. Thumbs Up

If I do that, is it okay if I give him his regular 12 strength?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Sun Apr 22, 2007 8:24 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”

Cool.

DáinIronfoot wrote:
6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

Oy! Seems too good... Maybe something like this:

6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Each time a Green Nazgûl wins a skirmish, you may remove 2 threats to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

- AC
MODS RULE. - lem0nhead
Eomer3rdMarshal
Posted: Mon Apr 23, 2007 6:14 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
DáinIronfoot wrote:
Dáin’s DC Duos #168

Well, I guess that’s it for reviews on the last couple Green Orc-related cards, so let’s switch back to Nazgûl for a little bit. Enjoy!

6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”

The card’s very nice, except - did you mean it to allow him to take himself back into hand? It seems like it should be "spot another Green minion..." Just my opinion, though. Maybe that’s what you wanted.

I know the idea of doing Attëa when I already have Khamûl was frowned upon by some, but I had some trouble thinking of what other Nazgûl to put in the Green culture once I decided to do more than the original three. I had planned on still having a little of Attëa in my sets anyway, even with several versions of the new Khamûl, so I figured that I may as well start early...in this first set. Smile Hope you like him. I something new with him and the next Nazzie: they keep the hunter the other Nazgûl had, but they gain tracker.

6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

...and with this guy, Green Nazgûl become even MORE dangerous. Mwaha. Twisted Evil

They sure do! I like AC’s suggestion of making him remove 2 threats instead of 1. Otherwise, he’s the new Ulaire Enquea.
"Forth Eorlingas!"
sickofpalantirs
Posted: Mon Apr 23, 2007 6:56 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I am back! whoah i thought oyu would get through AT LEAST 10 duos while I was gone

DáinIronfoot wrote:

6Úlairë Attëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 12
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
Regroup: Exert Úlairë Attëa and spot your Green minion (except a Spider) to return that minion to your hand.
“For the Dark Lord had foreseen it, and he had long prepared all his movements; and the Úlairi, his Nine Servants, had gone before him to make ready for his coming.”
shouldn’t have compromised and made him, where have I seen that ability before? gosh dain.

6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

...and with this guy, Green Nazgûl become even MORE dangerous. Mwaha. Twisted Evil

sure.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Mon Apr 23, 2007 7:22 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Anonymous Prodigy wrote:
DáinIronfoot wrote:
6Úlairë Toldëa, Servant of the Shadow Green
Minion • Nazgûl
Strength: 11
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 2.
Each time a Green Nazgûl wins a skirmish, you may remove a threat to add a burden (or 2 burdens if that Nazgûl is Úlairë Toldëa).
“...the servants of Dol Guldur were searching all the ways of the River in that region.”

With his turbo-corruption ability, I would make him hunter 1. Thumbs Up

If I do that, is it okay if I give him his regular 12 strength?

No. Razz He is powerful enough as it is. Wink
I had to put something here.
DáinIronfoot
Posted: Mon Apr 23, 2007 8:35 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I changed Toldëa’s ability to 2 threats, as suggested. Thanks!

Dáin’s DC Duos #169

More stuff with the Green Nazgûl today, introducing an unusual Nazzie (and Sauron) strategy: site control. Very Happy Enjoy!

2 His Shadow Grew Green
Event • Shadow
Exert 3 Green minions (or 2 Green minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

2Fear of the Úlairi Green
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a Green Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Apr 23, 2007 8:39 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 His Shadow Grew Green
Event • Shadow
Exert 3 Green minions (or 2 Green minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

Cool! Applause

DáinIronfoot wrote:
2Fear of the Úlairi Green
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a Green Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”

I would drop the mountain site. Nice cards! Thumbs Up
I had to put something here.

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