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Thranduil
Posted: Fri Jun 22, 2007 11:48 am
Joined: 01 May 2007 Posts: 2256 Location:
CarpeGuitarrem wrote:
1 Aid of the Crebain Isengard
Event • Maneuver
Spot two Isengard followers to make a minion site number -1.
Saruman’s crebain were able to seek out the weaknesses of the Fellowship.
C

What’s the big deal of reducing someone’s site number by so little in the maneuver phase? Make it 0 and replace ’two’ with ’2’, or make it site number -2.

CarpeGuitarrem wrote:
4 Ambush Isengard
Event • Regroup
Spot 2 Isengard followers to make the Free Peoples player choose to wound a companion for each follower over 4 or to move again (if the move limit allows).
An unprepared party could be easily damaged by a swift strike.
R

Nice. Hardly as broken as frenzy of arrows!

CarpeGuitarrem wrote:
1 Black-FeaNOLINKthered Spies Isengard
Follower
Site: -3
Aid-1
Reinforcements 3.
If this card is revealed from the top of your draw deck, you may play it as if from hand.
"Spies of SarumNOLINKan..."
C

It would be helpful if you reminded us of your keywords. What’s reinforcements?

CarpeGuitarrem wrote:
1 Caught Off-Guard Isengard
Event • Maneuver
Spot an Isengard follower and three non-roaming minions to make each unbound companion strength -1 until the regroup phase.
The Fellowship had to hastily avoid the gaze of the crebain.
C

I’d probably make it 2 to prevent 3 or 4 of them being played at once and killing everyone.

CarpeGuitarrem wrote:
2•Cloud of Crebain Isengard
Follower
Strength: +1
Site: -2
Aid-1
Reinforcements 2.
While you cannot spot a roaming minion, each unbound companion skirmishing bearer is strength -2.
"Crebain from Dunland!"
U

Uniqueness is good on this one.

CarpeGuitarrem wrote:
2•Crebain Spies Isengard
Follower
Vitality: +1
Site: -2
Aid-2
Reinforcements 3.
Bearer must be a non-enduring minion.
"Just a whiff of cloud..."
U

I don’t think the ’non-enduring’ bit is that important.

CarpeGuitarrem wrote:
4•Saruman, Watcher of All Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 7
Lurker.
While Saruman bears an Isengard follower, each minion is site number -1. Each companion is strength +1 for each roaming minion you can spot.
Skirmish: Transfer an Isengard follower borne by a minion to your support area to make that minion strength +3.
"I have seen it..."
R

Nice subtitle. Firstly, I’d make him site number 4 like all other Sarumans. Secondly, I’d put the second ability before the first ability, because I think it looks better. Otherwise, nice one. Thumbs Up

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Fri Jun 22, 2007 1:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Okey dokey, it’s time to spoil those Crebain!

1 Aid of the Crebain Isengard
Event • Maneuver
Spot two Isengard followers to make a minion site number -1.
Saruman’s crebain were able to seek out the weaknesses of the Fellowship.
C
I assume you mean until the regroup phase. make it -2-3

4 Ambush Isengard
Event • Regroup
Spot 2 Isengard followers to make the Free Peoples player choose to wound a companion for each follower over 4 or to move again (if the move limit allows).
An unprepared party could be easily damaged by a swift strike.
R
cool!

1 Black-FeaNOLINKthered Spies Isengard
Follower
Site: -3
Aid-1
Reinforcements 3.
If this card is revealed from the top of your draw deck, you may play it as if from hand.
"Spies of SarumNOLINKan..."
C
what does reinforcements do?

1 Caught Off-Guard Isengard
Event • Maneuver
Spot an Isengard follower and three non-roaming minions to make each unbound companion strength -1 until the regroup phase.
The Fellowship had to hastily avoid the gaze of the crebain.
C
cool

2•Cloud of Crebain Isengard
Follower
Strength: +1
Site: -2
Aid-1
Reinforcements 2.
While you cannot spot a roaming minion, each unbound companion skirmishing bearer is strength -2.
"Crebain from Dunland!"
U
nice! maybe up the aid some

2•Crebain Spies Isengard
Follower
Vitality: +1
Site: -2
Aid-2
Reinforcements 3.
Bearer must be a non-enduring minion.
"Just a whiff of cloud..."
U
never mind about reinforcements I found it out

4•Saruman, Watcher of All Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 7
Lurker.
While Saruman bears an Isengard follower, each minion is site number -1. Each companion is strength +1 for each roaming minion you can spot.
Skirmish: Transfer an Isengard follower borne by a minion to your support area to make that minion strength +3.
"I have seen it..."
R

cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sat Jun 23, 2007 9:18 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Thanks for the reviews! I’ll edit the Maneuver event to last until the regroup phase ( d'oh! ), and drop the twilight cost...it should be enough. I’ll up the cost of Caught Off-Guard, too.

And here’s a spoiler to tide you over...
2•Frodo, Bound by Orcs Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
Frodo may not bear possessions. While Frodo has Resistance 5 or more, he is strength +2, gains hunter 1, and cannot take more than one wound in each phase.
Each time Frodo loses a skirmish, you may add a threat to make a Shire companion strength +2 and damage +1 until the regroup phase.
"He was naked, lying as if in a swoon..."
R
Last edited by CarpeGuitarrem on Mon Jun 25, 2007 9:02 pm; edited 2 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sat Jun 23, 2007 10:13 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Thanks for the reviews! I’ll edit the Maneuver event to last until the regroup phase ( d'oh! ),
please do mr. D Wink

And here’s a spoiler to tide you over...
2•Frodo, Bound by Orcs Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
Frodo may not bear possessions. While Frodo has Resistance 5 or more, he is strength +2, gains hunter 1, and cannot take more than one wound in each phase.
Response: If Frodo loses a skirmish, add a threat to make a Shire companion strength +2 and damage +1.
"He was naked, lying as if in a swoon..."
R

interesting. It works maybe or strength +3 if that companion is Sam
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Jun 23, 2007 11:13 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
2•Frodo, Bound by Orcs Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
Frodo may not bear possessions. While Frodo has Resistance 5 or more, he is strength +2, gains hunter 1, and cannot take more than one wound in each phase.
Response: If Frodo loses a skirmish, add a threat to make a Shire companion strength +2 and damage +1.
"He was naked, lying as if in a swoon..."
R

Too bad he can’t bear Sting, but he CAN still bear his mithril-coat and most versions of Galadriel’s Phial, which is good. Thumbs Up I’d certainly consider using him, though it’s hard to bump up his resistance. I’d probably give him Phial of Galadriel, The Light of Earendil, especially if I used him with a lot of Hobbits. He’d work pretty well in a Shire/Gondor deck with a couple Gondor artifacts and Scroll of Isildur.

So in other words, he works, and he does just what good DCs should do: make you immediately see what potential he has. GP for a neat card!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Sun Jun 24, 2007 4:40 am
Joined: 01 May 2007 Posts: 2256 Location:
CarpeGuitarrem wrote:
Thanks for the reviews! I’ll edit the Maneuver event to last until the regroup phase ( d'oh! ), and drop the twilight cost...it should be enough. I’ll up the cost of Caught Off-Guard, too.

And here’s a spoiler to tide you over...
2•Frodo, Bound by Orcs Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
Frodo may not bear possessions. While Frodo has Resistance 5 or more, he is strength +2, gains hunter 1, and cannot take more than one wound in each phase.
Response: If Frodo loses a skirmish, add a threat to make a Shire companion strength +2 and damage +1.
"He was naked, lying as if in a swoon..."
R

Interesting card, but his response ability currently doesn’t do anything, as the bonus only lasts until the end of the skirmish phase. It should make it until the regroup phase, and should be an ’each time’ ability otherwise you lose 1 fight and add 9 threats to make someone strength +18 and damage +9!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
CarpeGuitarrem
Posted: Sun Jun 24, 2007 9:37 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Excellent thoughts, Thranduil! Wow, D must be rubbing off on me. I was really sloppy on the wording of that thing.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Thranduil
Posted: Mon Jun 25, 2007 12:16 pm
Joined: 01 May 2007 Posts: 2256 Location:
The second ability still needs a ’until the regroup phase’, methinks.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon Jun 25, 2007 1:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
The second ability still needs a ’until the regroup phase’, methinks.

Thranduil


he is correct Cg CG CG when will you ever learn?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Mon Jun 25, 2007 9:37 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Wow...I’m bad. Anyway, here’s the other Shire cards...and the Elven culture as well!

2•Frodo, Bound by Orcs Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Ring-bound.
Frodo may not bear possessions. While Frodo has Resistance 5 or more, he is strength +2, gains hunter 1, and cannot take more than one wound in each phase.
Each time Frodo loses a skirmish, you may add a threat to make a Shire companion strength +2 and damage +1 until the regroup phase.
"He was naked, lying as if in a swoon..."
R

2 Hobbit War-Cry Shire
Condition
Vitality: +1
Bearer must be a ring-bound hobbit.
Regroup: Discard this condition to make the first Shadow player wound a minion.
" ’That one’s for my old Gaffer!’ "
R

2•Sam, Bearer of Dedication Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: (5)
Ring-bound.
While Sam bears Sting or an artifact, he is resistance +1 for each ring-bound companion you can spot (limit +4). While Sam bears The One Ring, Frodo may not be overwhelmed unless his strength is tripled.
Each time Sam wins a skirmish, you may exert him to remove a threat.
Even when he thought Frodo was dead, Sam kept hope alive, taking the Ring upon himself.
R

3•Athal, Elven Raftsman Elven
Follower
Resistance: +2
Aid-3
Each time bearer wins a skirmish, you may reinforce an Elven token.
Regroup: Transfer Athal to your support area to make the first Shadow player heal a companion.
" ’No time now!’ cried the raftsman. ’Shove off!’ "
R

1•Built by Elves Elven
Condition • Support Area
When you play this condition, spot an Elven follower to add an Elven token here.
Regroup: Remove 2 tokens from here to exhaust a minion. Add a threat or discard this condition.
"They were making up a raft of barrels, and the Raft-elves would soon be steering it off down the stream to Lake-town."
U

2 Friends to the Lakemen Elven
Event • Response
If a Gandalf Man or an Elven companion wins a skirmish, you may spot an Elven follower to reinforce an Elven token twice.
"Except for occasional squabbles about river-tolls they were friends with the Wood-Elves."
R
Last edited by CarpeGuitarrem on Fri Jun 29, 2007 12:34 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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