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Anonymous Prodigy
Posted: Tue Jul 31, 2007 10:23 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited again. Better, lem0n?
I had to put something here.
Thranduil
Posted: Tue Jul 31, 2007 6:26 pm
Joined: 01 May 2007 Posts: 2256 Location:
Anonymous Prodigy wrote:
1 Day Shall Come Again! White
Event • Skirmish
Tale. Toil 1. Make a White Man gain hunter X, where X is the number of minions over 3 you can spot. If that Man wins his or her skirmish, you may heal him.
”’Aure entuluva!’”

Too complicated. Make it a fixed hunter bonus and maybe an increased bonus for spotting a fixed number of minions.

Anonymous Prodigy wrote:
3 Escaped from Your Shadow White
Event • Regroup
Toil 2. Spot 3 White companions to wound a minion twice (and draw a card if you can spot Húrin).
”’And now we have knowledge of you….’”

Still not worth it - regroup wounding is just not that useful. Discarding a minion would be fine, or maybe even wounding each minion.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Tue Jul 31, 2007 7:37 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited yet again. Razz

A review, a review! My kingdom for a review! Very Happy
I had to put something here.
DáinIronfoot
Posted: Tue Jul 31, 2007 7:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
1 Day Shall Come Again! White
Event • Skirmish
Tale. Toil 1. Make a White Man gain hunter 3 (or hunter 6 if you can spot more minions than companions). If that Man wins his or her skirmish, you may heal him or her.
”’Aure entuluva!’”

I think I’m the only one that thought it was fine in the first place. Razz I’d go with hunter 5 for the second one, but I guess either one works.

Anonymous Prodigy wrote:
3 Escaped from Your Shadow White
Event • Regroup
Toil 2. Spot 3 White companions to discard a minion (and draw 2 cards if you can spot Húrin).
”’And now we have knowledge of you….’”

I’d up the cost to 4, especially since it’s now TWO cards with the second part. But it’s okay.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Aug 01, 2007 4:19 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:
Edited again. Better, lem0n?


Yes much better!

Anonymous Prodigy wrote:
1 Day Shall Come Again! White
Event • Skirmish
Tale. Toil 1. Make a White Man gain hunter 3 (or hunter 6 if you can spot more minions than companions). If that Man wins his or her skirmish, you may heal him or her.
”’Aure entuluva!’”

I echo DI make it hunter 5 and then its quality.

3 Escaped from Your Shadow White
Event • Regroup
Toil 2. Spot 3 White companions to discard a minion (and draw 2 cards if you can spot Húrin).
”’And now we have knowledge of you….’”

Now youre talking. Thumbs Up

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Anonymous Prodigy
Posted: Wed Aug 01, 2007 2:43 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks, guys! Thumbs Up

5Men of Dor-lómin White
Companion • Man
Strength: 8
Vitality: 5
Resistance: 6
Damage +1. Hunter 1. To play, spot 2 White Men.
Each time Men of Dor-lómin wins a skirmish, you may make each other White Man gain hunter 1 until the regroup phase.
…if they could not win back to their homes, there they would stand to the end.”

6Host of Dor-lómin White
Companion • Man
Strength: 10
Vitality: 5
Resistance: 6
Damage +1. Defender +1. Hunter 2. To play, exert a White Man and add a threat.
”…the Men of Dor-lómin held as a rearguard….”
Last edited by Anonymous Prodigy on Thu Aug 02, 2007 8:22 am; edited 1 time in totalI had to put something here.
sickofpalantirs
Posted: Wed Aug 01, 2007 5:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks, guys! Thumbs Up

5Men of Dor-lómin White
Companion • Man
Strength: 8
Vitality: 5
Resistance: 6
Damage +1. Hunter 1. To play, spot 2 White Men.
Each time Men of Dor-lómin wins a skirmish, you may make each other White Man gain hunter 1 until the regroup phase.
…if they could not win back to their homes, there they would stand to the end.”
hum...I guess

6Host of Dor-lómin White
Companion • Man
Strength: 11
Vitality: 5
Resistance: 6
Damage +1. Defender +1. Hunter 1. To play, exert a White Man and add a threat.
”…the Men of Dor-lómin held as a rearguard….”

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Thu Aug 02, 2007 3:23 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:

5Men of Dor-lómin White
Companion • Man
Strength: 8
Vitality: 5
Resistance: 6
Damage +1. Hunter 1. To play, spot 2 White Men.
Each time Men of Dor-lómin wins a skirmish, you may make each other White Man gain hunter 1 until the regroup phase.
…if they could not win back to their homes, there they would stand to the end.”

Awesome Thumbs Up

6Host of Dor-lómin White
Companion • Man
Strength: 11
Vitality: 5
Resistance: 6
Damage +1. Defender +1. Hunter 1. To play, exert a White Man and add a threat.
”…the Men of Dor-lómin held as a rearguard….”

Hmm im not sure i like the escalation of companions this much. Dont think a companion should really ever start at over 10. I see what youre doing and balance is fine (id add exert 2 men though.) but would prefer if he was toned down.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Anonymous Prodigy
Posted: Thu Aug 02, 2007 8:23 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited. Thanks for the reviews, guys! Thumbs Up
I had to put something here.
Anonymous Prodigy
Posted: Sat Aug 04, 2007 8:48 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Any more reviews?
I had to put something here.

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