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NBarden
Posted: Wed Aug 15, 2007 8:55 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Let me know what (if anything) I should do about the sword. For now, we’re pushing forward...with another Lurtz! This will be a more common version, but still very formidable, as you will see. Twisted Evil Enjoy!

7Lurtz, Fighting Uruk-hai Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Tracker. Damage +1. To play, spot 2 Isengard minions (or Saruman).
Lurtz gains hunter 1 for each possession he bears.
While bearing a hand weapon, Lurtz is fierce.
While bearing a ranged weapon, Lurtz is an archer.
“‘They were elves once, taken by the dark powers. Tortured and mutilated. A ruined and terrible form of life. Now...perfected.’”

Nice. Combo intensive, but the results are sweet.

1 Tracker’s Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must an Uruk-hai tracker or Uruk-hai hunter.
Each time bearer wins a skirmish, you may exert it to draw a card (or 2 cards if a companion was killed in that skirmish).
Though slightly smaller and lighter than the blades of Saruman’s heavily-armed warriors, the blades of Orthanc’s tracking Uruks were no less deadly.

Nice.

1 Uruk-hai Bow Isengard
Possession • Ranged Weapon
Bearer must an Uruk-hai.
Bearer gains hunter 1.
If bearer is a tracker, bearer is an archer.
“...they had bows of yew, in length and shape like the bows of Men.”

Decent. I’d make it a different/better bonus/have a kicker, a little on the weak side atm. (See Long Battle Bow).

2 Uruk Shield Isengard
Possession • Shield
Bearer must be an Uruk-hai.
The fellowship archery total is -1.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“Upon their shields they bore a strange device: a small white hand in the centre of a black field....”

Make it discard to wound.
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What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Wed Aug 15, 2007 9:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Well in my humble opinion, Lurtz’s Sword is now all but useless, but I HAVE changed it as recommended.

Now we have lots of Isengard possessions, so here’s another minion that gets better the more he has. Cool After that, a few more general Uruks. Enjoy!

3 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +2 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”

2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.

6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”
Last edited by DáinIronfoot on Tue Aug 21, 2007 8:35 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Mon Aug 20, 2007 12:38 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


3 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +1 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”

Make him cost 2 for evilness.

2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.

Cool.

6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

Sweet.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
NBarden
Posted: Mon Aug 20, 2007 12:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Well in my humble opinion, Lurtz’s Sword is now all but useless, but I HAVE changed it as recommended.

Its your card. Do what you want.

Now we have lots of Isengard possessions, so here’s another minion that gets better the more he has. Cool After that, a few more general Uruks. Enjoy!

3 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +1 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”

Make it 2.

2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.

Perfect. Hope you have a boost for Uruk archery, its a pretty weak strategy except in TT block.

6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

Site 5 IMO.
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
sickofpalantirs
Posted: Mon Aug 20, 2007 1:28 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Well in my humble opinion, Lurtz’s Sword is now all but useless, but I HAVE changed it as recommended.

Now we have lots of Isengard possessions, so here’s another minion that gets better the more he has. Cool After that, a few more general Uruks. Enjoy!

3 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +1 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”
make it +2

2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.
works

6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

works
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Aug 21, 2007 12:30 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
2 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +1 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”

This guy can’t be 2, there’s one with the same stats and no abilities at 2. I might make him 3 with strength 6 and +2 for each.

DáinIronfoot wrote:
2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.

Solid.

DáinIronfoot wrote:
6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

Really solid.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Tue Aug 21, 2007 11:06 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I tweaked Uruk Footman as SoP and Thran suggested. Thanks, guys! Thumbs Up

Here’s a new "theme" for the Uruk trackers: playing out of their normal phase, with nasty little bonuses when you do so. Twisted Evil Enjoy!

3 Uruk Advancer Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to draw a card (or 2 cards if you can spot 3 Isengard trackers).
Saruman’s minions caught up with the fellowship with astounding speed.

2 Uruk Plodder Isengard
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion at a forest or river site, you may exert it to make an Isengard tracker gain hunter 2 until the regroup phase.
“There was a tumult of many voices far away, cursing and wailing in the darkness....”

3 Uruk Prowler Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it and spot an Isengard archer (or 2 other Isengard trackers) to exert an unbound companion.
“Across the water there were shrill cries, but nothing could be seen.”

What do you think?
Last edited by DáinIronfoot on Tue Aug 21, 2007 11:23 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue Aug 21, 2007 11:20 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
I tweaked Uruk Footman as SoP and Thran suggested. Thanks, guys! Thumbs Up

Here’s a new "theme" for the Uruk trackers: playing out of their normal phase, with nasty little bonuses when you do so. Twisted Evil Enjoy!

3 Uruk Advancer Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to draw a card (or 2 cards if you can spot 3 Isengard trackers).
Saruman’s minions caught up with the fellowship with astounding speed.

I would give them a bonus for each phase. Like, if played in maneuver or if played in skirmish. I think you can give it 8 strength.

2 Uruk Plodder Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion at a forest or river site, you may exert it to make an Isengard tracker gain hunter 2 until the regroup phase.
“There was a tumult of many voices far away, cursing and wailing in the darkness....”

Whoa. That could be quite powerful. I’d lower the strength to 5 or up the strength to 7 and twilight to 3.

3 Uruk Prowler Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it and spot an Isengard archer (or 2 other Isengard trackers) to exert an unbound companion.
“Across the water there were shrill cries, but nothing could be seen.”

Perfect.

What do you think?
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
sickofpalantirs
Posted: Tue Aug 21, 2007 1:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
They were all fine.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Tue Aug 21, 2007 1:55 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


3 Uruk Advancer Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to draw a card (or 2 cards if you can spot 3 Isengard trackers).
Saruman’s minions caught up with the fellowship with astounding speed.

Fair enough. Dodgy lore though Wink

2 Uruk Plodder Isengard
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion at a forest or river site, you may exert it to make an Isengard tracker gain hunter 2 until the regroup phase.
“There was a tumult of many voices far away, cursing and wailing in the darkness....”

Yeah fine.

3 Uruk Prowler Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it and spot an Isengard archer (or 2 other Isengard trackers) to exert an unbound companion.
“Across the water there were shrill cries, but nothing could be seen.”

Sound.

What do you think?

All good.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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