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Thranduil |
Posted: Fri Sep 28, 2007 8:42 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Good job with Alcarin, but apart from the hunter thing, I feel that Turgon is a bit long-winded and too much like the Boromir Knight. Something different would be refreshing.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Fri Sep 28, 2007 1:27 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
 • Alcarin, Soldier of Calembel
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
The twilight cost of each other  knight in your starting fellowship is -1.
At the start of each skirmish involving Alcarin and a minion bearing a fortification, exert that minion.
One of the few warriors to make their way from Lamendon to Minas Tirith until the Battle on Pelennor, Alcarin quickly became one of Boromir’s most trusted warriors during the retaking of Osgiliath.
cool! maybe or heal alcarin
 • Turgon, Warrior of Dor-en-Ernil
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.
If you can spot a  knight, Turgon’s twilight cost is -1.
Each time Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron’s forces from Osgiliath.
cut cost 1. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Oct 09, 2007 1:34 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Still gotta figure out exactly what to do with the surprisingly-controversial Turgon, but until then, I have some new cards for the first time in nearly two weeks! Uncle Dáin is back, boys and girls, and he’s brought a couple powerful knights with him. Enjoy!
Gondorian Defender
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot 3 fortifications (or 2 unique fortifications), this companion is defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.
Soldier of Osgiliath
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While skirmishing a minion bearing a fortification, this companion is strength +2 and damage +1.
Those few men who had lived in Osgiliath before Sauron’s forces drove them out were especially driven in the liberation effort. |
Last edited by DáinIronfoot on Wed Oct 10, 2007 9:57 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Oct 09, 2007 1:55 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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DáinIronfoot wrote: Gondorian Defender
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.
Possibly too good for a non-unique companion to have a blanket defender bonus, especially as he has no cultural enforcement whatsoever. Perhaps it should trigger for spotting 3 fortifications or spot a knight to play and/or be unique.
DáinIronfoot wrote: Soldier of Osgiliath
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight.
While skirmishing a minion bearing a fortification, this companion is strength +2 and damage +1.
Those few men who had lived in Osgiliath before Sauron’s forces drove them out were especially driven in the liberation effort.
Simple but nice.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue Oct 09, 2007 2:07 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: DáinIronfoot wrote: Gondorian Defender
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.
Possibly too good for a non-unique companion to have a blanket defender bonus, especially as he has no cultural enforcement whatsoever. Perhaps it should trigger for spotting 3 fortifications or spot a knight to play and/or be unique.
Yeah, very good call. I’ll go with the fortification-spotting. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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elf lvr |
Posted: Tue Oct 09, 2007 8:13 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: Gondorian Defender
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot 3  fortifications (or 2 unique  fortifications), this companion is defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.
Neato.
Quote: Soldier of Osgiliath
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight.
While skirmishing a minion bearing a fortification, this companion is strength +2 and damage +1.
Those few men who had lived in Osgiliath before Sauron’s forces drove them out were especially driven in the liberation effort.
Bah. You could give him a base 6 strength, if you wanted. Right now there’s really little reason to use him, unless you absolutely HAVE to have 9 companions in your knight deck, for some reason. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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lem0nhead |
Posted: Wed Oct 10, 2007 3:17 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: Still gotta figure out exactly what to do with the surprisingly-controversial Turgon, but until then, I have some new cards for the first time in nearly two weeks! Uncle Dáin is back, boys and girls, and he’s brought a couple powerful knights with him. Enjoy!
Gondorian Defender
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.
While you can spot 3  fortifications (or 2 unique  fortifications), this companion is defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.
Fair enough. Sound.
Soldier of Osgiliath
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight.
While skirmishing a minion bearing a fortification, this companion is strength +2 and damage +1.
Those few men who had lived in Osgiliath before Sauron’s forces drove them out were especially driven in the liberation effort.
Bah i hate 5 str comps. I never use them. Gotta make him a 6 or id would choose someone else everytime.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed Oct 10, 2007 10:00 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Alright, I raised the strength of the soldier to 6. Thanks, all!
I’ve been teasing lots of fortification stuff, so let’s get to some actual fortifications, eh? These are all directly inspired by (or direct copies of ) fortifications found back in the Tower block, the only ones that have actually been rotated out of Standard. So these bring the old-school fortifications back into the mix. Enjoy!
City Wall (reprint)
Condition • Support Area
Strength -3
Fortification.
Skirmish: Exert a Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Man.
The war-weary defenses of Osgiliath still protected the Men of Gondor.
Battlements of Osgiliath
Condition • Support Area
Strength -1
Vitality -2
Fortification.
Skirmish: Exert a knight to transfer this condition to a minion skirmishing that knight.
“‘O proud walls! White towers!’”
•Dome of Stars
Condition • Support Area
Vitality -1
Fortification.
Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Man.
Regroup: Discard a artifact in your support area to play this condition from your discard pile.
“‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....’” |
Last edited by DáinIronfoot on Fri Oct 12, 2007 12:18 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed Oct 10, 2007 10:02 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Both look good.  |
I had to put something here. |
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lem0nhead |
Posted: Wed Oct 10, 2007 10:05 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Battlement
Condition • Support Area
Strength -1
Vitality -2
Fortification.
Skirmish: Exert a  knight to transfer this condition to a minion skirmishing that knight.
“‘O proud walls! White towers!’”
Sound.
 • Dome of Stars
Condition • Support Area
Vitality -1
Fortification.
Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a  Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a  Man.
Regroup: Discard a  artifact in your support area to play this condition from your discard pile.
“‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....’”
Id give it a way of returning from a minion but its not necessary. Depends on how easy you have artifatcs in your support area. Looks fine otherwise.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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