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DáinIronfoot |
Posted: Fri Apr 20, 2007 2:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AgentDrake wrote: Anonymous Prodigy wrote:  • Shelob, His Cat
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each Man or Elf skirmishing Shelob is strength -2.
R257
Nice. I like the idea of a  Shelob. Seems a little simple, but good nonetheless.
Seconded.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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Anonymous Prodigy |
Posted: Fri Apr 20, 2007 2:40 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks for the reviews, guys!
• Grond, Breacher of the Gate
Possession • Support Area
Engine.
To play, spot 2 minions (or a besieger).
Each time the Free Peoples player plays a companion or possession, add a token here.
Maneuver: Remove 6 tokens from here to wound every companion. The Free Peoples player may add 3 burdens to prevent this. Discard this condition.
R258 |
Last edited by Anonymous Prodigy on Fri Apr 20, 2007 3:29 pm; edited 2 times in totalI had to put something here. |
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corvus |
Posted: Fri Apr 20, 2007 2:55 pm |
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Joined: 13 Oct 2006
Posts: 1696
Location: Roaming, but dangerous!!!
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I’d propose some alterations on Grond. For example, add a token or 2 if you can spot 6 companions. Remove 6 tokens or spot companions and remove...10 tokens to exert each companion twice. Especially if you planning to discard it later, make it work fast and hurt! After all, it’s Grond...  |
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Anonymous Prodigy |
Posted: Fri Apr 20, 2007 3:10 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I edited Grond. Thanks for the review!  |
I had to put something here. |
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DáinIronfoot |
Posted: Fri Apr 20, 2007 3:15 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  • Grond, Breacher of the Gate
Possession • Support Area
Engine.
To play, spot a  minion.
Each time the Free Peoples player plays a companion or possession, add a  token here.
Maneuver: Remove 6 tokens from here to wound every companion. The Free Peoples player may add 4 burdens to prevent this. Discard this condition.
R258
Yowch! I think 3 burdens might be better. And for the spotting, I’d make it "spot 2 minions (or a besieger)".
Neat card, though, worthy of being called Grond.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Fri Apr 20, 2007 3:29 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited as suggested. Thanks, guys!  |
I had to put something here. |
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Anonymous Prodigy |
Posted: Sat Apr 21, 2007 10:35 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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And now, the final card.....
Hammerstroke Will Fall Hardest
Event • Maneuver
Spot 3 minions (or exert 2 minions) to make each companion of the culture with the most companions strength -1 until the regroup phase.
R259 |
Last edited by Anonymous Prodigy on Sun Apr 22, 2007 6:26 am; edited 2 times in totalI had to put something here. |
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thonnas7 |
Posted: Sat Apr 21, 2007 10:49 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I like it, although I think it should cost or have an exertion. Four of those would be deadly. |
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Anonymous Prodigy |
Posted: Sat Apr 21, 2007 10:57 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Done for the review!  |
I had to put something here. |
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legoles3333 |
Posted: Sun Apr 22, 2007 1:57 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: And now, the final  card.....
 Hammerstroke Will Fall Hardest
Event • Maneuver
Spot 3  minions (or exert 2  minions) to make each companion of the culture with the most companions strength -1 until the regroup phase.
R259
that would be really powerful with swarm decks, alter it agian, make it cost and remove the exertations |
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