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PorterTroll |
Posted: Tue Jul 25, 2006 5:50 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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now that is a weapon!! nicely done! |
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AnxiousChieftain |
Posted: Tue Jul 25, 2006 7:00 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote: Maneuver: Discard this possession and add  to heal a  2 companions.
The last part needs to be fixed.
Cool card, by the way. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Wed Jul 26, 2006 11:16 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Eomer, Slayer of Haradrim
Companion • Man
Strength: 8
Vitality: 3
Resistance: 6
To play, spot a Man.
Maneuver: Discard a possession borne by Eomer to exert a minion.
• Eowyn, Theodred’s Mourner
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
When you play Eowyn, you may heal a companion (limit 1).
• Theoden, King of the Mark
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While skirmishing an or minion, Theoden is strength +2.
• Hama, Protector of Theoden
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Fellowship: Exert Hama to heal Theoden.
• Steed of the Mark
Possession • Mount
Strength +2. Bearer must be a companion.
Skirmish: Exert bearer to make him damage +1 (limit 1). |
Last edited by Anonymous Prodigy on Thu Jul 27, 2006 4:10 pm; edited 2 times in totalI had to put something here. |
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PorterTroll |
Posted: Wed Jul 26, 2006 11:26 am |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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change the eowyn to just "when you play eowyn you may heal another companion" thats much better |
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Guest |
Posted: Wed Jul 26, 2006 11:32 am |
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What if Rohan had a card that allowed you to take Eowyn into hand. You’d have an uber-healing combo if he didn’t have the (limit 1) there.
But, I’m not into that Mount you made. It’s ability just doesn’t fit with what rohan likes to do. I guess it’d work, but it’s wierd. |
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AnxiousChieftain |
Posted: Thu Jul 27, 2006 2:03 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote:  • Hama, Protector of Theoden
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Fellowship: Exert Hama to heal Theoden (limit 2).
Since Hama only has 3 vitality, you might as well drop the limit. Sure, you can heal Hama so that he can exert even more, but the ability isn’t that powerful anyways. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Thu Jul 27, 2006 4:18 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Lurtz, Uruk Bowman
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Hunter 1. Damage +1.
When you play Lurtz, you may draw a card.
• Ugluk, Minion of Saruman
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 3.
Skirmish: Exert Ugluk to make another Uruk-hai strength +2.
Uruk Blade
Possession • Hand Weapon
Strength +2. Bearer must be an Uruk-hai. Bearer gains hunter 1.
• Berserk Brute
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Exert this minion to play an possession from your draw deck.
• Uruk Rage
Condition • Support Area
To play, spot an minion.
Shadow: Exert an Uruk-hai to add an token here.
Maneuver: Remove 4 tokens from here to exert 2 companions. |
Last edited by Anonymous Prodigy on Fri Jul 28, 2006 8:33 am; edited 2 times in totalI had to put something here. |
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Guest |
Posted: Thu Jul 27, 2006 4:21 pm |
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Anonymous Prodigy wrote:  • Ugluk, Minion of Saruman
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 2.
Skirmish: Exert Ugluk to make another Uruk-hai strength +2. Should probably make it [Uruk-Hai] Uruk-Hai.
AP wrote:  • Uruk Blade
Possession • Hand Weapon
Strength +2. Bearer must be an  Uruk-hai. Bearer gains hunter 1. Take away the uniqueness or lessen the twilight cost, or both. It’ too underpowered as is.
Rest of em seem good. Keep up the good work. |
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AnxiousChieftain |
Posted: Thu Jul 27, 2006 4:24 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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In addition to tOO’s comments, I think you should make ugluk Hunter 3 (like his other version) and make Lurtz damage +1. |
MODS RULE. - lem0nhead |
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PorterTroll |
Posted: Thu Jul 27, 2006 5:34 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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nice cards! but you should make the berzerker brute enduring, i mean afterall, he is a berzerker right?  |
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