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menace64
Posted: Mon Nov 27, 2006 2:20 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:

2 •Herugrim, Heirloom of the Deceased Rohan
Possession • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be a Rohan companion.
While bearer is Theoden, he is damage +2 if bearing another possession.
SD R 85


Me likes. But, on a personal level, I’ve never been keen on the "big" possessions like this being playable on normal dudes. This one can squeeze past that peeve because it represents Herugrim moving on to another bearer (after Theoden’s death).

Nice card.

thonnas7 wrote:
1 •Merry’s Armor, Gift of Rohan Rohan
Possession • Armor
Resistance: +2
Bearer must be Merry.
Merry may be spotted as a Rohan companion.
SD R 86


Ooh! Sweet mama pajama, this is awesome!

thonnas7 wrote:
3 Morning Lay Rohan
Event • Maneuver
Spot a companion bearing X possessions, to heal that companion X times.
SD U 87


Nice. I don’t think it’s required, but you might want to add some cultural enforcement.

thonnas7 wrote:
3 •Theoden, Doomed Lord Rohan
Companion • Man
Strength: 8
Vitality: 3
Resistance: 7
While Theoden is in your starting fellowship, he is twilight cost -1.
Fellowship: Exert Theoden to play a possession on him from your draw deck.
SD R 88


It’s nice, but it doesn’t (in my opinion) represent his doom-edness. Maybe change the subtitle to something like, "Riding to Glory".
Oh, and to help give him some more flavor, change that action to maneuver. You’d get around feeding twilight (representing Rohan’s ambush at Pelennor), but sacrifice being able to use him as a buffer to tank up other companions through transfer.

thonnas7 wrote:
1 To Ruin Rohan
Event • Maneuver
Exert X Rohan companions bearing possessions to wound X minions.
SD R 89


It’s powerful, but that’s perfectly fine because Rohan NEEDS POWER.

thonnas7 wrote:
0 Upon Horseback Rohan
Event • Skirmish
Make a Rohan companion strength +1 for each Rohan mount you can spot.
SD C 90


I think it should have a cap of some kind (being that there’s no TC). Maybe +3?

Very nice cards, thonnas. You deliver excellence every time!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Wed Nov 29, 2006 1:23 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews. Time for a new culture! Smile I feel like going back to some minions, so I’ll do the Wraiths.

0 •At Their Head Wraith
Condition • Support Area
While you can spot the Witch-King, each Nazgul is strength +1 (or +2 if the Witch-King is mounted).
SD C 57

2 •Black Flail, Weapon of Despair Wraith
Possession • Hand Weapon
Strength: +3
Bearer must be a Nazgul.
While bearer is the Witch-King, he may bear one other Hand Weapon.
SD R 58

1 Foul Dragon Wraith
Possession • Mount
Strength: +2
Bearer must be a Nazgul.
Skirmish: Exert bearer to make another mounted Nazgul strength +1.
SD C 59

0 Hinder Me Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if skirmishing a wounded companion).
SD C 60

1 Like a Shadow Wraith
Event • Maneuver
Exert a Nazgul to play a mount on him from your discard pile.
SD U 61
Last edited by thonnas7 on Wed Nov 29, 2006 3:25 pm; edited 1 time in total
sickofpalantirs
Posted: Wed Nov 29, 2006 9:01 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Thanks for the reviews. Time for a new culture! Smile I feel like going back to some minions, so I’ll do the Wraiths.

0 •At Their Head Wraith
Condition • Support Area
While you can spot the Witch-King, each Nazgul is strength +1 (or +2 if the Witch-King is mounted.
SD C 57
seems like it should be uncommon.

3 •Black Flail, Weapon of Despair Wraith
Possession • Hand Weapon
Strength: +3
Bearer must be a Nazgul. If bearer is mounted, discard this possession.
While bearer is the Witch-King, he may bear one other Hand Weapon.
SD R 58
make it 2 twilight it isn’t that good.

1 Foul Dragon Wraith
Possession • Mount
Strength: +1
Bearer must be a Nazgul.
Skirmish: Exert bearer to make another mounted Nazgul strength +1.
SD C 59
dragon? I guess they could be called that consider making it strength +2.

0 Hinder Me Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if skirmishing a wounded companion).
SD C 60
what can I say

1 Like a Shadow Wraith
Event • Maneuver
Exert a Nazgul to play a mount on him from your discard pile.
SD U 61
ditto above card except this one is original.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
menace64
Posted: Wed Nov 29, 2006 1:49 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:

0 •At Their Head Wraith
Condition • Support Area
While you can spot the Witch-King, each Nazgul is strength +1 (or +2 if the Witch-King is mounted.
SD C 57


Add a closed parenthesis at the end.

thonnas7 wrote:
3 •Black Flail, Weapon of Despair Wraith
Possession • Hand Weapon
Strength: +3
Bearer must be a Nazgul. If bearer is mounted, discard this possession.
While bearer is the Witch-King, he may bear one other Hand Weapon.
SD R 58


Hmm. It’s all right, but it certaintly doesn’t stack up against the older version. Yours cost one more, can be discarded with a mount, and the ability is sub-par (how often does WK use a weapon, anyhow?). To get this more-or-less on even footing with the SoG version, drop the mount part (even though it makes perfect sense) and drop the cost to 2.

thonnas7 wrote:
1 Foul Dragon Wraith
Possession • Mount
Strength: +1
Bearer must be a Nazgul.
Skirmish: Exert bearer to make another mounted Nazgul strength +1.
SD C 59


Now, to be fair, those mounts *aren’t* dragons. Oh well. Cool
I like it, but I think it would still be better as a 0 cost, "discard 2 cards from hand to play" mount.

thonnas7 wrote:
0 Hinder Me Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if skirmishing a wounded companion).
SD C 60


Nice.

thonnas7 wrote:
1 Like a Shadow Wraith
Event • Maneuver
Exert a Nazgul to play a mount on him from your discard pile.
SD U 61


I don’t have a problem with this (even with enduring taking this and rampaging) because no one uses mounts with ’guls. This would help bring them back.

Good start on Wraiths.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Wed Nov 29, 2006 3:35 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
I’m going to go ahead and put the next few cards out. Thanks for the reviews guys. I revampled Flail like you wanted. Also, I know they aren’t dragons, but it’s a cool name. Wink

2 Piercing Cry Wraith
Event • Assignment
Play a mount on a Nazgul to assign it to a companion with strength 9 or higher.
SD U 62

1 Shriveled Mind Wraith
Condition
Resistance: -2
To play, exert a Nazgul. Plays on an unbound companion. (Limit 1 per bearer)
While skirmishing a mounted minion, bearer is strength -2.
SD C 63

5 •Ulaire Cantea, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Cantea to discard a possession.
Regroup: Exert Ulaire Cantea and discard 4 cards from hand to return Ulaire Cantea to your hand.
SD R 64

6 •Ulaire Enquea, Lord of Old Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Enquea to make the free peoples player choose to exert the Ring-Bearer or add a burden.
Regroup: Exert Ulaire Enquea twice and discard 4 cards from hand to return Ulaire Enquea to your hand.
SD U 65

4 •Ulaire Lemenya, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Lemenya, you may exert him to play a mount on him from your discard pile.
At the start of the Maneuver phase, you may remove 2 to make the free peoples player discard 2 cards at random from their hand.
SD U 66
Last edited by thonnas7 on Thu Nov 30, 2006 8:57 pm; edited 2 times in total
CarpeGuitarrem
Posted: Wed Nov 29, 2006 9:13 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
I’m going to go ahead and put the next few cards out. Thanks for the reviews guys. I revampled Flail like you wanted. Also, I know they aren’t dragons, but it’s a cool name. Wink

2 Piercing Cry Wraith
Event • Assignment
Play a mount on a Nazgul to assign it to a companion with strength 9 or higher.
SD U 62
Wow...this is a good balance, since it’s an assignment action.
1 Shriveled Mind Wraith
Condition
Resistance: -2
To play, exert a Nazgul. Plays on an unbound companion.
While skirmishing a mounted minion, bearer is strength -2.
SD C 63
You need a limit of one per bearer. Otherwise, slap four of these on a companion with strength greater than 9, use Piercing Cry, and now suddenly an overwhelm is pretty realistic.
5 •Ulaire Cantea, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Cantea to discard a possession.
Regroup: Exert Ulaire Cantea and discard 4 cards from hand to return Ulaire Cantea to your hand.
SD R 64
That’s a pretty powerful Maneuver Phase action...and the regoup action is underpowered. Compare to cards like Ring of Rancor.
6 •Ulaire Enquea, Lord of Old Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Enquea to exert the Ring-Bearer or add a burden.
Regroup: Exert Ulaire Enquea twice and discard 4 cards from hand to return Ulaire Enquea to your hand.
SD U 65
Change the first gametext to "make the Free Peoples player exert the Ring-Bearer or add a burden." Again, regroup is underpowered.
4 •Ulaire Lemenya, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Lemenya, you may exert him to play a mount on him from your discard pile.
At the start of the Maneuver phase, you may remove 2 to make the free peoples player discard 2 cards at random from their hand.
SD U 66
Good!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Thu Nov 30, 2006 8:44 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
I’m going to go ahead and put the next few cards out. Thanks for the reviews guys. I revampled Flail like you wanted. Also, I know they aren’t dragons, but it’s a cool name. Wink

2 Piercing Cry Wraith
Event • Assignment
Play a mount on a Nazgul to assign it to a companion with strength 9 or higher.
SD U 62
I wuv it I wuv it I wuv it.
GP for you


1 Shriveled Mind Wraith
Condition
Resistance: -2
To play, exert a Nazgul. Plays on an unbound companion. (Limit 1 per bearer)
While skirmishing a mounted minion, bearer is strength -2.
SD C 63
ID quite get the title otherwise make it twilight cost 2.

5 •Ulaire Cantea, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Cantea to discard a possession.
Regroup: Exert Ulaire Cantea and discard 4 cards from hand to return Ulaire Cantea to your hand.
SD R 64
humm... I like the balance between those abilities. A good card

6 •Ulaire Enquea, Lord of Old Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Enquea to make the free peoples player exert the Ring-Bearer or add a burden.
Regroup: Exert Ulaire Enquea twice and discard 4 cards from hand to return Ulaire Enquea to your hand.
SD U 65
to make the free peoples player choose would be the correct wording I believe. otherwise good wait maybe put a limit 2 on that maneuver action.

4 •Ulaire Lemenya, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Ulaire Lemenya, you may exert him to play a mount on him from your discard pile.
At the start of the Maneuver phase, you may remove 2 to make the free peoples player discard 2 cards at random from their hand.
SD U 66
interesting his ability IMO should fit with the others kinda. your choice though
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Thu Nov 30, 2006 5:41 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
SoP: "Shriveled Mind" comes from when the Witch-King is taunting Eowyn.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Thu Nov 30, 2006 6:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
oh yeah I remember that now.
thanks GP.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Thu Nov 30, 2006 9:06 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews and yes Shriveled Mind is from the WK/Eowyn encounter.

Also, just a note, the Maneuver action may only be done once.

5 •Ulaire Nelya, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nelya to make a Nazgul damage +1 until the end of the turn.
Regroup: Exert Ulaire Nelya and discard 4 cards from hand to return Ulaire Nelya to your hand.
SD R 67

4 •Ulaire Nertea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nertea to wound an ally twice or discard a follower.
While mounted, while you can spot an ally or a follower, Ulaire Nertea is strength +2 and damage +1.
SD U 68

4 Ulaire Otsea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Otsea to discard a condition.
Regroup: Exert Ulaire Otsea and discard 4 cards from hand to return Ulaire Otsea to your hand.
SD R 69

6 •Ulaire Toldea, Lord of Old Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Toldea to add 6.
While mounted, Ulaire Toldea is strength +3 and may not take wounds.
SD R 70

0 Win to the Gate Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if at a battleground).
SD C 71
Last edited by thonnas7 on Fri Dec 01, 2006 3:36 am; edited 1 time in total

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