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sickofpalantirs
Posted: Thu Mar 08, 2007 9:41 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:


3 Goblin Footman Orc
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
Shadow: Exert this minion and remove an Orc token from an Orc condition to play a possession on it from your draw deck.
make it on any minion

----

1 Goblin Lackey Orc
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
Hunter 1.
While the fellowship is at an underground site, this minion gains ambush 1.
works for me, wait make it ambush 2
----

1 Long Dark of Moria Orc
Event • Skirmish
Make an unbound companion skirmishing an Orc Orc strength -1 for each underground site on the adventure path.

fine. kinda like the pump in the aragorn deck thoguh
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
macheteman
Posted: Thu Mar 08, 2007 9:44 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Mouth of Saruman wrote:
Today we bring an end to the greatly beloved Orc culture. It certainly has been fun to delve into some new strategies and adjust to the world of dream cards once again. I would like to thank all of you who have helped me every step - your comments, tips, and suggestions have been most appreciated, and I look forward to your participation in the future!

I’ll be posting all of the Orc cards after these have received a few reviews. If I can get around 3-4, we may even begin to spoil the next culture I’ve decided on - Shire! Mr. Green

Anyway, on with the final cards!

----

3 Goblin Footman Orc
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
Shadow: Exert this minion and remove an Orc token from an Orc condition to play a possession on it from your draw deck.

change the shadow ability to a "when you play this minion" ability. because right now it sounds like you have to play a possession on the condition you removed the token from. otherwise good.


----

1 Goblin Lackey Orc
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
Hunter 1.
While the fellowship is at an underground site, this minion gains ambush 1.

nice!

----

1 Long Dark of Moria Orc
Event • Skirmish
Make an unbound companion skirmishing an Orc Orc strength -1 for each underground site on the adventure path.


seems good, but you might want to change it to make a minion strength +. that way it’s a little more balanced, and there is less chance of overwhelming a companion. strength -9 is powerful.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
AnxiousChieftain
Posted: Thu Mar 08, 2007 10:06 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Mouth of Saruman wrote:
2 Goblin Drummer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Hunter 1.
While this minion bears a possession, it is strength +2 (or strength +3 if that possession is Goblin Drumstick).
"Doom, doom, doom went the drums in the deep."

Nice.

Mouth of Saruman wrote:
0 Goblin Drumstick Orc
Possession
Strength: +1
Bearer must be an Orc Orc. Limit one per bearer.
When you play this possession, you may reinforce an Orc token.
"Doom, doom came the drum-beat and the walls shook."

Cool. Thumbs Up

(although why can’t a drummer use 2 drumsticks? Very Happy)

Mouth of Saruman wrote:
3Moria Drums Orc
Possession • Support Area
When you play this, spot an Orc minion bearing a possession to add 3 Orc tokens here.
Shadow: Remove 2 Orc tokens from here or discard this possession to play an Orc Orc from your draw deck or discard pile.
"...there came a great noise: a rolling Boom..."

Seems a bit powerful, especially with reinforcing. I’d make it work at the start of the maneuver phase, so that it could only work once per site.

Mouth of Saruman wrote:
3 Goblin Footman Orc
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
Shadow: Exert this minion and remove an Orc token from an Orc condition to play a possession from your draw deck on your Orc minion.

Cool, but I would let the possession play on any of your minions (but change it so that it can only play an Orc possession).

Mouth of Saruman wrote:
1 Goblin Lackey Orc
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
Hunter 1.
While the fellowship is at an underground site, this minion gains ambush 2.

Seems balanced.

Mouth of Saruman wrote:
1 Long Dark of Moria Orc
Event • Skirmish
Make an unbound companion skirmishing an Orc Orc strength -1 for each underground site on the adventure path.

Yeah, I’d take mm’s advice and make the Orc strength +1 for each underground.

GP

- AC
MODS RULE. - lem0nhead
Mouth of Saruman
Posted: Thu Mar 08, 2007 10:17 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
macheteman wrote:
seems good, but you might want to change it to make a minion strength +. that way it’s a little more balanced, and there is less chance of overwhelming a companion. strength -9 is powerful.


This card already exists; Conquered Halls. This was supposed to be the antipode of that card. Perhaps we’ll make it a fixed reducer:

1 Long Dark of Moria Orc
Event • Skirmish
Exert an Orc minion to make an unbound companion skirmishing it strength -2 (or strength -3 if the fellowship is at an underground site).

How’s this? Very Happy
AnxiousChieftain
Posted: Thu Mar 08, 2007 10:18 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Much better. Applause

- AC
MODS RULE. - lem0nhead
macheteman
Posted: Thu Mar 08, 2007 10:19 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
yes. Applause
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
Mouth of Saruman
Posted: Thu Mar 08, 2007 10:56 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Everyone expect GP as soon as I can muster them! You’ve all been a big help in the completion of the Orc culture. Mr. Green

Speaking of which, it is now time to recap the culture that the public voted to be the first spoiled for Ambush at Amon Hen. The first half of the Orc focused entirely on a new strategy not present in the culture before; archery. The second half gave new light to a prevalent possessions strategies. Both of these feature sub-strategies of being underground and a few even went to focus on Orc tokens. Here is the Orc culture in its entirety:

4Archer Commander, Relentless Bowman Orc
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Archer. To play, spot an Orc archer.
Each Orc archer gains hunter 1 (or hunter 2 if the fellowship is at an underground site).
Even as the fellowship continued to slip past their arrows, the goblin archers never faltered.

----

5Band of Goblin Bowmen Orc
Minion • Orc
Strength: 11
Vitality: 2
Site: 4
Archer.
While you can spot 5 or more culture tokens, the minion archery total is +2 (or +3 if the fellowship is at an underground site).

----


2 Bowman of the Underdeeps Orc
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Archer.
Each time a companion is killed during the archery phase, reinforce an Orc token (or two Orc tokens if the fellowship is at an underground site).

----

2 Covetous Goblin Orc
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Hunter 1.
While you can spot 3 possessions, this minion is strength +2 (or strength +4 and fierce if the fellowship is at an underground site).

----

4Goblin Commander Orc
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
While this minion bears a possession, each Orc minion gains hunter 1 (or hunter 2 if the fellowship is at an underground site).

----


2 Goblin Drummer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Hunter 1.
While this minion bears a possession, it is strength +2 (or strength +3 if that possession is Goblin Drumstick).
"Doom, doom, doom went the drums in the deep."

----

3 Goblin Footman Orc
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Hunter 1.
Shadow: Exert this minion and remove an Orc token from an Orc condition to play an Orc possession from your draw deck on your minion.

----

1 Goblin Lackey Orc
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
Hunter 1.
While the fellowship is at an underground site, this minion gains ambush 2.

----

2 Goblin Sharpshooter Orc
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
Archer.
Archery: If the fellowship is at an underground site, exert this minion to make the Free Peoples player wound a companion; this minion does not add to the minion archery total.

----


2 Goblin Sniper Orc
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Archer. To play, spot an Orc archer.
Archery: Exert this minion to make the Free Peoples player wound a companion; this minion does not add to the fellowship archery total. If the fellowship is at an underground site, you may take the next archery action.

----

3 Plundering Goblin Orc
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Shadow: Exert this minion and remove 1 to play an Orc possession on this minion from your discard pile.
Long have the goblins enjoyed the spoils of Balin’s halls.

----

3 Vicious Bowman Orc
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Archer.
Shadow: If the fellowship is at an underground site, exert this minion to make one of your other Orc minions gain archer until the regroup phase.
"Beyond the fire he saw swarming black figures..."

----

2 Blackened Blade Orc
Possession • Hand Weapon
Strength: +2
Bearer must be an Orc minion.
Bearer is strength +1 for each wound on each character in its skirmish (or strength +2 if the fellowship is at an underground site).
"Some of the swords were crooked: orc-scimitars with blackened blades."

----

1 Bow of the Black Pit Orc
Possession • Ranged Weapon
Strength: +1
Bearer must be an Orc minion.
Bearer is an archer.

----

0 Goblin Drumstick Orc
Possession
Strength: +1
Bearer must be an Orc Orc. Limit twp per bearer.
When you play this possession, you may reinforce an Orc token.
"Doom, doom came the drum-beat and the walls shook."

----

3Moria Drums Orc
Possession • Support Area
When you play this, spot an Orc minion bearing a possession to add 3 Orc tokens here.
Shadow: Remove 2 Orc tokens from here or discard this possession to play an Orc Orc from your draw deck or discard pile.
"...there came a great noise: a rolling Boom..."

----

0 Archer’s Ledge Orc
Condition • Support Area
When you play this condition, add an Orc token here for each Orc archer you can spot.
Response: If an Orc archer is about to take a wound during the archery phase, remove two Orc tokens from here to prevent that wound. The Free Peoples player may make the minion archery total +1 to prevent this.

----

1Black Feather Orc
Condition
Resistance: -1
To play, spot two Orc archers. Bearer must be a companion (except the Ring-bearer).
Each time bearer takes a wound during the archery phase, you may remove 2 Orc tokens to discard a possession borne by bearer.

"Another pierced Gandalf’s hat and stuck there like a black feather."

----

3Spoils of Moria Orc
Condition • Support Area
To play, spot an Orc minion.
Each time your Orc minion wins a skirmish, you may exert that minion and discard a possession borne by a character in that skirmish to make another Orc minion strength +X, where X is the strength bonus of that possession.

----

1 Arrows Fell Among Them Orc
Event • Archery
Exert an Orc archer at an underground site to make the minion archery total +1 and reinforce an Orc token.

"One struck Frodo and sprang back."

----


1 Long Dark of Moria Orc
Event • Skirmish
Exert an Orc minion to make an unbound companion skirmishing it strength -2 (or strength -3 if the fellowship is at an underground site).

----

0 Plundered by the Goblins Orc
Event • Skirmish
Exert an Orc minion and discard a possession borne by that minion to play another possession on it from your discard pile.

----

2 Secure Vantage Orc
Event • Archery
Toil 1. To play, spot an Orc archer.
Heal a companion to make the Free Peoples player wound another companion.
The dark chasm of Moria provided the goblin bowmen an advantage over the Nine Walkers.

----

2 Whistling Arrows Orc
Event • Archery
Exert an Orc archer to make the Free Peoples choose 2 companions. Exert X other companions, where X is the number of Orc archers you can spot.
"An arrow whistled over Frodo’s head."
DáinIronfoot
Posted: Fri Mar 09, 2007 10:47 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Can’t wait for the next culture!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Mar 09, 2007 3:01 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ditto mm DI and AC! that is much better.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Mouth of Saruman
Posted: Fri Mar 09, 2007 8:27 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Thanks for the support! Very Happy

Today we move from the the foul Orc culture to the fun-lowing Hobbits of the Shire. Once again I have decided to add my own strategy to a culture; however, unlike the previous addition, this one comes with a new unloaded keyword!

Hobbits have their pipeweed yet they lack their beloved liquor! Ambush at Amon Hen introduces the new unloaded keyword ale, which works in the same ways as pipeweed. Almost all of the Shire cards in this set deal with this new keyword, benefiting those woolly-footed rascals with high resistance of the powers of The One Ring! In compliment to ale possessions (much as pipes are for pipeweed) come the cups in all forms and from all areas of Middle-earth. Hobbits aren’t the only culture that deals with ale in this set, but they certainly are the most beneficiary from it. Mr. Green

----

1 •Pippin, Troublesome Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
At the start of each fellowship phase, you may exert Pippin and add a burden to play a pipeweed or ale from your draw deck.
"’I’m getting one!’"

----

1 Beer-barrel Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
When you play this possession, you may heal a Hobbit with resistance 8 or more.
"He had been saying farewell to the beer-barrel in the cellar."

----

0 Green Dragon Mug Shire
Possession • Cup
Resistance: +1
Bearer must be a Hobbit.
While the fellowship is at a dwelling site, bearer is strength +1 (or strength +2 if bearer has resistance 8 or higher).
Last edited by Mouth of Saruman on Sat Mar 10, 2007 11:58 pm; edited 2 times in total

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