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DáinIronfoot
Posted: Mon Mar 05, 2007 7:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Yay, more reviews. Thanks guys.

Dáin’s DC Duos #73

It’s late, but not TOO late, so here’s the final couple Green Elf weapons. Enjoy!

1 Blade of Mirkwood Green
Possession • Hand Weapon
Strength +1
Bearer must be an Elf companion.
While at a forest, river, or sanctuary, bearer is strength +1.
Though primarily archers and spearman, the Wood-elves are quite proficient in making and using swords akin to those of their brethren in Lorien.

Just your typical Elven sword. This one doesn’t go with the fancy-schmancy abilities of other blades...it goes right for the jugular, making it pretty easy to get up to +2 strength. It’s guaranteed to be +2 for at least two sites during the game.

1 Banner of the Forest Green
Possession • Hand Weapon
Bearer must be a Green Elf companion.
Each time bearer wins a skirmish, you may spot a Green archer to exert a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
“They bore with them the green banner of the Elvenking...and they advanced until they stood right before the wall at the Gate.”

Following in the tradition of other banners, which make a grand return starting in Lasting Alliances. This is one of the big archer-spotting cards I mentioned that Mirkwood Arrows can really help out with.
Last edited by DáinIronfoot on Mon Mar 05, 2007 8:53 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Mon Mar 05, 2007 8:20 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
1 Blade of Mirkwood Green
Possession • Hand Weapon
Strength +1
Bearer must be an Elf companion.
While at a forest, river, or sanctuary, bearer is strength +1.
Though primarily archers and spearman, the Wood-elves are quite proficient in making and using swords akin to those of their brethren in Lorien.

Nice, but similar to Blade of Lindon.

DáinIronfoot wrote:
1 Banner of the Forest Green
Possession • Hand Weapon
Bearer must be a Green Elf companion.
Each time bearer wins a skirmish, spot a Green archer to exert a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
“They bore with them the green banner of the Elvenking...and they advanced until they stood right before the wall at the Gate.”

Cool, but add ’you may’ for the exertion.

- AC
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Mon Mar 05, 2007 9:59 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Yay, more reviews. Thanks guys.

Dáin’s DC Duos #73

It’s late, but not TOO late, so here’s the final couple Green Elf weapons. Enjoy!

1 Blade of Mirkwood Green
Possession • Hand Weapon
Strength +1
Bearer must be an Elf companion.
While at a forest, river, or sanctuary, bearer is strength +1.
Though primarily archers and spearman, the Wood-elves are quite proficient in making and using swords akin to those of their brethren in Lorien.
nice and basic.

1 Banner of the Forest Green
Possession • Hand Weapon
Bearer must be a Green Elf companion.
Each time bearer wins a skirmish, you may spot a Green archer to exert a minion.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
“They bore with them the green banner of the Elvenking...and they advanced until they stood right before the wall at the Gate.”

again good.
whoah lots of duos I missed, but doesn’t look like you need more reviews.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Mar 06, 2007 10:05 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #74

Okay, moving right along. Back to Green characters for now, and introducing a keyword that hasn’t been seen on an Elf since back in the Fellowship block. It might seem weird to have it suddenly pop up again, but in the case of the Wood-elves, I thought it was appropriate. Let me know what YOU think...enjoy!

2Ithilden, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each maneuver phase while the fellowship is at a forest or site 7 [LA], you may exert Ithilden to play a Green Elf from hand. That Elf’s twilight cost is -1.
“They dwelt most often by the edges of the woods, from which they could escape at times to hunt....”

2Rinavar, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or site 7 [LA], you may exert Rinavar or add 2 to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”
Last edited by DáinIronfoot on Tue Mar 06, 2007 3:16 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 06, 2007 10:21 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Ithilden, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of the fellowship phase while the fellowship is at a forest or any site 7 [LA], you may exert Ithilden to play a Green Elf from hand. That Elf’s twilight cost is -1.
“They dwelt most often by the edges of the woods, from which they could escape at times to hunt....”

Balanced and useful. Good card!

DáinIronfoot wrote:
2Rinavar, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”

Sweet! GP
I had to put something here.
sickofpalantirs
Posted: Tue Mar 06, 2007 12:26 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Dáin’s DC Duos #74
2Ithilden, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of the fellowship phase while the fellowship is at a forest or any site 7 [LA], you may exert Ithilden to play a Green Elf from hand. That Elf’s twilight cost is -1.
“They dwelt most often by the edges of the woods, from which they could escape at times to hunt....”
or la site 7 you meen? works for me.

2Rinavar, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”

ditto, make it you may add 2 IMO though.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue Mar 06, 2007 1:18 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #74

Okay, moving right along. Back to Green characters for now, and introducing a keyword that hasn’t been seen on an Elf since back in the Fellowship block. It might seem weird to have it suddenly pop up again, but in the case of the Wood-elves, I thought it was appropriate. Let me know what YOU think...enjoy!

2Ithilden, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of the fellowship phase while the fellowship is at a forest or any site 7 [LA], you may exert Ithilden to play a Green Elf from hand. That Elf’s twilight cost is -1.
“They dwelt most often by the edges of the woods, from which they could escape at times to hunt....”

Make his special maneuver...kinda underpowered as it is. But a surprise maneuver elf wound be sweet, cuts the cost for playing him, cuts the cost for moving, etc. If so, maybe add "that companion is an archer until the end of the turn." and cut the twilight reduction...

2Rinavar, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”

Nice. In keeping with Rumil and Orophin
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Tue Mar 06, 2007 1:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
2Rinavar, Mirkwood Scout Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”

ditto, make it you may add 2 IMO though.

I don’t quite follow what you mean here. Are you saying add 2 instead of exerting him?

Let me know what you meant. I’m going to move on for now, though.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue Mar 06, 2007 1:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah I think exertion for one more archery, and only at certain sites is to heavy. if it was wound a minion maybe though.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Mar 06, 2007 1:28 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
yeah I think exertion for one more archery, and only at certain sites is to heavy. if it was wound a minion maybe though.

Okay. I’ll change it to a choice between an exertion and adding 2.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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