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sickofpalantirs
Posted: Wed Mar 21, 2007 7:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
I’ll drop the cost to 2 and drop the cards down to 4. Thanks!

2 Scaling Goblin Moria
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1.

hum it works
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Wed Mar 21, 2007 8:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
I’ll drop the cost to 2 and drop the cards down to 4. Thanks!

2 Scaling Goblin Moria
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Shadow: If the fellowship is at a mountain or underground site, discard 2 cards from hand to play this minion from your discard pile; its twilight cost is -1.

Sweetness! Classic Moria, with a They Are Coming flavor and nice site enforcement. GP
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Wed Mar 21, 2007 10:27 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks for the reviews!

3 Crawling Goblin Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
This minion is strength +3 while in the same skirmish as another Moria Orc.

0 •Black Tide Moria
Condition • Support Area
While 2 or more Moria minions are skirmishing, each of those minions is strength +1.

0 Northern Mustering Moria
Event • Shadow
Choose one: if the fellowship is at a mountain or underground site, play a Moria Orc from your discard pile; or play a Moria Orc from your discard pile for each companion over 5.

0 Mountain Scimitar Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
When you play this possession at a mountain or underground site, you may discard a card from hand and remove 1 to exert a companion.

1 Goblin Delver Moria
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Shadow: Discard this minion to replace the fellowship’s current site with a mountain or underground site from your adventure deck.
Last edited by AnxiousChieftain on Mon Mar 26, 2007 5:17 pm; edited 1 time in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 21, 2007 10:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
A whole bunch. NOW we’re talking! *rolls sleaves up*

AnxiousChieftain wrote:
3 Crawling Goblin Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
This minion is strength +3 while in the same skirmish as another Moria Orc.

Pretty likely when they swarm. Neat.

AnxiousChieftain wrote:
0 •Black Tide Moria
Condition • Support Area
While 2 or more Moria minions are skirmishing, each of those minions is strength +1.

Not sure if the wording is quite right, but cool regardless.

AnxiousChieftain wrote:
0 Northern Mustering Moria
Event • Shadow
Choose one: if the fellowship is at a mountain or underground site, play a Moria Orc from your discard pile; or play a Moria Orc from your discard pile for each companion over 5.

Cool. Maybe put the "if the fellowship is at a mountain or underground site" part BEFORE the "choose one", though.

AnxiousChieftain wrote:
1 Mountain Scimitar Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
When you play this possession at a mountain or underground site, you may discard a card from hand and remove 1 to exert a companion.

Good, but in light of their other weapons, maybe it should cost 0.

AnxiousChieftain wrote:
1 Goblin Delver Moria
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Shadow: Discard this minion to replace the fellowship’s current site with a mountain or underground site from your adventure deck.

Good!

GP for a nice little batch of goblins. Congrats on hitting 300 GPs, by the way. Are you ever going to buy anything? Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Wed Mar 21, 2007 11:04 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:
Thanks for the reviews!

3 Crawling Goblin Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
This minion is strength +3 while in the same skirmish as another Moria Orc.
Good stuff.
0 •Black Tide Moria
Condition • Support Area
While 2 or more Moria minions are skirmishing, each of those minions is strength +1.
Nice! That could give quite a nasty bonus. I’m assuming you only intend for this to apply to multiple goblins in the same skirmish, right? Cool stuff.
0 Northern Mustering Moria
Event • Shadow
Choose one: if the fellowship is at a mountain or underground site, play a Moria Orc from your discard pile; or play a Moria Orc from your discard pile for each companion over 5.
I like, especially as a replacement for Host of Thousands.
1 Mountain Scimitar Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
When you play this possession at a mountain or underground site, you may discard a card from hand and remove 1 to exert a companion.
I’m still liking these good, solid cards. Sweet.
1 Goblin Delver Moria
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Shadow: Discard this minion to replace the fellowship’s current site with a mountain or underground site from your adventure deck.
Ah, so nice! Good combo, actually, with Goblin Hordes and Orcruption...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Thu Mar 22, 2007 5:45 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
Thanks for the reviews!

3 Crawling Goblin Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
This minion is strength +3 while in the same skirmish as another Moria Orc.
make him 7 strength and only cost 2.

0 •Black Tide Moria
Condition • Support Area
While 2 or more Moria minions are skirmishing, each of those minions is strength +1.
works for me maybe make it to play spot 2 orcs or something?

0 Northern Mustering Moria
Event • Shadow
Choose one: if the fellowship is at a mountain or underground site, play a Moria Orc from your discard pile; or play a Moria Orc from your discard pile for each companion over 5.
maybe, play a moria minion from your discard pile, or play a...

1 Mountain Scimitar Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
When you play this possession at a mountain or underground site, you may discard a card from hand and remove 1 to exert a companion.
nice make it +3 strength IMO

1 Goblin Delver Moria
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Shadow: Discard this minion to replace the fellowship’s current site with a mountain or underground site from your adventure deck.

good
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sun Mar 25, 2007 9:54 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
My time is becoming limited (and I’m also trying to spend a lot less time on DCs and more time on important stuff Wink), so my DCs here will not updated too often. Here are a couple right now though:

0 •Gimli’s Helm, Cap of Iron and Leather Dwarven
Possession • Helm
Bearer must be a Dwarf.
Bearer takes no more than 1 wound during each skirmish.
Skirmish: If bearer is Gimli, remove 3 Dwarven tokens to cancel a skirmish involving him.

0 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.
Last edited by AnxiousChieftain on Mon Mar 26, 2007 5:19 pm; edited 2 times in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Mon Mar 26, 2007 10:52 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
My time is becoming limited (and I’m also trying to spend a lot less time on DCs and more time on important stuff Wink), so my DCs here will not updated too often.

Awwww. Crying or Very sad I understand, though. Been there, which is why I disappeared for all that time before showing up again here. Best of luck with all that.

AnxiousChieftain wrote:
0 •Gimli’s Helm, Cap of Iron and Leather Dwarven
Possession • Helm
Bearer must be a Dwarf.
Bearer takes no more than 1 wound during each skirmish.
Skirmish: If bearer is Gimli, remove 3 Dwarven tokens to cancel a skirmish involving him.

I like how the first part of the text is just a LITTLE weaker than the original, and the skirmish ability is just a little more powerful (in my opinion). Good job. GP

AnxiousChieftain wrote:
2 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.

Not quite sure why you’d want to do this...am I missing something obvious? Is it just a way to prevent, say, an exhausted Aragorn from being assigned and leaving weaker companions to fend for themselves?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Mar 26, 2007 4:47 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
0 •Gimli’s Helm, Cap of Iron and Leather Dwarven
Possession • Helm
Bearer must be a Dwarf.
Bearer takes no more than 1 wound during each skirmish.
Skirmish: If bearer is Gimli, remove 3 Dwarven tokens to cancel a skirmish involving him.

Nice. Smile

AnxiousChieftain wrote:
2 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.

I would lower the cost to 1; cool card! Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Mon Mar 26, 2007 5:02 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
My time is becoming limited (and I’m also trying to spend a lot less time on DCs and more time on important stuff Wink), so my DCs here will not updated too often. Here are a couple right now though:

0 •Gimli’s Helm, Cap of Iron and Leather Dwarven
Possession • Helm
Bearer must be a Dwarf.
Bearer takes no more than 1 wound during each skirmish.
Skirmish: If bearer is Gimli, remove 3 Dwarven tokens to cancel a skirmish involving him.
it works seeing as the ring-bearer gimli couldn’t use it

0 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.

make it only exert once
Last edited by sickofpalantirs on Mon Mar 26, 2007 5:22 pm; edited 1 time in totalArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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