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DáinIronfoot |
Posted: Tue Mar 20, 2007 4:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote: Anonymous Prodigy wrote: DáinIronfoot wrote: Goblin Whip
Possession • Hand Weapon
Strength +1
Bearer must be a  or  Orc.
This weapon may be borne in addition to 1 other hand weapon.
While you can spot a captured character in your support area, bearer gains hunter 1.
“...the goblins took out whips and whipped them with a swish, smack!, and set them running as fast as they could in front of them....”
Very cool! 
Great. I take it the other one is okay to you as well?
Hunter 1 seems more suited to  Orcs than fierce, so I’d stick with the hunter version. 
I actually meant the other card (Marching To War), but that’s okay.
Speaking of which, I made a pretty major change to Marching To War based on MoS’s review. How’s it look now, guys? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 4:09 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:  • Marching To War
Condition • Support Area
Each  Orc is strength +1 for each possession it bears.
Each time a turn ends and the fellowship does not move to the next site, remove a threat, discard a  Orc, or discard this condition.
“Also he could see the glint of the moon on goblin spears and helmets, as long lines of the wicked folk crept down the hillsides from their gate and wound into the wood.”
I would drop the cost to ; very nicely done!  |
I had to put something here. |
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DáinIronfoot |
Posted: Tue Mar 20, 2007 4:11 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote:  • Marching To War
Condition • Support Area
Each  Orc is strength +1 for each possession it bears.
Each time a turn ends and the fellowship does not move to the next site, remove a threat, discard a  Orc, or discard this condition.
“Also he could see the glint of the moon on goblin spears and helmets, as long lines of the wicked folk crept down the hillsides from their gate and wound into the wood.”
I would drop the cost to  ; very nicely done! 
Okay, good. I was hoping to wording was okay. I can’t think of another card with text like that, can you? The moving thing. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 4:13 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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No, I can’t.  |
I had to put something here. |
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DáinIronfoot |
Posted: Tue Mar 20, 2007 4:15 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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*shrug* As long as it makes sense, I’m happy.
Oh, and I’ll lower the cost to . Thanks! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 4:16 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Hey, you review all of my DCs; I figure I’ll return the favor as best I can.  |
I had to put something here. |
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AnxiousChieftain |
Posted: Tue Mar 20, 2007 4:25 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote: Okay, good. I was hoping to wording was okay. I can’t think of another card with text like that, can you? The moving thing.
I think you could just say "At the end of the turn, remove a threat, discard a Orc, or discard this condition". After all, when the fellowship moves during the regroup phase it remains the same turn, so I think that this would still work out the same way.
I’ll try to review the rest of the cards later.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Tue Mar 20, 2007 4:30 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: DáinIronfoot wrote: Okay, good. I was hoping to wording was okay. I can’t think of another card with text like that, can you? The moving thing.
I think you could just say "At the end of the turn, remove a threat, discard a  Orc, or discard this condition". After all, when the fellowship moves during the regroup phase it remains the same turn, so I think that this would still work out the same way.
I’ll try to review the rest of the cards later.
Good call. Thanks, AC.
Don’t worry if you can’t get to them. There’s quite a few.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Tue Mar 20, 2007 8:07 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I think I’ll review them once you make a list of ’em. I’m kinda burden out right now.
- AC |
MODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 10:00 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: I think I’ll review them once you make a list of ’em. I’m kinda burden out right now. 
Your wish is my command!
Here’s all the cards spoiled thus far:
•Great Goblin, Truly Tremendous One
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Fierce. Lurker.
To play, spot a Orc.
Each time a Orc wins a skirmish, you may exert Great Goblin twice to capture a character in that skirmish.
“‘Murderers and elf-friends!...Take them away to dark holes full of snakes, and never let them see the light again!’”
Hobgoblin
Minion • Orc
Strength: 6
Vitality: 3
Site: 4
Tracker. Enduring. Fierce.
To play, spot a Orc.
“‘...right among the slopes of the Grey Mountains, and they are simply stiff with goblins, hobgoblins, and rest of the worst description.’”
•Goblin Captain
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Damage +1. Fierce.
Each Orc at a mountain or underground site is fierce.
“‘There is a shadow by the door. Something is outside!’”
Goblin-Driver
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
This minion is strength +1 for each captured character in your support area.
“‘Swish, smack! Whip crack! / Batter and beat! Yammer and bleat! / Work, work! Nor dare to shirk....’”
Goblin Rider
Minion • Orc
Strength: 4
Vitality: 2
Site: 5
Tracker. Hunter 1.
When you play this minion, you may exert it to play a mount on it from your draw deck.
“...already their cries and howls rent the air afar.”
Wild Warg
Minion • Warg
Strength: 10
Vitality: 3
Site: 3
Tracker.
To play, spot 2 minions (or a Warg). This minion may not bear possessions.
Response: If this minion takes a wound, it is fierce until the regroup phase.
“The Wargs and the goblins often helped one another in wicked deeds.”
Clever Things
Event • Shadow
Exert your Orc to play a machine or engine from your draw deck.
“...they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them....”
Goblin-Raid
Event • Maneuver
Search.
Spot X Orcs to make X Wargs (or X mounted Orcs) strength +1 until the regroup phase.
“...even the Wargs dared not attack them if there were many together, or in the bright day. But now they had planned with the goblins’ help to come by night upon some of the villages nearest the mountains.”
Out Of The Frying-Pan, Into The Fire
Event • Response
If a companion wins or cancels a skirmish involving a minion, you may exert your unassigned Orc or Warg to assign it that companion.
“‘Escaping goblins to be caught by wolves!’”
•Spread In Secret
Condition • Support Area
To play, spot two threats.
While the fellowship is at a mountain or underground site, the twilight cost of each of your Orcs is -1 (to a minimum of 1).
At the start of each regroup phase, discard a minion or discard this condition.
“Out jumped the goblins, big goblins, great ugly-looking goblins, lots of goblins, before you could say rocks and blocks.”
Goblin Tunneler
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
While at an underground site, this minion is strength +2.
Shadow: If the fellowship is at a mountain site, discard this minion to make the current site gain underground.
“They can tunnel and mine as well as any but the most skilled dwarves, when they take the trouble....”
NOTE: You already reviewed this one, AC.
Goblin Forger
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Shadow: Exert this minion to play a possession from your draw deck.
“Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make to their design, prisoners and slaves that have to work till they die for want of air and light.”
NOTE: You already reviewed this one, AC.
Bent Sword
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
At the start of each skirmish involving bearer, you may exert him to exert a character in that skirmish.
Goblin blades are as deadly as they are crude.
Heavy Spear
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
Archery: Discard this possession to make the minion archery total +1.
Though not very accurate, goblins spears are devastating when they hit their intended targets.
Goblin Gnasher
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
Fierce.
“They make no beautiful things, but they make many clever ones.”
Goblin Slasher
Minion • Orc
Strength: 6
Vitality: 1
Site: 4
While bearing a hand weapon, this minion is damage +1 and gains hunter 1.
“‘Clash, crash! Crush, smash!’”
Goblin Soldier
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Tracker. Hunter 1.
While bearing a hand weapon, this minion is damage +1.
“Others waved their spears and clashed the shafts against their shields.”
Goblin Guard
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
While in a fierce skirmish, this minion gains hunter 1.
Each time the fellowship moves, this minion is strength +2 and fierce.
“‘Go back up the passage!’”
Alone And In Despair
Condition • Support Area
To play, spot a Orc and remove a threat.
Each time a companion of the same culture as the Ring-bearer is killed, add a burden and a threat.
“Now of Isildur it is told that he was in great pain and anguish of heart....”
•Not Afraid of Fire
Condition • Support Area
Each time a spell is played, you may exert your Orc (or spot 3 minions) to exert a companion.
“Others rushed round and stamped and beat, and beat and stamped, until nearly all the flames were put out-but they did not put out the fire nearest to the trees where the dwarves were.”
•Menacing Silence
Condition • Support Area
To play, spot 3 minions.
Each time the fellowship moves, you may add a threat for each minion you can spot (limit 3).
Regroup: Discard this condition to add a threat.
“‘Careful now, or this way will lead you to worse things.’”
•Rekindled to Fury
Condition • Support Area
To play, spot a Dwarf (or spot 3 minions in your discard pile).
Each time a minion is killed, you may remove a threat to make each minion of the same race strength +1 until the end of the turn.
Regroup: Discard this condition and remove X threats to take X minions into hand from your draw deck or discard pile.
“Tidings they had gathered in secret ways; and in all the mountains there was a forging and an arming.”
Goblin Rabble
Minion • Orc
Strength: 10
Vitality: 3
Site: 4
Fierce.
While in a fierce skirmish, this minion gains hunter 2.
“They were aroused, alert, ready for anything.”
Goblin Gatekeeper
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
While you can spot a unique Orc, this minion is damage +1.
While you can spot 2 possessions, this minion is strength +2.
While you can spot 4 possessions, this minion may not take wounds.
“...goblins in full armour with drawn swords sitting just inside the door, and watching it with wide eyes, and watching the passage that led to it.”
Goblin Whip
Possession • Hand Weapon
Strength +1
Bearer must be a or Orc.
This weapon may be borne in addition to 1 other hand weapon.
While you can spot a captured character in your support area, bearer gains hunter 1.
“...the goblins took out whips and whipped them with a swish, smack!, and set them running as fast as they could in front of them....”
•Marching To War
Condition • Support Area
Each Orc is strength +1 for each possession it bears.
At the end of the turn, remove a threat, discard a Orc or possession, or discard a condition.
“Also he could see the glint of the moon on goblin spears and helmets, as long lines of the wicked folk crept down the hillsides from their gate and wound into the wood.”
No rush, AC. Just when/if you have the time...and if you don’t (it is a LOT of cards), don’t worry about it.
Plus, hey, it allows anyone else who’s missed these to catch up too!  |
Last edited by DáinIronfoot on Mon Mar 26, 2007 9:22 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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