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elf lvr
Posted: Fri Apr 06, 2007 1:50 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Dáin’s DC Duos #135

More skirmishing cards for the early Gondorians. But this time, it shows their close ties to their Last Alliance allies: the Elves. Enjoy!

0 Muster of the Númenóreans Gondor
Event • Skirmish
Make a Gondor companion strength +2 (and exert a minion if you can spot an Elf companion).
“...the Númenóreans were strong and tall, and terrible in their wrath.”
Cool.

5 United Gondor
Condition • Support Area
Tale. For each Gondor and Elven character you exert when playing this, its twilight cost is -2.
If an Elf is about to take a wound that would kill him or her, exert a Man companion to prevent that wound.
“...they perceived that Sauron was too strong and would overcome all his enemies one by one, if they did not unite against him.”
Nice.

I wanted this to have toil, as many of these powerful Gondor cards have had, but I wanted it to work for Elves, too. I was racking my brain about how to make that work without changing the rules of the game, and then it hi me: why not just write out what toil allows, and throw Elves in there along with Gondor Men? So the end result is wordy, but it also works like a charm. Smile

The Elves have virtual copies of both of these cards, by the way (which we’ll get to another time), so there could be some serious Gondor/Elven partnership going on. Very Happy

By the way, we are simply FLYING through these Gondor cards since I got back. There’s only a couple more Duos to go!
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Anonymous Prodigy
Posted: Fri Apr 06, 2007 1:54 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
0 Muster of the Númenóreans Gondor
Event • Skirmish
Make a Gondor companion strength +2 (and exert a minion if you can spot an Elf companion).
“...the Númenóreans were strong and tall, and terrible in their wrath.”

Neat. Smile

DáinIronfoot wrote:
5 United Gondor
Condition • Support Area
Tale. For each Gondor and Elven character you exert when playing this, its twilight cost is -2.
If an Elf is about to take a wound that would kill him or her, exert a Man companion to prevent that wound.
“...they perceived that Sauron was too strong and would overcome all his enemies one by one, if they did not unite against him.”

Cool! Very Happy
I had to put something here.
NBarden
Posted: Fri Apr 06, 2007 1:55 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #135

More skirmishing cards for the early Gondorians. But this time, it shows their close ties to their Last Alliance allies: the Elves. Enjoy!

0 Muster of the Númenóreans Gondor
Event • Skirmish
Make a Gondor companion strength +2 (and exert a minion if you can spot an Elf companion).
“...the Númenóreans were strong and tall, and terrible in their wrath.”

Slightly powerful. Maybe if he wins a skrimish exert a companion. But I would still use Dagger Strike.

5 United Gondor
Condition • Support Area
Tale. For each Gondor and Elven character you exert when playing this, its twilight cost is -2.
If an Elf is about to take a wound that would kill him or her, exert a Man companion to prevent that wound.
“...they perceived that Sauron was too strong and would overcome all his enemies one by one, if they did not unite against him.”

I would just give it toil. I wouldn’t have the elves in there.

I wanted this to have toil, as many of these powerful Gondor cards have had, but I wanted it to work for Elves, too. I was racking my brain about how to make that work without changing the rules of the game, and then it hi me: why not just write out what toil allows, and throw Elves in there along with Gondor Men? So the end result is wordy, but it also works like a charm. Smile

The Elves have virtual copies of both of these cards, by the way (which we’ll get to another time), so there could be some serious Gondor/Elven partnership going on. Very Happy

By the way, we are simply FLYING through these Gondor cards since I got back. There’s only a couple more Duos to go!
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DáinIronfoot
Posted: Fri Apr 06, 2007 1:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Three reviews in 11 minutes! That’s gotta be some kind of record. Thanks, guys! Here’s your reward:

Dáin’s DC Duos #136

Every good culture needs some unknown unique characters, right? Here’s just a couple of the many brave, forgotten men that fell at the Gladden Fields. Enjoy!

3Túrin, Soldier of Númenór Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Hunter 1.
While Túrin bears armor or a shield, the minion archery total is -1.
Each time an Orc is killed in a skirmish involving Túrin, you may heal him.
“The arrows had been unavailing against the Númenórean armour.”

2Hador, Fierce Warrior Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 2.
While in a fierce skirmish, Hador is damage +1.
Regroup: Exert Hador to wound a wounded minion.
“...stern men of Arnor and war-hardened.”
Last edited by DáinIronfoot on Fri Apr 06, 2007 8:16 pm; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Apr 06, 2007 2:00 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3Túrin, Soldier of Númenór Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
While Túrin bears armor or a shield, the minion archery total is -1.
Each time Túrin kills an Orc, you may heal him.
“The arrows had been unavailing against the Númenórean armour.”

I would give him hunter 1. Smile

DáinIronfoot wrote:
2Hador, Fierce Warrior Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
Regroup: Exert Hador to wound a wounded minion.
“...stern men of Arnor and war-hardened.”

Awesome! Applause
I had to put something here.
sickofpalantirs
Posted: Fri Apr 06, 2007 4:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

3Túrin, Soldier of Númenór Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
While Túrin bears armor or a shield, the minion archery total is -1.
Each time Túrin kills an Orc, you may heal him.
“The arrows had been unavailing against the Númenórean armour.”
another made-up name? or turin turambar, nice

2Hador, Fierce Warrior Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
Regroup: Exert Hador to wound a wounded minion.
“...stern men of Arnor and war-hardened.”

cool DC’s!
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NBarden
Posted: Fri Apr 06, 2007 4:41 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Three reviews in 11 minutes! That’s gotta be some kind of record. Thanks, guys! Here’s your reward:

Dáin’s DC Duos #136

Every good culture needs some unknown unique characters, right? Here’s just a couple of the many brave, forgotten men that fell at the Gladden Fields. Enjoy!

3Túrin, Soldier of Númenór Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
While Túrin bears armor or a shield, the minion archery total is -1.
Each time Túrin kills an Orc, you may heal him.
“The arrows had been unavailing against the Númenórean armour.”

An Orc is killed in a skirmish involving Turin.

2Hador, Fierce Warrior Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
Regroup: Exert Hador to wound a wounded minion.
“...stern men of Arnor and war-hardened.”

So...so...worthless...


If your gonna make random unique characters, when you get around to rangers, make a Duinihir for me.
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macheteman
Posted: Fri Apr 06, 2007 6:11 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
DáinIronfoot wrote:


3Túrin, Soldier of Númenór Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
While Túrin bears armor or a shield, the minion archery total is -1.
Each time Túrin kills an Orc, you may heal him.
“The arrows had been unavailing against the Númenórean armour.”

it’s a little specific. it would be played more if the text was something like each time Turin kills a minion, add a threat or discard a Gondor card from hand to heal turin.

2Hador, Fierce Warrior Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
Regroup: Exert Hador to wound a wounded minion.
“...stern men of Arnor and war-hardened.”


yeah, works. not spectacular. to tell you the truth, this companion has the feel of a non-unique companion. i’d like to something really cool with a 2 unique guy. just a suggestion, but you could take out the text and give him: Knight. Hunter 1. Defender +1. Damage +1. i don’t know if that’d be too much, but it i think it’d be cool

well, there’s my Two Cents.

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DáinIronfoot
Posted: Fri Apr 06, 2007 8:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, made some changes to both guys. How are they now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Fri Apr 06, 2007 8:20 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Nice. Hador is still so...worthless...but not so...so...worthless. So you’re getting there.

And do I have your word that you will do a Duinihir once you get to rangers? I’ll remind you. And make it good.
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