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DáinIronfoot |
Posted: Mon Apr 23, 2007 8:46 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote:  • Fear of the Úlairi
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a  Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”
I would drop the mountain site. Nice cards! 
Perfectly understandable, but I respectfully disagree since the Dol Guldur sites (and areas right around it) are mountain sites. If someone else agrees, however, I’ll certainly consider changing it.
Thanks for the review!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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legoles3333 |
Posted: Mon Apr 23, 2007 10:11 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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DáinIronfoot wrote: Okay, I changed Toldëa’s ability to 2 threats, as suggested. Thanks!
Dáin’s DC Duos #169
More stuff with the  Nazgûl today, introducing an unusual Nazzie (and Sauron) strategy: site control.  Enjoy!
His Shadow Grew
Event • Shadow
Exert 3  minions (or 2  minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”
kewl
 • Fear of the Úlairi
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a  Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”
nice
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I am a trained assassin catcher |
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Eomer3rdMarshal |
Posted: Mon Apr 23, 2007 11:33 am |
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Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold
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DáinIronfoot wrote: Okay, I changed Toldëa’s ability to 2 threats, as suggested. Thanks!
Dáin’s DC Duos #169
More stuff with the  Nazgûl today, introducing an unusual Nazzie (and Sauron) strategy: site control.  Enjoy!
His Shadow Grew
Event • Shadow
Exert 3  minions (or 2  minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”
A Sauron? Did I miss him, or haven’t you made him yet?
Looks pretty good! Thumbs up!
 • Fear of the Úlairi
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a  Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”
Nice. Keep the mountain. |
"Forth Eorlingas!" |
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DáinIronfoot |
Posted: Mon Apr 23, 2007 11:43 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Eomer3rdMarshal wrote: DáinIronfoot wrote: His Shadow Grew
Event • Shadow
Exert 3  minions (or 2  minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”
A Sauron? Did I miss him, or haven’t you made him yet?
Check back on the first page.
Thanks for the reviews, guys! More cards...now! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Mon Apr 23, 2007 11:47 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #170
So now we’ve seen a little site control. How about some other Nazgûl (and Sauron) tricks? Like these. Enjoy!
The Shadow of Sauron
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 2 other Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”
Taking Shape and Power Again
Event • Shadow
Spot 3 minions (except Spiders) to take Sauron or a Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.” |
Last edited by DáinIronfoot on Mon Apr 23, 2007 1:47 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 23, 2007 11:49 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: The Shadow of Sauron
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3  Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”
I would drop the cost to .
DáinIronfoot wrote: Taking Shape and Power Again
Event • Shadow
Spot 3  minions (except Spiders) to take Sauron or a  Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.”
Sweet!
Give us Spiders!  |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Apr 23, 2007 11:53 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote: The Shadow of Sauron
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3  Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”
I would drop the cost to  . 
Done!
Anonymous Prodigy wrote: Give us Spiders! 
All in good time, my friend. All in good time. We’ve still got about 10 Sauron/Nazzie/Orc Duos to get through first. Plus I have to properly build the suspense and hype them up first. Man, I’m evil. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 23, 2007 1:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
The Shadow of Sauron
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3  Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”
make it 2 OTHER G cards (or 1) it is that good
Taking Shape and Power Again
Event • Shadow
Spot 3  minions (except Spiders) to take Sauron or a  Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.”
nice |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Apr 23, 2007 2:04 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #171
Earlier we had a little Shadow site control. Now we have another form of site control...more like site manipulation, you could say. Once you’re within sight of the dark tower of Dol Guldur, it’s not easy to get away. Enjoy!
Land of the Necromancer
Event • Response
If the Free Peoples player just played a forest site, spot your minion (except a Spider) to replace that site with a forest or mountain site from your adventure deck (and add a threat if that site is a mountain).
“‘Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day....’”
•The Hill of Black Magic
Condition • Support Area
If you can spot a forest site in region 2 and a mountain site in region 3, the Free Peoples player cannot replace a site in region 3.
Shadow: If the fellowship is in region 3, discard this condition to add a burden or a threat for each forest and mountain site you can spot (except in region 1). Limit 4.
“...in a dark hill he made his dwelling and wrought there his sorcery, and all folk feared the Sorcerer of Dol Guldur....” |
Last edited by DáinIronfoot on Mon Apr 23, 2007 7:48 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Apr 23, 2007 2:14 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Land of the Necromancer
Event • Response
If the Free Peoples player just played a forest site, spot your  minion (except a Spider) to replace that site with your own (and add a threat if that site is a mountain).
“‘Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day....’”
It should say, "to replace that site with a site from your adventure deck". I think you could safely drop the cost to . Neat card!
DáinIronfoot wrote:  • The Hill of Black Magic
Condition • Support Area
If you can spot a forest site in region 2 and a mountain site in region 3, the Free Peoples player cannot replace a site in region 3.
Shadow: If the fellowship is in region 3, discard this condition to add a burden or a threat for each forest and mountain site you can spot (except in region 1).
“...in a dark hill he made his dwelling and wrought there his sorcery, and all folk feared the Sorcerer of Dol Guldur....”
As you said, "Niftiness".  |
I had to put something here. |
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