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DáinIronfoot
Posted: Mon Apr 23, 2007 8:46 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
DáinIronfoot wrote:
2Fear of the Úlairi Green
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a Green Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”

I would drop the mountain site. Nice cards! Thumbs Up

Perfectly understandable, but I respectfully disagree since the Dol Guldur sites (and areas right around it) are mountain sites. If someone else agrees, however, I’ll certainly consider changing it.

Thanks for the review! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Mon Apr 23, 2007 10:11 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Okay, I changed Toldëa’s ability to 2 threats, as suggested. Thanks!

Dáin’s DC Duos #169

More stuff with the Green Nazgûl today, introducing an unusual Nazzie (and Sauron) strategy: site control. Very Happy Enjoy!

2 His Shadow Grew Green
Event • Shadow
Exert 3 Green minions (or 2 Green minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

kewl

2Fear of the Úlairi Green
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a Green Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”

nice
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Eomer3rdMarshal
Posted: Mon Apr 23, 2007 11:33 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
DáinIronfoot wrote:
Okay, I changed Toldëa’s ability to 2 threats, as suggested. Thanks!

Dáin’s DC Duos #169

More stuff with the Green Nazgûl today, introducing an unusual Nazzie (and Sauron) strategy: site control. Very Happy Enjoy!

2 His Shadow Grew Green
Event • Shadow
Exert 3 Green minions (or 2 Green minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

A Green Sauron? Did I miss him, or haven’t you made him yet?
Looks pretty good! Thumbs up!


2Fear of the Úlairi Green
Condition • Support Area
Each time you play a Nazgûl at a forest or mountain site, you exert that Nazgûl (or spot it if it is a Green Nazgûl) to add a threat.
Discard this condition if you do not control a site.
“...many deemed that it was wrought by the Ringwraiths....”

Nice. Keep the mountain.
"Forth Eorlingas!"
DáinIronfoot
Posted: Mon Apr 23, 2007 11:43 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Eomer3rdMarshal wrote:
DáinIronfoot wrote:
2 His Shadow Grew Green
Event • Shadow
Exert 3 Green minions (or 2 Green minions if those minions are Nazgûl or Sauron) to take control of a site. Then, if you can spot Sauron, you may discard 2 cards from hand to return this event to the top of your draw deck.
“Their own accounts speak...of a shadow that fell on the forest, so that it became darkened and its new name was Mirkwood.”

A Green Sauron? Did I miss him, or haven’t you made him yet?

Check back on the first page. Very Happy

Thanks for the reviews, guys! More cards...now!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Mon Apr 23, 2007 11:47 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #170

So now we’ve seen a little site control. How about some other Green Nazgûl (and Sauron) tricks? Like these. Smile Enjoy!

1 The Shadow of Sauron Green
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 2 other Green Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”

2 Taking Shape and Power Again Green
Event • Shadow
Spot 3 Green minions (except Spiders) to take Sauron or a Green Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.”
Last edited by DáinIronfoot on Mon Apr 23, 2007 1:47 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Apr 23, 2007 11:49 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 The Shadow of Sauron Green
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3 Green Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”

I would drop the cost to 1. Smile

DáinIronfoot wrote:
2 Taking Shape and Power Again Green
Event • Shadow
Spot 3 Green minions (except Spiders) to take Sauron or a Green Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.”

Sweet! Thumbs Up

Give us Spiders! Mr. Green
I had to put something here.
DáinIronfoot
Posted: Mon Apr 23, 2007 11:53 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
DáinIronfoot wrote:
2 The Shadow of Sauron Green
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3 Green Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”

I would drop the cost to 1. Smile

Done!

Anonymous Prodigy wrote:
Give us Spiders! Mr. Green

All in good time, my friend. All in good time. We’ve still got about 10 Green Sauron/Nazzie/Orc Duos to get through first. Plus I have to properly build the suspense and hype them up first. Twisted Evil Man, I’m evil.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Apr 23, 2007 1:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1 The Shadow of Sauron Green
Condition
Plays on a forest site. Limit 1 per site.
Each companion at this site is resistance -1.
Discard this condition if you cannot spot 3 Green Shadow cards (or Sauron).
“...a darkness crept slowly through the wood from the southward, and fear walked there in shadowy glades....”
make it 2 OTHER G cards (or 1) it is that good

2 Taking Shape and Power Again Green
Event • Shadow
Spot 3 Green minions (except Spiders) to take Sauron or a Green Nazgûl into hand from your discard pile.
“Then Sauron was vanquished and his spirit fled and was hidden for long years, until his shadow took shape again in Mirkwood.”

nice
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"DáinIronfoot"
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DáinIronfoot
Posted: Mon Apr 23, 2007 2:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Dáin’s DC Duos #171

Earlier we had a little Green Shadow site control. Now we have another form of site control...more like site manipulation, you could say. Once you’re within sight of the dark tower of Dol Guldur, it’s not easy to get away. Twisted Evil Enjoy!

1 Land of the Necromancer Green
Event • Response
If the Free Peoples player just played a forest site, spot your Green minion (except a Spider) to replace that site with a forest or mountain site from your adventure deck (and add a threat if that site is a mountain).
“‘Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day....’”

2The Hill of Black Magic Green
Condition • Support Area
If you can spot a forest site in region 2 and a mountain site in region 3, the Free Peoples player cannot replace a site in region 3.
Shadow: If the fellowship is in region 3, discard this condition to add a burden or a threat for each forest and mountain site you can spot (except in region 1). Limit 4.
“...in a dark hill he made his dwelling and wrought there his sorcery, and all folk feared the Sorcerer of Dol Guldur....”
Last edited by DáinIronfoot on Mon Apr 23, 2007 7:48 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Apr 23, 2007 2:14 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Land of the Necromancer Green
Event • Response
If the Free Peoples player just played a forest site, spot your Green minion (except a Spider) to replace that site with your own (and add a threat if that site is a mountain).
“‘Stick to the forest-track, keep your spirits up, hope for the best, and with a tremendous slice of luck you may come out one day....’”

It should say, "to replace that site with a site from your adventure deck". I think you could safely drop the cost to 0. Neat card! Thumbs Up

DáinIronfoot wrote:
2The Hill of Black Magic Green
Condition • Support Area
If you can spot a forest site in region 2 and a mountain site in region 3, the Free Peoples player cannot replace a site in region 3.
Shadow: If the fellowship is in region 3, discard this condition to add a burden or a threat for each forest and mountain site you can spot (except in region 1).
“...in a dark hill he made his dwelling and wrought there his sorcery, and all folk feared the Sorcerer of Dol Guldur....”

As you said, "Niftiness". Wink
I had to put something here.

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