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Anonymous Prodigy |
Posted: Sat Jun 16, 2007 7:35 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AgentDrake wrote:  *Grithnir, Guardian from Dor-Lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
Curse-bound.
While Grithnir is in your starting company, he is twilight cost -2.
Regroup: Discard Grithnir to discard two minions.
“…Gethron and Grithnir his guardians….”
I would make his regroup ability also remove . Neat card!
AgentDrake wrote:  *Hunthor, Man of Dor-lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
When you play Hunthor, you may discard an  card from hand to take another  card into hand from your discard pile.
“‘Happy was the choice that took you for a helper!’”
I would give him a hunter 1 bonus.
AgentDrake wrote:  *Hurin, Defier of Morgoth
Follower
Vitality +1
Resistance +1
Aid: Add a threat and discard a card from hand.
Bearer gains curse-bound.
Bearer is strength +X, where X is the number of curse-bound companions you can spot (limit +3.)
Maybe add a spotting requirement, like an companion.
AgentDrake wrote:  Wooden Figures
Possession
Resistance +1
Bearer must be an  companion.
While this possession is in your discard pile, at the start of your fellowship phase, you may discard the top card of your draw deck or exert a companion to shuffle this possession into your draw deck.
Fellowship: Discard this possession to reinforce a Free Peoples token.
“He rewarded as he could the kindness of the child, and carved for him the figures of men and beasts….”
Neato!  |
I had to put something here. |
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sickofpalantirs |
Posted: Sun Jun 17, 2007 4:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AgentDrake wrote:
 *Grithnir, Guardian from Dor-Lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
Curse-bound.
While Grithnir is in your starting company, he is twilight cost -2.
Regroup: Discard Grithnir to discard two minions.
“…Gethron and Grithnir his guardians….”
cool! maybe 2 shadow cards.
 *Hunthor, Man of Dor-lomin
Companion – Man
Strength 7
Vitality 3
Resistance 6
When you play Hunthor, you may discard an  card from hand to take another  card into hand from your discard pile.
“‘Happy was the choice that took you for a helper!’”
cool!
 *Hurin, Defier of Morgoth
Follower
Vitality +1
Resistance +1
Aid: Add a threat and discard a card from hand.
Bearer gains curse-bound.
Bearer is strength +X, where X is the number of curse-bound companions you can spot (limit +3.)
both of his bonuses stink, cut cost to 1
 Wooden Figures
Possession
Resistance +1
Bearer must be an  companion.
While this possession is in your discard pile, at the start of your fellowship phase, you may discard the top card of your draw deck or exert a companion to shuffle this possession into your draw deck.
Fellowship: Discard this possession to reinforce a Free Peoples token.
“He rewarded as he could the kindness of the child, and carved for him the figures of men and beasts….”
cool
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Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AgentDrake |
Posted: Sat Jun 23, 2007 1:24 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks, guys! Changes made, and gp to AP.
The poll was a tie between Shadow Dwarves and Morgoth/Sauron. Since I have more Morgoth/Sauron stuff finished, I’m picking that one.
Let’s get started with the Balrog Army! I don’t have lore yet for these guys, but I’ll get it eventually. These are, BTW, going to be the cheapest and weakest of the Balrogs.
Valaraukar Destroyer
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
Each time this minion wins a skirmish, you may exert it twice to add a threat.
"...a Balrog came behind him..."
Valaraukar Ravager
Minion – Balrog
Strength 11
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
The Balrogs of Morgoth tore the armies of the Free Peoples asunder.
Black Axe
Artifact – Hand Weapon
Bearer must be a Balrog.
Bearer is Damage +1.
While bearer is damage +X, bearer is strength +X
"Gothmog hewed him with his black axe...." |
Last edited by AgentDrake on Tue Jun 26, 2007 8:12 pm; edited 2 times in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Anonymous Prodigy |
Posted: Sat Jun 23, 2007 1:58 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AgentDrake wrote:   Valaraukar Destroyer
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
Each time this minion wins a skirmish, you may exert it twice to add a threat.
Neat.
AgentDrake wrote:  Valaraukar Ravager
Minion – Balrog
Strength 10
Vitality 3
Site 5
Damage +2. Toil 1.
To play, remove a threat.
I’d drop the damage bonus to +1 and raise the strength to 11.
AgentDrake wrote:  Black Axe
Artifact – Hand Weapon
Strength +X
Bearer must be a Balrog.
X is bearer’s damage bonus.
Bearer is Damage +1.
Good and balanced.  |
I had to put something here. |
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AgentDrake |
Posted: Sat Jun 23, 2007 7:27 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks; edited. GP for you.
Lore added.
Any other comments? Anyone?
Please???  |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Thranduil |
Posted: Sun Jun 24, 2007 4:47 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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AgentDrake wrote:   Valaraukar Destroyer
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
Each time this minion wins a skirmish, you may exert it twice to add a threat.
"...a Balrog came behind him..."
Just out of interest, what’s Valaraukar? Works for me.
AgentDrake wrote:  Valaraukar Ravager
Minion – Balrog
Strength 11
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
The Balrogs of Morgoth tore the armies of the Free Peoples asunder.
Looks fine, but I warn you I’m terrible at gauging the balance of high strength high cost minions!
AgentDrake wrote:  Black Axe
Artifact – Hand Weapon
Strength +X
Bearer must be a Balrog.
X is bearer’s damage bonus.
Bearer is Damage +1.
"Gothmog hewed him with his black axe...."
Rephrase that more like honed or orkish hunting spear, you wouldn’t put an X on a strength boost. ’While bearer is damage +X, bearer is strength +X.
I look forward to more balrogy fun!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sun Jun 24, 2007 1:56 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AgentDrake wrote:
  Valaraukar Destroyer
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
Each time this minion wins a skirmish, you may exert it twice to add a threat.
"...a Balrog came behind him..."
cut cost to 7-8
 Valaraukar Ravager
Minion – Balrog
Strength 11
Vitality 3
Site 5
Damage +1. Toil 1.
To play, remove a threat.
The Balrogs of Morgoth tore the armies of the Free Peoples asunder.
cut cost to 6-7
 Black Axe
Artifact – Hand Weapon
Strength +X
Bearer must be a Balrog.
X is bearer’s damage bonus.
Bearer is Damage +1.
"Gothmog hewed him with his black axe...."
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AgentDrake |
Posted: Tue Jun 26, 2007 8:18 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Thanks, guys!
Note: "Valaraukar" means Balrog (I think... I may not be spelling it right. Oh, well.)
More Balrogs, plus something which hopefully makes them playable, even with their high cost.
 Valaraukar Crusher
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil X.
X is the number of threats you can spot (limit 2.)
While you can spot another Balrog, this minion is fierce.
Hosts Of Angband
Event – Shadow
Spot 2 minions to play a Balrog from hand. That Balrog’s twilight cost is -4.
“Gothmog, high-captain of Angband, was come….”
 *Gothmog, Lord of Balrogs
Minion – Balrog
Strength 18
Vitality 4
Site 5
Damage +2.
To play, exert a Balrog twice.
Each of your other Balrogs is strength +1.
“…He drove a dark wedge between the Elven-hosts….”
 *The Balrog, Second Lieutenant
Minion – Balrog
Strength 14
Vitality 4
Site 5
Damage +1. Fierce. Toil 1.
The twilight cost of each card is +1.
The Hero is strength -1.
^ Note that this guy is just "The Balrog" because I wanted him to be the same one as in LotR. Odd quirk of mine, as none of the other cards have any sort of synchronity whatsoever with real cards.... (Gothmog Balrog, Gothmog Orc; Mablung Elf, Mablung Gondorian....) |
Last edited by AgentDrake on Wed Jun 27, 2007 10:27 pm; edited 1 time in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Anonymous Prodigy |
Posted: Tue Jun 26, 2007 8:34 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AgentDrake wrote:   Valaraukar Crusher
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil X.
X is the number of threats you can spot (limit 3.)
While you can spot another Balrog, this minion is fierce.
I would make the threat limit 2 instead of 3.
AgentDrake wrote:  Hosts Of Angband
Event – Shadow
Spot 2  minions to play a Balrog at twilight cost -4.
“Gothmog, high-captain of Angband, was come….”
The wording should be "...to play a Balrog. That Balrog’s twilight cost is -4." Neat card!
AgentDrake wrote:   *Gothmog, Lord of Balrogs
Minion – Balrog
Strength 18
Vitality 4
Site 5
Damage +2.
To play, exert a Balrog twice.
Each of your other Balrogs is strength +1.
“…He drove a dark wedge between the Elven-hosts….”
Awesome!
AgentDrake wrote:   *The Balrog, Second Lieutenant
Minion – Balrog
Strength 14
Vitality 4
Site 5
Damage +1. Fierce. Toil 1.
The twilight cost of each  card is +1.
The Hero is strength -1.
I would drop one of his keywords. Sweet cards!  |
I had to put something here. |
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lem0nhead |
Posted: Wed Jun 27, 2007 3:23 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AgentDrake wrote:
  Valaraukar Crusher
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil X.
X is the number of threats you can spot (limit 3.)
While you can spot another Balrog, this minion is fierce.
OOo i like that.
 Hosts Of Angband
Event – Shadow
Spot 2  minions to play a Balrog at twilight cost -4.
“Gothmog, high-captain of Angband, was come….”
Id clarify where you play the balrog from i.e. hand or discard etc... but cool.
  *Gothmog, Lord of Balrogs
Minion – Balrog
Strength 18
Vitality 4
Site 5
Damage +2.
To play, exert a Balrog twice.
Each of your other Balrogs is strength +1.
“…He drove a dark wedge between the Elven-hosts….”
Bit costly seeing as he aint fierce but ok.
  *The Balrog, Second Lieutenant
Minion – Balrog
Strength 14
Vitality 4
Site 5
Damage +1. Fierce. Toil 1.
The twilight cost of each  card is +1.
The Hero is strength -1.
Smart.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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