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Foresight
Posted: Wed May 16, 2007 6:03 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thranduil wrote:
Foresight wrote:
1Saruman’s Influence Men
Condition
Strength: -1
Vitality: -1
Resistance: -2
To play, spot Rohan Théoden not exhausted.
Plays on Rohan Théoden.
Discard all possessions on bearer and bearer may not bear a possession.


Take out the vitality penalty and then the exhausted bit, it’s not necessary and just complicates the card. As it is rather limited, I would perhaps not make it play on Theoden (or spot Theoden) but on any companion you choose, with a bonus with Theoden (for example, ’If bearer is Theoden, bearer cannot be spotted’ which would allow you to play your own Theoden minion, even if there was already the companion in play.)


I have one problem with that. While the card title is great (thanks for the idea!) it would complicate things when it comes to spotting Theoden for cards such as "Spot 6 companions", Wielding the Ring, ect. If you can’t spot Theoden, does he really add to those spotting requirements? I just kept the card simple, and I made it more universal too. Look for Shire next!
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Wed May 16, 2007 6:51 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
3 Order of Wormtongue Men
Event • Maneuver
Spot Gríma to discard all hand weapons borne by companions and companions cannot bear hand weapons until the regroup phase. At the start of the regroup phase, play all hand weapons that were discarded at twilight cost of 0.
on who? him and do you play them or him? say at the...play all discarded hand weapons back on the character they were discarded from or something

1 Confident Laughter Men
Event • Skirmish
Spot Men Théoden to make an unbound companion strength -2.
sure but make it -3.

3 Southron Agent Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While this minion is roaming, it gains ambush 2.
While this minion is not roaming, it gains ambush 1.
sure

1Saruman’s Influence Men
Condition
Strength: -1
Resistance: -3
To play, spot Gríma or Saruman.
Bearer must be an unbound companion.
Discard all possessions on bearer and bearer may not bear a possession.
cool

0 Southron Accuracy Men
Event • Response
If the Free Peoples player just prevented a wound to a companion during the archery phase, exert a Men minion to exert that companion.

nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Wed May 16, 2007 10:07 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Foresight wrote:
3 Order of Wormtongue Men
Event • Maneuver
Spot Gríma to discard all hand weapons borne by companions and companions cannot bear hand weapons until the regroup phase. At the start of the regroup phase, play all hand weapons that were discarded at twilight cost of 0.

Odd. Cool. Make it a condition, and have all the weapons stack there, and played back at the regroup phase.

1 Confident Laughter Men
Event • Skirmish
Spot Men Théoden to make an unbound companion strength -2.

Why Men only? It can become a specific companion killer.

3 Southron Agent Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While this minion is roaming, it gains ambush 2.
While this minion is not roaming, it gains ambush 1.

Odd.

1Saruman’s Influence Men
Condition
Strength: -1
Resistance: -3
To play, spot Gríma or Saruman.
Bearer must be an unbound companion.
Discard all possessions on bearer and bearer may not bear a possession.

Nice. Slighty OP, see wielding the ring. But its unique and tougher to play...anyway, make it resistance -2.

0 Southron Accuracy Men
Event • Response
If the Free Peoples player just prevented a wound to a companion during the archery phase, exert a Men minion to exert that companion.

Um...no wound prevention? Kinda unfair.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Thranduil
Posted: Wed May 16, 2007 12:50 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
Thranduil wrote:
Foresight wrote:
1Saruman’s Influence Men
Condition
Strength: -1
Vitality: -1
Resistance: -2
To play, spot Rohan Théoden not exhausted.
Plays on Rohan Théoden.
Discard all possessions on bearer and bearer may not bear a possession.


Take out the vitality penalty and then the exhausted bit, it’s not necessary and just complicates the card. As it is rather limited, I would perhaps not make it play on Theoden (or spot Theoden) but on any companion you choose, with a bonus with Theoden (for example, ’If bearer is Theoden, bearer cannot be spotted’ which would allow you to play your own Theoden minion, even if there was already the companion in play.)


I have one problem with that. While the card title is great (thanks for the idea!) it would complicate things when it comes to spotting Theoden for cards such as "Spot 6 companions", Wielding the Ring, ect. If you can’t spot Theoden, does he really add to those spotting requirements? I just kept the card simple, and I made it more universal too. Look for Shire next!


You’re probably right, it would stop him being spotted as anything, not just Theoden, but I think it’s a good price to pay in order to play your own theoden without interference from annoying kings of rohan! Or, you could call your theoden something else, though I’m not sure what, and make it into a Smeagol/Gollum duality thing. Also, NBarden’s right, the card is a bit too powerful. Take the resistance thing down 2 and/or raise the cost, and it will be fantastic!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Foresight
Posted: Wed May 16, 2007 3:10 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
-Master List of Shire-

3 It’s Working! Shire
Event • Skirmish
Spot Frodo skirmishing a minion and also Pippin and Merry both not assigned to skirmishes to have Pippin and Merry replace Frodo in that skirmish. If Pippin and Merry lose this skirmish, discard them both.

1Pippin, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
While in the same skirmish as Merry, Pippin is strength +2.
Skirmish: If Merry is skirmishing a minion and Pippin is not assigned to a skirmish, exert him to participate in that skirmish.

1Merry, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While in the same skirmish as Pippin, Merry is strength +2.
Skirmish: If Pippin is skirmishing a minion and Merry is not assigned to a skirmish, exert him to participate in that skirmish.

2 Throwing Stones Shire
Event • Archery
Spot a hobbit to exert a minion.

2Combat Deftness Shire
Condition • Support Area
When you play this condition, you may add a token here for each Shire companion bearing a hand weapon you can spot.
Each time a hobbit wins a skirmish, add a Shire token here.
Skirmish: Remove 2 Shire tokens from here and exert a hobbit to cancel a skirmish involving that hobbit. A shadow player may remove 2 to prevent this.

0Frodo, Bearer of Great Burdens Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ring Resistance: 10
Ring-bearer. While wearing The One Ring, Frodo is strength +1.
Response: If a companion just replaced Frodo in a skirmish, discard a Shire card from hand to heal Frodo.

1 Taunting the Masses Shire
Event • Skirmish
Make a hobbit strength +2 (Or +3 if in the same skirmish as another hobbit).

2Sam, Promise-Maker Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-Bound. While you cannot spot a burden, each Orc Orc and Uruk-hai Uruk-hai skirmishing Sam is strength -2.
Response: If Frodo dies, make Sam the Ring-Bearer (resistance 5).

1Sting, Blue-Hued Beacon Shire
Possession • Hand Weapon
Strength: +2
Bearer must be Frodo, Sam, or Bilbo.
If bearer is Frodo, he is resistance +1.
If bearer is Sam, he is vitality +1.
If bearer is Bilbo, he is damage +1.

2 Unnoticed Escape Shire
Event • Regroup
Discard a minion for each of the following you can spot: Frodo, Sam, Pippin, and Merry. Any shadow player may remove 4 to prevent this.

2Hobbit Choreman Shire
Follower
Strength: +1
Aid - Add a burden.
When you transfer this to a companion, you may exert a hobbit to make the fellowship’s current site a dwelling until the regroup phase.

0 Friendship Never Wavered Shire
Event • Regroup
If you can spot 2 Shire companions that were in your starting fellowship, you may remove a burden or heal a hobbit.

2 Leaf of Lorien Shire
Condition
Resistance: +2
Limit 1 per bearer.
Bearer must be a hobbit.
Response: If the fellowship is at a dwelling, you may discard this condition to cancel a skirmish involving bearer.

1 Seeing The Eye Shire
Event • Skirmish
If Frodo wears The One Ring, reveal the top 4 cards of an opponent’s deck. Discard a shadow card revealed and replace the rest in the same order.

2 Double-Team Shire
Event • Skirmish
If 2 hobbits are in the same skirmish, discard them both to discard each minion involved in that skirmish.
Last edited by Foresight on Fri May 18, 2007 4:55 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
DáinIronfoot
Posted: Wed May 16, 2007 3:30 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
3 It’s Working! Shire
Event • Skirmish
Spot Frodo skirmishing a minion and also Pippin and Merry both not assigned to skirmishes to have Pippin and Merry replace Frodo in that skirmish. If Pippin and Merry lose this skirmish, discard them both.

Very odd wording, but it certainly makes sense.

Foresight wrote:
1Pippin, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
While in the same skirmish as Merry, Pippin is strength +2.
Skirmish: If Merry is skirmishing a minion and Pippin is not assigned to a skirmish, exert him to participate in that skirmish.

1Merry, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While in the same skirmish as Pippin, Merry is strength +2.
Skirmish: If Pippin is skirmishing a minion and Merry is not assigned to a skirmish, exert him to participate in that skirmish.

Neat!

Foresight wrote:
2 Throwing Stones Shire
Event • Archery
Spot a hobbit to wound a minion.

I think it should either exert the Hobbit, or exert the minion instead of wounding.

Foresight wrote:
2Combat Deftness Shire
Condition • Support Area
When you play this condition, you may add a token here for each Shire companion bearing a hand weapon you can spot.
Each time a hobbit wins a skirmish, add a Shire token here.
Skirmish: Remove 2 Shire tokens from here and exert a hobbit to cancel a skirmish involving that hobbit.

Needs to be limited to unbound Hobbits, methinks.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed May 16, 2007 3:34 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
3 It’s Working! Shire
Event • Skirmish
Spot Frodo skirmishing a minion and also Pippin and Merry both not assigned to skirmishes to have Pippin and Merry replace Frodo in that skirmish. If Pippin and Merry lose this skirmish, discard them both.

Very specific, but very interesting.

1Pippin, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
While in the same skirmish as Merry, Pippin is strength +2.
Skirmish: If Merry is skirmishing a minion and Pippin is not assigned to a skirmish, exert him to participate in that skirmish.

Fun!

1Merry, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While in the same skirmish as Pippin, Merry is strength +2.
Skirmish: If Pippin is skirmishing a minion and Merry is not assigned to a skirmish, exert him to participate in that skirmish.

Why does Merry inexplicably have 1 less resistance than Pippin, despite the fact that their texts are more or less identical?

2 Throwing Stones Shire
Event • Archery
Spot a hobbit to wound a minion.

Probably fine, though I would consider Dain’s point.

2Combat Deftness Shire
Condition • Support Area
When you play this condition, you may add a token here for each Shire companion bearing a hand weapon you can spot.
Each time a hobbit wins a skirmish, add a Shire token here.
Skirmish: Remove 2 Shire tokens from here and exert a hobbit to cancel a skirmish involving that hobbit.

Nice card.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed May 16, 2007 7:09 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
3 It’s Working! Shire
Event • Skirmish
Spot Frodo skirmishing a minion and also Pippin and Merry both not assigned to skirmishes to have Pippin and Merry replace Frodo in that skirmish. If Pippin and Merry lose this skirmish, discard them both.
hum I guess.

1Pippin, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
While in the same skirmish as Merry, Pippin is strength +2.
Skirmish: If Merry is skirmishing a minion and Pippin is not assigned to a skirmish, exert him to participate in that skirmish.
cool!

1Merry, Decoy Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While in the same skirmish as Pippin, Merry is strength +2.
Skirmish: If Pippin is skirmishing a minion and Merry is not assigned to a skirmish, exert him to participate in that skirmish.
nice idea!

2 Throwing Stones Shire
Event • Archery
Spot a hobbit to wound a minion.
sure

2Combat Deftness Shire
Condition • Support Area
When you play this condition, you may add a token here for each Shire companion bearing a hand weapon you can spot.
Each time a hobbit wins a skirmish, add a Shire token here.
Skirmish: Remove 2 Shire tokens from here and exert a hobbit to cancel a skirmish involving that hobbit.

hum...I guess give the shadow a way to prevent it
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Thu May 17, 2007 8:54 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thanks guys, I changed Throwing Stones and also Combat Deftness. I think they’re better!

0Frodo, Bearer of Great Burdens Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ring Resistance: 10
Ring-bearer. While wearing The One Ring, Frodo is strength +1.
Response: If a companion just replaced Frodo in a skirmish, discard a Shire card from hand to heal Frodo.

1 Taunting the Masses Shire
Event • Skirmish
Make a hobbit strength +2 (Or +3 if in the same skirmish as another hobbit).

2Sam, Promise-Maker Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-Bound. While you cannot spot a burden, each Orc Orc and Uruk-hai Uruk-hai skirmishing Sam is strength -2.
Response: If Frodo dies, make Sam the Ring-Bearer (resistance 5).

1Sting, Blue-Hued Beacon Shire
Possession • Hand Weapon
Strength: +2
Bearer must be Frodo, Sam, or Bilbo.
If bearer is Frodo, he is resistance +1.
If bearer is Sam, he is vitality +1.
If bearer is Bilbo, he is damage +1.

2 Unnoticed Escape Shire
Event • Regroup
Discard a minion for each of the following you can spot: Frodo, Sam, Pippin, and Merry. Any shadow player may remove 4 to prevent this.
Last edited by Foresight on Thu May 17, 2007 9:44 pm; edited 5 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Anonymous Prodigy
Posted: Thu May 17, 2007 9:04 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Foresight wrote:
0Frodo, Bearer of Great Burdens Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ring Resistance: 10
While wearing The One Ring, Frodo is strength +1.
Response: If a companion just replaced Frodo in a skirmish, discard a Shire card from hand to heal Frodo.

Good stuff, except you need to add Ring-bound. Thumbs Up

Foresight wrote:
1 Taunting the Masses Shire
Event • Skirmish
Make a hobbit strength +2 (Or +3 if in the same skirmish as another hobbit).

I’m a little confused about the wording, but it looks good. Smile

Foresight wrote:
2Sam, Promise-Maker Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
While you cannot spot a burden, each Orc Orc and Uruk-hai Uruk-hai skirmishing Sam is strength -1.
Response: If Frodo dies, make Sam the Ring-Bearer (resistance 5).

Add Ring-bound and it’s good. Smile

Foresight wrote:
1Sting, Blue-Hued Beacon Shire
Possession • Hand Weapon
Strength: +2
Bearer must be Frodo, Sam, or Bilbo.
If bearer is Frodo, he is resistance +1.
If bearer is Sam, he is vitality +1.
If bearer is Bilbo, he is damage +1.

Sweet! Mr. Green

Foresight wrote:
2 Unnoticed Escape Shire
Event • Regroup
Discard a minion for each of the following you can spot: Frodo, Sam, Pippin, and Merry.

I would raise the cost to 3 and make it add a burden. Thumbs Up
I had to put something here.

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