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Thranduil
Posted: Wed Jun 06, 2007 4:51 pm
Joined: 01 May 2007 Posts: 2256 Location:
macheteman wrote:
very good, except the fellowship ability is a little un-beorn-ish. and underpowered. i’d make it add a threat to remove 1 if i didn’t abolish that special ability altogether. and make it different. but altogether, not bad.

Here were my thoughts:
1) Choke (especially in the fellowship phase) gets broken very quickly and very easily (eg. Sting), which is why his ability is so minimal. If you really think it’s not good enough, I’ll try to change it.
2) It does kind of make sense in the story, as he helps them along their way, lets them recuperate from their journeys, and then guards them right up until Mirkwood, but I understand your point.
GP for your comments.

But now there’s a bit of a pickle - 2 people wanted me to tone Skin-Changer down and one wanted me to make him even harder! Another opinion or two certainly wouldn’t go amiss guys.

And I’m afraid SoP that I still don’t understand what LA is!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

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Thranduil
Posted: Thu Jun 07, 2007 10:24 am
Joined: 01 May 2007 Posts: 2256 Location:
Anyone?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
macheteman
Posted: Thu Jun 07, 2007 10:32 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Thranduil wrote:


4 • Beorn, Agreeable Host Gandalf
Companion • Man
Str: 7
Vit: 4
Res: 8
Damage +1.
Fellowship: If you cannot spot 4 companions, exert Beorn to remove 1.
’... and you must be careful not to annoy him, or heaven knows what will happen.’
H1 C 89


i still sugest making it add a threat to remove one. and i’d add: regroup: if you cannot spot 4 companions you may remove 1, (or exert Beorn to remove 3).

or something like that to give him some versatility. either way, i definitely suggest making the original ability "add a threat". it can’t really become broken because at most there will be 3 companions in play, and it doesn’t bog beorn down in burdens. to tell you the truth, beorn is a guy who i think should be enduring. that would be another thing for you to think about.

anyway, those are my thoughts.

-macheteman
Check out my best article The Utterly Corrupt Corruption,
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DáinIronfoot
Posted: Thu Jun 07, 2007 10:38 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
4 • Beorn, Agreeable Host Gandalf
Companion • Man
Str: 7
Vit: 4
Res: 8
Damage +1.
Fellowship: If you cannot spot 4 companions, exert Beorn to remove 1.
’... and you must be careful not to annoy him, or heaven knows what will happen.’
H1 C 89

I understand the choking idea, but I still think his ability is kinda weak. Perhaps "exert Beorn to remove 1 (or exert him twice to remove 3)." Now you can remove up to 4 by exhausting him, or if you can bump up his vitality by just 1, suddenly you can remove 6! THAT would be something I would consider. Thumbs Up

Thranduil wrote:
4 • Beorn, Skin-Changer Gandalf
Companion • Man
Str: 7
Vit: 4
Res: 6
Skirmish: If you cannot spot 4 companions, exert Beorn make him strength +5 and damage +1. Until the end of the regroup phase, he is not a Man.
’... sometimes he is a huge black bear, sometimes he is a great strong black haired man with huge arms and a great beard.’
H1 R 90

Limit it to "At the start of each skirmish involving Beorn", or just "limit once per skirmish". Or do like AP said, and make it exert him twice. Otherwise you’re looking at a potential strength +15, damage +3 pump, which is just crazy.

Thranduil wrote:
2 • Beorn’s Axe Gandalf
Possession • Hand Weapon
Str: +3
Bearer must be Beorn.
Beorn is terror 1 for each wound on him.
He was clothed in a tunic of wool down to his knees, and was leaning on a large axe.
H1 R 92

Comboed with the above, especially Agreeable Host, this is NASTY! But okay, I think. Barely.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Jun 07, 2007 11:35 am
Joined: 01 May 2007 Posts: 2256 Location:
I’ll go with Dain on the first one, but thanks both of you! A GP each is definitely coming your way! And enduring is a thought... Twisted Evil

And here are the only other cards specifically for Beorn in the whole set - but don’t worry, later he gets some bears to help him out.

Terror X (Each time this character is assigned to skirmish an opponent’s character, they may make that opponent exert X of their characters.)

0 Fierce Hatred Gandalf
Event • Skirmish
Make Beorn strength +3. He gains Terror 1 until the regroup phase.
He came alone, and in bear’s shape; and he seemed to have grown almost to giant-size in his wrath.
H1 C 100

1 Fierce Enemy Gandalf
Event • Response
If Beorn wins a skirmish, wound a minion (twice if that minion is fierce).
The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers.
H1 R 99

0 Beorn’s Animals Gandalf
Condition • Support Area
To play, spot Beorn and exert a companion.
Response: If a minion is played, discard this condition to make a Shadow player discard a Shadow event from their hand.
Some horses, very sleek and well groomed, trotted up across the grass and looked at them intently with very intelligent faces; then off they galloped to the buildings.
H1 C 91

2 Very Great Person Gandalf
Condition • Support Area
Each time Beorn wins a skirmish and you cannot spot 4 companions, add a Gandalf token here.
Fellowship or Regroup: Remove a token from this condition to remove 2.
Fellowship: Remove 2 tokens from this condition to heal a companion.
’... he is under no enchantment but his own.’
H1 U 121

Next culture will be Gollum with some lovely lovely riddles!

Thranduil
Last edited by Thranduil on Fri Jun 08, 2007 9:47 am; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Thranduil
Posted: Fri Jun 08, 2007 8:35 am
Joined: 01 May 2007 Posts: 2256 Location:
I’m assuming there were no problems with these cards, then.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Jun 08, 2007 9:20 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
0 Fierce Hatred Gandalf
Event • Skirmish
Make Beorn strength +3. He gains Terror 1 until the regroup phase.
He came alone, and in bear’s shape; and he seemed to have grown almost to giant-size in his wrath.
H1 C 100

Nice, simple pump.

Thranduil wrote:
1 Fierce Enemy Gandalf
Event • Response
If Beorn wins a skirmish, wound a minion (twice if that minion is fierce).
The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers.
H1 R 99

Okay.

Thranduil wrote:
0 Beorn’s Animals Gandalf
Condition • Support Area
To play, spot Beorn.
Response: If a minion is played, discard this condition to make a Shadow player discard a Shadow event from their hand.
Some horses, very sleek and well groomed, trotted up across the grass and looked at them intently with very intelligent faces; then off they galloped to the buildings.
H1 C 91

Needs a cost, like 1 or 2.

Thranduil wrote:
1 Very Great Person Gandalf
Condition • Support Area
Each time Beorn wins a skirmish and you cannot spot 4 companions, add a Gandalf token here.
Fellowship or Regroup: Remove a token from this condition to remove 1.
Fellowship: Remove 2 tokens from this condition to heal a companion.
’... he is under no enchantment but his own.’
H1 U 121

Very weak. Make each token dropped remove 2, I think, and then raise the cost of the card to 2.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Fri Jun 08, 2007 9:48 am
Joined: 01 May 2007 Posts: 2256 Location:
Thanks Dain - made some changes. How are they now?

Anyone else?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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