Sorry mm i dont know what time it is where you are but i didnt get see your post til today.
Well here are all 10 Rogs. Some good competition going on so at least no one has to be eliminated. Its so much more firendly that way

:
lem0nhead


• The Balrog, Demon Of The Ancient World
Minion • Balrog
Strength: 17
Vitality: 5
Site: 4
Fierce. Damage +2.
Discard The Balrog if not at an underground site.
If The Balrog won all its skirmishes this turn, after all skirmishes and fierce skirmishes have been resolved, you may exert it twice to make it participate in one additional assignment and skirmish phase.
"This foe is beyond any of you..."
Ouch. Nice. Slightly OP, 
would have been better.
SoP


•The Balrog, Wizards Bane
Minion • Balrog
Strength • 17
Vitality • 5
Site Number • 5
Damage +2
Assignment : Spot a

Wizard to assign the Balrog to skirmish that wizard, The Free peoples player may make the Balrog
Fierce until the regroup phase to prevent this.
Even as the Balrog was killed, Gandalf fell into the dark abyss of death
Sloppy wording, but I see what you’re doing with it and I like it. If you worded it correctly, it would be an awesome Balrog, so I’m voting on obvious intent.
AP


• The Balrog, Menace of Moria
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +1. Fierce.
While at an underground site, The Balrog’s twilight cost is -2.
While at a non-underground site, The Balrog’s twilight cost is +2.
When you play The Balrog, you may exert him to make each unbound companion strength -1 and resistance -1 until the regroup phase.
Each Free Peoples
archer is strength -1 for each possession and artifact he or she bears.
”’Indeed I saw upon the bridge that which haunts our darkest dreams….’”
Nice. Well costed, balanced- in the right deck. Great splash in an
deck. (the last thing Orcs need.
)
AD


*The Balrog, Valaraukar
Minion - Balrog
Strength 17
Vitality 5
Site 4
Damage +2.
While The Balrog is at an underground site, it is
fierce.
Skirmish: Exert The Balrog to make a minion with
damage +X strength +X (limit +4.)
Regroup: Exert the Balrog four times to discard an unbound companion. The Free Peoples player may exert that companion twice or add a burden and a threat to prevent this.
"’This foe is beyond any of you....’"
Sweet. Auto strength pumping, and look out for his sword.
Thranduil


• The Balrog, Swathed in Dark Shadow
Minion • Balrog
Str: 17
Vit: 5
Sit: 4
Fierce. Damage +1. Lurker.
While you can spot 5 Orcs, The Balrog’s twilight cost is -3.
While at an underground site, each Orc is strength +2.
It came to the edge of the dire and the light faded as if a cloud had bent over it.
Interesting title. Undercosted, should have been 
.
Dain


•
The Balrog, Evil of the Ancient World
Minion • Balrog
Strength: 13
Vitality: 5
Site: 5
Damage +2. Fierce. Discard The Balrog if not at an underground site.
If you cannot spot a

archer, skip the archery phase.
The Balrog is strength +1 for each companion you can spot (limit +6).
“‘It was a Balrog of Morgoth, of all elf-banes the most deadly, save the One who sits in the Dark Tower.’”
Perfect. You could have been able to go with 
for its drawback ability, but able to skip the archery phase as well? Unless played in Moria Archery? Sweetness!
EL


*The Balrog, Stormbringer
Minion * Balrog
Strength: 17
Vitality: 5
Site: 5
Damage +1. Fierce.
While you can spot Gandalf, the Balrog is strength +3.
At the start of each skirmish involving the Balrog, if he is the only minion you can spot, you may exert him twice to exert the companion he is skirmishing twice.
Those that looked up from afar thought that the mountain was crowned with storm. Thunder they heard, and lightning, they said, smote upon Celebdil, and leaped back broken into tongues of fire.
If you can spot no other minions, but I’m judging on intent here (surprising leniency).
AC


•The Balrog, Streaming With Fire
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Fierce. Damage +1.
The Balrog is twilight cost -1 for each burden you can spot.
Response: If The Balrog wins a skirmish, exert him twice to add a burden.
YES! FINALLY! SWEETNESS! I’ve wanted this balrog since day 1! Goblin Spear is an awesome combo as well. 4 burdens + Must Do Without Hope.
Designer’s Note: This Balrog is meant to combo nicely with Must Do Without Hope.
mm
[12] • The Balrog, the Blazing Shadow
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Enduring. Fierce.
While in region 1, the twilight cost of The Balrog is -4.
While in region 2,

orcs cannot take wounds during the archery phase.
The fellowship’s current site gains
underground.
Nice. Awesome splash for underground
swarm. If you have a lot of twilight. Since there’s no damage +1, I would have cut the enduring and twilight reduction and put him at
-
. But still cool.
m64


•The Balrog, Thing of Slime and Strength
Minion • Balrog
Strength-17
Vitality-5
Roaming-4
Damage +1.
While you can spot only underground sites in the current region, The Balrog is
enduring.
Skirmish: Exert The Balrog and spot a possession borne by a companion it is skirmishing to return that possession to its owner’s hand.
"’His fire was quenched, but now he was a thing of slime, stronger than a strangling snake.’"
Always count on you to do something weird, m64. But...exert an enduring Balrog to do something that helps you? What? Oh yeah, sweet White Arrows of Lorien combo. No fierce, however, so I think it comes out okay.
Rules
If you are a competitor voting is compulsary on pain of death. Please vote for your favourite 3, the format is 1st place gets 3 points 2nd - 2 and 3rd - 1. The vote deadline is tuesday. Thanks!
Anyone who wants to vote can providing they have at least 10 posts. So please feel free to give your

!
Do I have enough posts?