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Thranduil
Posted: Fri Jul 06, 2007 12:41 pm
Joined: 01 May 2007 Posts: 2256 Location:
Hadhod is better now, but I’d change the extra text to: While you can spot a Dwarf (or 2 Dwarves which is possibly a better idea) Hadhod’s twilight cost is -2. There’s not point giving him the -1 when you’ll only use him when spotting a Dwarf, and you’ll obviously put him in your starting fellowship, so you can also lose that bit.

DáinIronfoot wrote:
1The Return to Khazad-dûm Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves to an underground site, spot a Dwarf to take a Dwarven artifact or Dwarven tale into hand from your discard pile.
“‘We drove out orcs from the great gate....We have taken the twenty-first hall of North end to dwell in....Balin has set up his seat in the Chamber of Mazarbul.’”

I agree with lem0n!

DáinIronfoot wrote:
1Wonder of the Northern World Dwarven
Condition • Support Area
While you can spot more Dwarves than minions, each minion is strength -1 for each of the following that is true: it is skirmishing a companion; it is skirmishing a Dwarf; it is a Moria minion or an Orc; it is at an underground site.
At the start of each Shadow phase, each Shadow player may draw a card.
“‘Some spoke of Moria: the mighty works of our fathers that are called in our own tongue Khazad-dûm; and they declared that now at last we had the power and numbers to return.’”

What’s the point of the skirmishing a companion clause? Who cares about strength when you’re not skirmishing, and when are you not going to be skirmishing a companion? I’d take it out and raise it’s cost and it’s still a powerful card. Funnily enough, this also helps the RoS Wargs considerably!

DáinIronfoot wrote:
0 Stairs of Khazad-dum Dwarven (reprint)
Condition • Support Area
Tale.
While a Dwarf skirmishes a Moria minion, that Dwarf is strength +1.
“‘Moria - Khazad-dûm! Greatest of the dwarf-halls - What I would not give to look upon its treasures!’”

I know, I know...another reprint. But with Moria being so big again in this set and Lasting Alliances, I couldn’t imagine NOT having a card like this.

I can, it’s rubbish! If you’re going to reprint it, I wouldn’t mind a new lore... Razz

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Jul 06, 2007 12:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Tweaked Hadhod again. If the ranger thing makes no sense, it’s because you haven’t played The Third Age.

Also made the recommended changes to The Return to Khazad-dûm and Wonder of the Northern World. Thanks, guys!

I’ll see what I can come up with for a new lore for Stairs of Khazad-dum.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Fri Jul 06, 2007 12:51 pm
Joined: 01 May 2007 Posts: 2256 Location:
Surely if you were going by the Third Age it would be ’Spot a knight and a ranger’ or ’Spot 2 Gondor Men’?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Jul 06, 2007 12:56 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Nah, because Hadhod traveled only with the ranger Elegost before encountering Berethor and his growing company. In most cases, people will just use him in a Dwarf-heavy deck and spot the 2 Dwarves anyway, but I figured the ranger part was a nice touch and a little nod to his source.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Jul 06, 2007 12:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2The Return to Khazad-dûm Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves to an underground site, spot a Dwarf to take a Dwarven artifact or Dwarven tale into hand from your discard pile.
“‘We drove out orcs from the great gate....We have taken the twenty-first hall of North end to dwell in....Balin has set up his seat in the Chamber of Mazarbul.’”
whoa with the rings...whoa

2Wonder of the Northern World Dwarven
Condition • Support Area
While you can spot more Dwarves than minions, each minion is strength -1 for each of the following that is true: it is skirmishing a Dwarf; it is a Moria minion or an Orc; it is at an underground site.
At the start of each Shadow phase, each Shadow player may draw a card (or 2 cards if the fellowship is at an underground site).
“‘Some spoke of Moria: the mighty works of our fathers that are called in our own tongue Khazad-dûm; and they declared that now at last we had the power and numbers to return.’”
cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Fri Jul 06, 2007 12:58 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Nah, because Hadhod traveled only with the ranger Elegost before encountering Berethor and his growing company. In most cases, people will just use him in a Dwarf-heavy deck and spot the 2 Dwarves anyway, but I figured the ranger part was a nice touch and a little nod to his source.

Good point. It’s a long time since I played that game!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Fri Jul 06, 2007 12:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:

2The Return to Khazad-dûm Dwarven
Condition • Support Area
Tale.
Each time the fellowship moves to an underground site, spot a Dwarf to take a Dwarven artifact or Dwarven tale into hand from your discard pile.
“‘We drove out orcs from the great gate....We have taken the twenty-first hall of North end to dwell in....Balin has set up his seat in the Chamber of Mazarbul.’”

whoa with the rings...whoa

Hmmm...a good thought. Too powerful, do you think?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Fri Jul 06, 2007 2:48 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Here’s another to tide you over for the next big posting. Enjoy!

2Eager for the Journey Dwarven
Condition • Support Area
Maneuver: If the fellowship is at an underground site, exert a Dwarf to reveal the top card of your draw deck or draw a card. You may exert each Dwarf in this way only once each turn.
Regroup: If the fellowship is at a mountain or underground site, exert a Dwarf and discard this condition to play the fellowship’s next site.
“Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself. Often the wizard consulted him at points where the choice of way was doubtful....”
Last edited by DáinIronfoot on Fri Jul 06, 2007 6:24 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Fri Jul 06, 2007 3:11 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3Eager for the Journey Dwarven
Condition • Support Area
Maneuver: If the fellowship is at an underground site, exert a Dwarf to reveal the top card of your draw deck or draw a card.
Regroup: If the fellowship is at a mountain or underground site, exert a Dwarf and discard this condition to play the fellowship’s next site.
“Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself. Often the wizard consulted him at points where the choice of way was doubtful....”

I would drop the cost to 2. Thumbs Up
I had to put something here.
elf lvr
Posted: Fri Jul 06, 2007 4:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Here’s another to tide you over for the next big posting. Enjoy!

2Eager for the Journey Dwarven
Condition • Support Area
Maneuver: If the fellowship is at an underground site, exert a Dwarf to reveal the top card of your draw deck or draw a card.
Regroup: If the fellowship is at a mountain or underground site, exert a Dwarf and discard this condition to play the fellowship’s next site.
“Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself. Often the wizard consulted him at points where the choice of way was doubtful....”


The maneuver ability needs a limit, espically with the card drawing. It could get out of hand. The Regroup thing is neat.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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