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legoles3333 |
Posted: Mon Sep 24, 2007 6:54 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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lem0nhead wrote: Ok cool think that batch is ok then.
Here comes Grond... And it’s Lieutentant....
 • Grond, Ravening Wolf
Artifact • Support Area
Each Invader is strength +1.
Maneuver:Exert 2  minions to reveal the top card of your draw deck, you may make the free peoples player discard a free peoples card with the same twilight cost as the revealed card (except a companion). Place the revealed card beneath your draw deck.
Skirmish: Discard this artifact to make each  minion strength +2 until the regroup phase.
"Long had it been forging in the dark smithies of Mordor"
R
nice grond!
 • Gothmog, Orc Commander
Minion • Orc
Strength: 13
vitality: 3
Site: 4
Assaulter 2. Invader. Fierce.
Each  Invader is twilight cost -1.
Shadow: Exert 3  minions and remove  to give the shadow Ardor until the regroup phase.
"Form ranks, you maggots. Form ranks."
R
make him cost otherwise great card |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Thranduil |
Posted: Mon Sep 24, 2007 11:16 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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lem0nhead wrote:  • Grond, Ravening Wolf
Artifact • Support Area
Each Invader is strength +1.
Maneuver:Exert 2  minions to reveal the top card of your draw deck, you may make the free peoples player discard a free peoples card with the same twilight cost as the revealed card (except a companion). Place the revealed card beneath your draw deck.
Skirmish: Discard this artifact to make each  minion strength +2 until the regroup phase.
"Long had it been forging in the dark smithies of Mordor"
R
Given its discard ability, I think the first ability is unnecessary, and maybe even the last ability should work for invaders instead. Given that it’s the Free Peoples player’s choice (should always be capitalised, by the way) what card they discard, you might as well take out the brackets - let them discard a companion if they so wish. Nice, kind of like an inverse catapult.
lem0nhead wrote:  • Gothmog, Orc Commander
Minion • Orc
Strength: 13
vitality: 3
Site: 4
Assaulter 2. Invader. Fierce.
Each  Invader is twilight cost -1.
Shadow: Exert 3  minions and remove  , to give the Shadow ardor until the regroup phase.
"Form ranks, you maggots. Form ranks."
R
Removing twilight isn’t much when he makes all your guys cheaper. Either increase the cost of his ability (twilight-wise) or make it something else like threats or cards. Nice guy overall, but or site 5/6 wouldn’t hurt. Also, you don’t need to keep capitalising ’invader’, it’s like ’besieger’ or ’tale’, it’s not a race like Orc.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Sep 24, 2007 1:16 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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lem0nhead wrote: Ok cool think that batch is ok then.
Here comes Grond... And it’s Lieutentant....
 • Grond, Ravening Wolf
Artifact • Support Area
Each Invader is strength +1.
Maneuver:Exert 2  minions to reveal the top card of your draw deck, you may make the free peoples player discard a free peoples card with the same twilight cost as the revealed card (except a companion). Place the revealed card beneath your draw deck.
Skirmish: Discard this artifact to make each  minion strength +2 until the regroup phase.
"Long had it been forging in the dark smithies of Mordor"
R
should be a period after deck, then capitalize you. works for me
 • Gothmog, Orc Commander
Minion • Orc
Strength: 13
vitality: 3
Site: 4
Assaulter 2. Invader. Fierce.
Each  Invader is twilight cost -1.
Shadow: Exert 3  minions and remove  , to give the Shadow ardor until the regroup phase.
"Form ranks, you maggots. Form ranks."
R
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Thu Sep 27, 2007 10:57 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote:  • Grond, Ravening Wolf
Artifact • Support Area
Each Invader is strength +1.
Maneuver:Exert 2  minions to reveal the top card of your draw deck, you may make the free peoples player discard a free peoples card with the same twilight cost as the revealed card (except a companion). Place the revealed card beneath your draw deck.
Skirmish: Discard this artifact to make each  minion strength +2 until the regroup phase.
"Long had it been forging in the dark smithies of Mordor"
R
SoP already caught the wording tweak I’d suggest. I also somewhat agree with Thran; make one of the two abilities work only with invaders.
lem0nhead wrote:  • Gothmog, Orc Commander
Minion • Orc
Strength: 13
vitality: 3
Site: 4
Assaulter 2. Invader. Fierce.
Each  Invader is twilight cost -1.
Shadow: Exert 3  minions and remove  , to give the Shadow ardor until the regroup phase.
"Form ranks, you maggots. Form ranks."
R
The comma is unnecessary, and I’d raise his cost to AND limit his twilight reducing to "Each other invader". Neat ideas, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Fri Sep 28, 2007 3:38 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Ok excellent suggestions changes made. Im going to leave the "except a companion" bit Thran as if there are only companions with a cost of 4 im not making the freeps discard aragorn.
Onwards and upwards.
Battlefield Sneak
Minion • Orc
Strength: 7
vitality: 2
Site: 4
Assaulter 3. (Each time an skirmish event is played during a skirmish involving this minion it is strength +3.)
"It is now seen that in secret they have long been building floats and barges in great numbers."
U
Orcs of the Eye
Minion • Orc
Strength: 11
vitality: 3
Site: 4
If the fellowship is balanced, this minion is an archer.
Skirmish: If the Shadow has ardor, exert this minion twice and spot another minion, to play an Orc from your discard pile, it’s twilight cost is -4 and is fierce until the regroup phase.
"They are strong: battalions of Orcs of the Eye..."
R
Battlefield Pillager
Minion • Orc
Strength: 6
vitality: 1
Site: 4
Resourceful.
When you play this minion you may spot an Orc with Assaulter to take an skirmish event into hand from your discard pile.
The Orcs pillaged their battlegrounds mercilessly.
U |
Last edited by lem0nhead on Mon Oct 01, 2007 4:35 am; edited 4 times in totalBan shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Fri Sep 28, 2007 8:39 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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lem0nhead wrote:  Battlefield Sneak
Minion • Orc
Strength: 7
vitality: 2
Site: 4
Assaulter 3. (Each time an skirmish event is played during a skirmish involving this minion it is strength +3.)
"It is now seen that in secret they have long been building floats and barges in great numbers."
U
Nice and simple.
lem0nhead wrote:  Orcs of the Eye
Minion • Orc
Strength: 11
vitality: 5
Site: 4
If the fellowship is balanced, this minion is an Archer.
Skirmish: If the Shadow has ardor, exert this minion twice and spot another  minion, to play an  Orc from your discard pile, it’s twilight cost is -2 and is fierce until the regroup phase.
"They are strong: battalions of Orcs of the Eye..."
R
’Archer’ does need to be capitalised. VITALITY 5? THAT’S INSANELY HIGH FOR SOME LOWLY ORCS! Only Balrogs and Sauron has vitality 5! Bring ti 3 at least, then make the twilight reduction higher.
lem0nhead wrote:  Battlefield Pillager
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Resourceful.
When you play this minion you may spot an  Orc with Assaulter to take an  skirmish event into hand from your discard pile.
The Orcs pillaged their battlegrounds mercilessly.
U
Couldn’t you say ’an assaulter Orc’? Too good methinks, reduce his strength or vitality.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Fri Sep 28, 2007 8:44 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
lem0nhead wrote:  Orcs of the Eye
Minion • Orc
Strength: 11
vitality: 5
Site: 4
If the fellowship is balanced, this minion is an Archer.
Skirmish: If the Shadow has ardor, exert this minion twice and spot another  minion, to play an  Orc from your discard pile, it’s twilight cost is -2 and is fierce until the regroup phase.
"They are strong: battalions of Orcs of the Eye..."
R
’Archer’ does need to be capitalised. VITALITY 5? THAT’S INSANELY HIGH FOR SOME LOWLY ORCS! Only Balrogs and Sauron has vitality 5! Bring ti 3 at least, then make the twilight reduction higher.
I just wanted to make it clear there were LOTS of orcs But ok changed as you suggested.
Thranduil wrote:
lem0nhead wrote:  Battlefield Pillager
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Resourceful.
When you play this minion you may spot an  Orc with Assaulter to take an  skirmish event into hand from your discard pile.
The Orcs pillaged their battlegrounds mercilessly.
U
Couldn’t you say ’an assaulter  Orc’? Too good methinks, reduce his strength or vitality.
Thranduil
I’m happy with the phrasing, but why is he too good? For 3 u get a 7/2 underling that does the same thing even if you cant spot an assaulter. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Fri Sep 28, 2007 8:52 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Because he’s resourceful, and the underling was too good anyway!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Fri Sep 28, 2007 8:54 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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What so should i up his cost to 3? |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Fri Sep 28, 2007 1:22 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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lem0nhead wrote: Ok excellent suggestions changes made. Im going to leave the "except a companion" bit Thran as if there are only companions with a cost of 4 im not making the freeps discard aragorn.
Onwards and upwards.
 Battlefield Sneak
Minion • Orc
Strength: 7
vitality: 2
Site: 4
Assaulter 3. (Each time an skirmish event is played during a skirmish involving this minion it is strength +3.)
"It is now seen that in secret they have long been building floats and barges in great numbers."
U
sure
 Orcs of the Eye
Minion • Orc
Strength: 11
vitality: 3
Site: 4
If the fellowship is balanced, this minion is an archer.
Skirmish: If the Shadow has ardor, exert this minion twice and spot another  minion, to play an  Orc from your discard pile, it’s twilight cost is -4 and is fierce until the regroup phase.
"They are strong: battalions of Orcs of the Eye..."
R
Why can’t you make them Sauron?
 Battlefield Pillager
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Resourceful.
When you play this minion you may spot an  Orc with Assaulter to take an  skirmish event into hand from your discard pile.
The Orcs pillaged their battlegrounds mercilessly.
U
cool, |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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