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Thranduil
Posted: Wed Oct 10, 2007 11:07 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
1 City Wall Gondor (reprint)
Condition • Support Area
Strength -3
Fortification.
Skirmish:
Exert a Gondor Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man.
The war-weary defenses of Osgiliath still protected the Men of Gondor.

BROKEN! Razz

DáinIronfoot wrote:
3 Battlement Gondor
Condition • Support Area
Strength -1
Vitality -2
Fortification.
Skirmish:
Exert a Gondor knight to transfer this condition to a minion skirmishing that knight.
“‘O proud walls! White towers!’”

’That knight’ could easily be replaced with ’him’. Other than that the strength bonus is totally irrelevant: the only way you’ll be willing to exert a guy to transfer it is if it kills the minion outright.

DáinIronfoot wrote:
2Dome of Stars Gondor
Condition • Support Area
Vitality -1
Fortification.
Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a Gondor Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man.
Regroup: Discard a Gondor artifact in your support area to play this condition from your discard pile.
“‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....’”

I would remove the vitality reduction for a similar reason as above and then reduce the cost, add a base strength reduction or make the third ability discard any Gondor artifact.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Wed Oct 10, 2007 1:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


3 Battlement Gondor
Condition • Support Area
Strength -1
Vitality -2
Fortification.
Skirmish:
Exert a Gondor knight to transfer this condition to a minion skirmishing that knight.
“‘O proud walls! White towers!’”
lame title Sad maybe except the RB

2Dome of Stars Gondor
Condition • Support Area
Vitality -1
Fortification.
Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a Gondor Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man.
Regroup: Discard a Gondor artifact in your support area to play this condition from your discard pile.
“‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....’”

cool!
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Wed Oct 10, 2007 3:27 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
1 City Wall Gondor (reprint)
Condition • Support Area
Strength -3
Fortification.
Skirmish:
Exert a Gondor Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man.
The war-weary defenses of Osgiliath still protected the Men of Gondor.


Alrighty.

Quote:
3 Battlement Gondor
Condition • Support Area
Strength -1
Vitality -2
Fortification.
Skirmish:
Exert a Gondor knight to transfer this condition to a minion skirmishing that knight.
“‘O proud walls! White towers!’”


Nice. Like stone tower, eh?

However, the title isn’t too hot. make it "Battlements" at least, and then you could even throw on a tacky adjective like "Gondorian" to spice things up a bit.

Or you could name it White Tower. Or something that has more reference to the lore. I don’t know.

Quote:
2Dome of Stars Gondor
Condition • Support Area
Vitality -1
Fortification.
Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a Gondor Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a Gondor Man.
Regroup: Discard a Gondor artifact in your support area to play this condition from your discard pile.
“‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....’”


This is nice. A recurring fortification, but unless you pull more artifacts, it gets weaker every time. Love it.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Fri Oct 12, 2007 12:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, now it’s time to start shifting towards rangers, the other big chunk of Gondor in this set. (Probably the biggest chunk, unsurprisingly.) What better way to ease our way in than with some more fortifications? Smile Enjoy!

4 Archers of Ithilien Gondor
Condition • Support Area
Strength -2
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.

1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +2
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.

2 Soldier’s Cache Gondor (reprint)
Condition • Support Area
Site +3
Fortification.
At the start of your maneuver phase, you may exert a Gondor Man or spot 3 rangers to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a Gondor token.
“‘This great array of spears and swords is going to Osgiliath.’”

I simply HAD to include the Cache again, thanks mostly to the lore. Angel

Now, just as we started off the knights with one of the steward’s sons, we’ll REALLY kick off the rangers (and, as you’ll see, the return of Ring-bound Men Very Happy) with the other!

3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”
Last edited by DáinIronfoot on Fri Oct 12, 2007 1:54 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Fri Oct 12, 2007 12:33 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:


4 Archers of Ithilien Gondor
Condition • Support Area
Strength -1
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.


Very interesting... doesn’t leave a ton of room for the minion to be killed during maneuver (obviously) or archery, but the skirmish possibilities are good. It’s an okay card, though a little basic.

Quote:
1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +1
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.


Again, basic, but it’s a cheap, fairly strong fortification. Gladly one that transfers during maneuver.

Quote:
3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”


The "to a minimum of 1" part is good. Lots of exertion abilities, but overall, he’s pretty good.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
NBarden
Posted: Fri Oct 12, 2007 1:07 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Okay, now it’s time to start shifting towards rangers, the other big chunk of Gondor in this set. (Probably the biggest chunk, unsurprisingly.) What better way to ease our way in than with some more fortifications? Smile Enjoy!

4 Archers of Ithilien Gondor
Condition • Support Area
Strength -1
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.

Allow it to be transfered by spotting rangers, maybe?

1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +1
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.

+2

2 Soldier’s Cache Gondor (reprint)
Condition • Support Area
Site +3
Fortification.
At the start of your maneuver phase, you may exert a Gondor Man or spot 3 rangers to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a Gondor token.
“‘This great array of spears and swords is going to Osgiliath.’”

BROKEN! WHO IN THEIR RIGHT MIND WOULD MAKE A STUPID CARD LIKE THIS?!?!?!? Anyway, I’ve used this card and when played right, it really IS broken.

I simply HAD to include the Cache again, thanks mostly to the lore. Angel

Now, just as we started off the knights with one of the steward’s sons, we’ll REALLY kick off the rangers (and, as you’ll see, the return of Ring-bound Men Very Happy) with the other!

3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”

Deja vu. But nice.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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sickofpalantirs
Posted: Fri Oct 12, 2007 1:46 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

4 Archers of Ithilien Gondor
Condition • Support Area
Strength -1
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.
since when are archers a fortification? make it strength -2 IMHO

1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +1
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.
make it site number +2

3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”

talk about NPE in man. HA no ithilien blades! HA theres one right now! WAAAAAHHHH

otherwise fine
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Oct 12, 2007 1:55 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
[quote="sickofpalantirs"]
DáinIronfoot wrote:

4 Archers of Ithilien Gondor
Condition • Support Area
Strength -1
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.
[b] since when are archers a fortification?

Since cards like Garrison of Osgiliath existed. Razz

Made some tweaks. Thanks, guys! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Sun Oct 14, 2007 8:32 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
4 Archers of Ithilien Gondor
Condition • Support Area
Strength -2
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.

You’re never going to use this card in a knight deck because it’s too expensive, so what’s the point of allowing it to transfer for them? Interesting otherwise.

DáinIronfoot wrote:
1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +2
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.

Solid.

DáinIronfoot wrote:
2 Soldier’s Cache Gondor (reprint)
Condition • Support Area
Site +3
Fortification.
At the start of your maneuver phase, you may exert a Gondor Man or spot 3 rangers to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a Gondor token.
“‘This great array of spears and swords is going to Osgiliath.’”

I actually agree with NB - this card is OP (by no fault of your own, obviously), so I think you should modify the text a bit so remove the wounding bit, for example, to make it fairer.

DáinIronfoot wrote:
3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”

I understand your thought process behind the minimum 1, but I don’t like it. In fact, I think it’s horribly clumsy. Why not the much simpler ’While you can spot a ranger or Ring-bound Man, Faramir’s twilight cost is -1’? Other than that, he’s really cool.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Mon Oct 15, 2007 3:39 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


4 Archers of Ithilien Gondor
Condition • Support Area
Strength -2
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a Gondor ranger or Gondor knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir’s company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl.

Well im not quite sure why you need to make it so costly if it can only go on non wounded minions. Just lower cost to 3 and remove the twilight reduction as if youre using rangers its gonna be free anyway which is too good and if youre not you probably wouldnt use it.

1 Ruined Wall Gondor
Condition • Support Area
Strength -1
Site Number +2
Fortification.
Maneuver: Exert a Gondor Man or spot 2 Gondor rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.

Fine.

3Faramir, Tall and Stern Gondor
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.
The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a Gondor possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
“‘War must be, while we defend our lives against a destroyer who would devour all....’”

Sweeeeeet fazza.

Ban shampoo, demand real poo.
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"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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