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CarpeGuitarrem
Posted: Thu Nov 30, 2006 11:13 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Thanks for the reviews and yes Shriveled Mind is from the WK/Eowyn encounter.

Also, just a note, the Maneuver action may only be done once.

5 •Ulaire Nelya, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nelya to make a Nazgul damage +1 until the end of the turn.
Regroup: Exert Ulaire Nelya and discard 4 cards from hand to return Ulaire Nelya to your hand.
SD R 67
I like the theme, although again, the Regroup action is a bit underpowered.
4 •Ulaire Nertea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nertea to wound an ally or discard a follower.
While mounted, while you can spot an ally or a follower, Ulaire Nertea is strength +2 and damage +1.
SD U 68
Yes!! Follower hNOLINKate!! This is great! Although...make it "wound an ally twice". That would be more comprable to discarding a follower.
4 Ulaire Otsea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Otsea to discard 2 conditions.
Regroup: Exert Ulaire Otsea and discard 4 cards from hand to return Ulaire Otsea to your hand.
SD R 69
Mmm...that’s a bit too powerful. Drop it to one condition.
6 •Ulaire Toldea, Lord of Old Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Toldea to add 6.
While mounted, Ulaire Toldea is strength +3 and may not take wounds.
SD R 70
Ouch! That’s a lot of twilight! Perhaps make it "exert Ulaire Toldea twice"?
0 Win to the Gate Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if at a battleground).
SD C 71
Good! A nice, basic pump.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Fri Dec 01, 2006 9:07 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Thanks for the reviews and yes Shriveled Mind is from the WK/Eowyn encounter.

Also, just a note, the Maneuver action may only be done once.

5 •Ulaire Nelya, Lord of Old Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nelya to make a Nazgul damage +1 until the end of the turn.
Regroup: Exert Ulaire Nelya and discard 4 cards from hand to return Ulaire Nelya to your hand.
SD R 67
cut the regroup ability to 2 cards if you have initiative

4 •Ulaire Nertea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Nertea to wound an ally twice or discard a follower.
While mounted, while you can spot an ally or a follower, Ulaire Nertea is strength +2 and damage +1.
SD U 68
nice very nice. it should be worded like this If Ulaire Nertea is mounted and you can spot an ally or follower, etc etc shouldn’t Attea have the Follower/ally hate he had some in FOTR

4 Ulaire Otsea, Lord of Old Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Otsea to discard a condition.
Regroup: Exert Ulaire Otsea and discard 4 cards from hand to return Ulaire Otsea to your hand.
SD R 69
cut it to 3 cards and initiative otherwise good

6 •Ulaire Toldea, Lord of Old Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
At the start of the Maneuver phase, you may exert Ulaire Toldea to add 6.
While mounted, Ulaire Toldea is strength +3 and may not take wounds.
SD R 70
definitly bring that down 2 exertions and 5 twilight or one exertion 5 twilight and a way the freeps player can prevent it.

0 Win to the Gate Wraith
Event • Skirmish
Make a Nazgul strength +2 (or +4 if at a battleground).
SD C 71

I think there is a grammar mistake in the title Wink
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Fri Dec 01, 2006 12:30 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews both of you. I didn’t make many changes. SoP, the reason I’m keeping it at 4 cards, is just to make it harder, as returning every Nazgul to your hand, would be really overpowered.

Also, I’m keeping Toldea at 5 for one exertion. 5 twilight in the Maneuver phase isn’t that harsh with Nazgul.

Also, for the grammer error....talk to Tolkein about it. Razz

Now, on with the new cards! And guess what! We’re doing....

Sites!

3 Fangorn Clearing [Site]
Forest. Maneuver: Transfer a follower to a companion without paying an Aid cost.
SD U 117

2 Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118

3 Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119

0 Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120
Last edited by thonnas7 on Sat Dec 02, 2006 4:57 pm; edited 1 time in total
sickofpalantirs
Posted: Fri Dec 01, 2006 4:22 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Thanks for the reviews both of you. I didn’t make many changes. SoP, the reason I’m keeping it at 4 cards, is just to make it harder, as returning every Nazgul to your hand, would be really overpowered.

Also, I’m keeping Toldea at 5 for one exertion. 5 twilight in the Maneuver phase isn’t that harsh with Nazgul.

Also, for the grammer error....talk to Tolkein about it. Razz

Now, on with the new cards! And guess what! We’re doing....

Sites!

3 Fangorn Clearing [Site]
Forest. You do not have to pay the Aid cost to transfer followers to companions.
SD U 117
oo interesting new concept with followers! one thing, R U going to have any followers in this set?

2 Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118
seen to many things like it. Make it each character bearing a mount or something new

3 Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119
humm maybe make it heal the ring-bearer twice or something like that

0 Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120

nice very nice
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Sat Dec 02, 2006 1:17 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
Thanks for the reviews both of you. I didn’t make many changes. SoP, the reason I’m keeping it at 4 cards, is just to make it harder, as returning every Nazgul to your hand, would be really overpowered.

Also, I’m keeping Toldea at 5 for one exertion. 5 twilight in the Maneuver phase isn’t that harsh with Nazgul.

Also, for the grammer error....talk to Tolkein about it. Razz

Now, on with the new cards! And guess what! We’re doing....

Sites!

3 Fangorn Clearing [Site]
Forest. You do not have to pay the Aid cost to transfer followers to companions.
SD U 117
Nice...but reword it as follows: "Maneuver: Transfer a follower to a companion without paying an Aid cost."
2 Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118
Good! Not quite as powerful as, say, Fords of Isen, but still pretty good.
3 Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119
Hmm...no cost to pay? Maybe a little too good.
0 Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120
Nice! Gollum corruption is here!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sat Dec 02, 2006 4:55 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
thonnas7 wrote:
3 Fangorn Clearing [Site]
Forest. You do not have to pay the Aid cost to transfer followers to companions.
SD U 117

Youch! Powerful, but I like it!
Quote:
2 Minas Tirith Courtyard [Site]
Each character bearing a possession is strength +1.
SD U 118

Simple, yet still a good card.
Quote:
3 Resting Rock [Site]
When the fellowship moves to this site, remove a burden.
SD U 119

Nonono! With some good site manipulation, this could get way out of hand.
Quote:
0 Shady Pool [Site]
Each time Gollum wins a skirmish, add a burden.
SD U 120

Hmmm.... very dangerous, but it might be balanced.

Good job with the twilight costs for sites - most people don’t realize that sites that benefit the Freeps are high-costed, while sites that benefit the Shadow are low-costed.

- AC
MODS RULE. - lem0nhead
thonnas7
Posted: Sat Dec 02, 2006 9:56 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Sadly, no followers planned for this set, as Bloodlines was not out when I made my list. Next time though, next time. Wink

Now, it’s time for the Elven culture, which I really like in this set. You’ll see why. Smile

1 Always Be Some Folk Elven
Event • Maneuver
Spot a Dwarf to heal an Elf.
SD C 9

0 •Be Comforted Elven
Condition • Support Area
While you can spot Gimli with no wounds on him, Legolas is strength +2.
While you can spot Legolas with no wounds on him, Gimli is strength +2.
SD C 10

1 •Bow of the Galadhrim, Precise Weapon Elven
Possession • Ranged Weapon
Strength: +1
Bearer must be Legolas.
He is an archer.
Archery: Exert Legolas to exert a minion.
SD R 11

1 •Carried In Sheath Elven
Condition • Support Area
To play, exert 2 Elves.
Each Elf bearing a hand weapon is damage +1.
SD U 12
Last edited by thonnas7 on Sun Dec 03, 2006 6:34 pm; edited 1 time in total
sickofpalantirs
Posted: Sun Dec 03, 2006 9:02 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Sadly, no followers planned for this set, as Bloodlines was not out when I made my list. Next time though, next time. Wink

Now, it’s time for the Elven culture, which I really like in this set. You’ll see why. Smile

1 Always Be Some Folk Elven
Event • Maneuver
Spot a Dwarf to heal an Elf.
SD C 9
nice simple good common

0 Be Comforted Elven
Condition • Support Area
While you can spot Gimli with no wounds on him, Legolas is strength +2.
While you can spot Legolas with no wounds on him, Gimli is strength +2.
SD C 10
make it unigue otherwise you have a 14 legolas with no possessions. and make it an uncommon or give it a twilight cost IMHO

1 •Bow of the Galadhrim, Precise Weapon Elven
Possession • Ranged Weapon
Strength: +1
Bearer must be Legolas.
He is an archer.
Archery: Exert Legolas to exert a minion.
SD R 11
humm i guess it work almost to good but since it isn’t wound it makes it by

1 •Carried In Sheath Elven
Condition • Support Area
To play, exert 2 Elves.
Each Elf bearing a hand weapon is damage +1.
SD U 12

nice finally a damage bonus for elves!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Wed Dec 06, 2006 1:46 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
0 Driving Them Like Leaves Elven
Event • Skirmish
Make an Elf strength +2 (or +4 if that Elf is not wounded).
SD C 13

1 Fury of Mirkwood Elven
Event • Skirmish
Exert an Elf and spot X Dwarves to wound a minion that Elf is skirmishing X times (Limit 3).
SD U 14

2 •Legolas, Dwarf-Friend Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Legolas is strength +1 for each Dwarf companion you can spot (Limit +4).
SD U 15

0 Side By Side Elven
Condition • Support Area
Skirmish: Exert a Dwarf to make an Elf strength +1.
Skirmish: Exert an Elf to make a Dwarf strength +1.
SD U 16
sickofpalantirs
Posted: Wed Dec 06, 2006 9:24 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
0 Driving Them Like Leaves Elven
Event • Skirmish
Make an Elf strength +2 (or +4 if that Elf is not wounded).
SD C 13

1 Fury of Mirkwood Elven
Event • Skirmish
Exert an Elf and spot X Dwarves to wound a minion that Elf is skirmishing X times (Limit 3).
SD U 14 hey I like the concept but i would switch elf and dwarf if I were you and make it a dwarven card

2 •Legolas, Dwarf-Friend Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
Legolas is strength +1 for each Dwarf companion you can spot (Limit +4).
SD U 15
maybe Legolas is strength +2 and damage plus 1 while you can spot gimli. that would be cooler[/]b

0 Side By Side Elven
Condition • Support Area
[b]Skirmish
: Exert a Dwarf to make an Elf strength +1.
Skirmish: Exert an Elf to make a Dwarf strength +1.
SD U 16

make it a common it isn’t that good
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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