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macheteman
Posted: Fri Mar 16, 2007 7:08 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
elf lvr wrote:
The last two Gollum shadow cards!

2 We Will Find It Gollum S
Event * Maneuver
Stealth.
Exert Gollum to make the Free Peoples player add 2 threats or exert a companion.
"..and take it for me!"
0C60

and wild light of madness doesn’t have to exert gollum. i would make it so that there is a way to get it back into hand after you play it.

0 Deceit Gollum S
Event * Response
Stealth.
If the Free Peoples player is about to heal a companion, spot a Gollum card in your support area to prevent that.
"He did it!"
0C61


cool.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
elf lvr
Posted: Sat Mar 17, 2007 12:36 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Alight, looks like we’re done with the Gollum culture! Lets move on to Gondor now, shall we?

4 *Aragorn, Crownless King Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Captain.
Each other Gondor captain is strength +1.
Maneuver: Exert Aragorn twice to make each unwounded Gondor captain defender +1 until the regroup phase.
"From the ashes a fire shall be woken,
A light from the shadows shall spring..."

0R62

3 *Faramir, Lord of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 7
Captain.
Each other Gondor man in your starting fellowship is twilight cost -1.
Skirmish: Discard 3 cards from hand to make Faramir strength +1 for each Gondor captain you can spot (limit +5).
"But handsome is as handsome does we say. Now’s a chance to show your quality."
0R63

3 *Imrahil, Commander of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
To play, spot two Gondor men or a Gondor captain.
Each time Imrahil wins a skirmish, you may exert a minion for each Gondor captain you can spot.
"Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land! So might a child threaten a mail-clad knight with a bow of string and green willow!"
0R64
Last edited by elf lvr on Sat Mar 17, 2007 2:36 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Sat Mar 17, 2007 1:28 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
4 *Aragorn, Crownless Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Captain.
Each other Gondor captain is strength +1.
Maneuver: Exert Aragorn twice to make each Gondor captain defender +1 until the regroup phase.
"From the ashes a fire shall be woken,
A light from the shadows shall spring..."

0R62

Couple things. First, I think "Crownless King" would be better for the subtitle.

As for the actual text, I think that everything’s good except his maneuver ability. Considering he already has captain and a strength boost for other Gondor captains, I think the ability is too good. It probably shouldn’t be that easy to make several companions defender +1 like that, so I’d limit it to ONE Gondor captain.

elf lvr wrote:
3 *Faramir, Lord of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 7
Captain.
Each other Gondor man in your starting fellowship is twilight cost -1.
Skirmish: Discard 3 cards from hand to make Faramir strength +1 for each Gondor captain you can spot.
"But handsome is as handsome does we say. Now’s a chance to show your quality."
0R63

Neat. Not sure how many Gondor captains you have in mind, but you may want to put a cap on that strength bonus, like +3 or +4. MAYBE +5, but that’s pushing it.

elf lvr wrote:
3 *Imrahil, Commander of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time Imrahil wins a skirmish, you may exert a minion for each Gondor captain you can spot.
"Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land! So might a child threaten a mail-clad knight with a bow of string and green willow!"
0R64

Wow. I think he balances okay, but...wow.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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elf lvr
Posted: Sat Mar 17, 2007 2:35 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
elf lvr wrote:
4 *Aragorn, Crownless Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Captain.
Each other Gondor captain is strength +1.
Maneuver: Exert Aragorn twice to make each Gondor captain defender +1 until the regroup phase.
"From the ashes a fire shall be woken,
A light from the shadows shall spring..."

0R62

Couple things. First, I think "Crownless King" would be better for the subtitle.

As for the actual text, I think that everything’s good except his maneuver ability. Considering he already has captain and a strength boost for other Gondor captains, I think the ability is too good. It probably shouldn’t be that easy to make several companions defender +1 like that, so I’d limit it to ONE Gondor captain.

Well... two exertions for one companion... How about "Each unwounded Gondor captain?" That would lower the number of companions getting the boost, plus since it wouldn’t make Aragorn defender +, you’d have to run a bunch of captains to get the full bonus.

elf lvr wrote:
3 *Faramir, Lord of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 7
Captain.
Each other Gondor man in your starting fellowship is twilight cost -1.
Skirmish: Discard 3 cards from hand to make Faramir strength +1 for each Gondor captain you can spot.
"But handsome is as handsome does we say. Now’s a chance to show your quality."
0R63

Neat. Not sure how many Gondor captains you have in mind, but you may want to put a cap on that strength bonus, like +3 or +4. MAYBE +5, but that’s pushing it.
I’ll put a cap at +5. I want to get a good boost from discarding three cards, but if you have 8 captains around (if I make that many), you’re right, that could get out of hand.

elf lvr wrote:
3 *Imrahil, Commander of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
Each time Imrahil wins a skirmish, you may exert a minion for each Gondor captain you can spot.
"Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land! So might a child threaten a mail-clad knight with a bow of string and green willow!"
0R64

Wow. I think he balances okay, but...wow.
I’ll take those wows as a compliment. Wink I’ll add a spotting requirement to play him, though. I just now thought that I wouldn’t want to see him splashed in a LoI deck or anything like that. Very Happy
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Anonymous Prodigy
Posted: Sat Mar 17, 2007 2:38 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
elf lvr, I hereby promote thee to Baronetos (Baronet) of the Chosen Ones for outstanding work in the DC forum. Congratulations! Applause
I had to put something here.
elf lvr
Posted: Sat Mar 17, 2007 2:40 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Well golly, thanks, AP!

I feel so special. Very Happy
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Sat Mar 17, 2007 3:32 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Any more sugestions? I’d like to keep this moving.

(By the way, gp for you, Dain).
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Sat Mar 17, 2007 3:32 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Alight, looks like we’re done with the Gollum culture! Lets move on to Gondor now, shall we?

4 *Aragorn, Crownless King Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Captain.
Each other Gondor captain is strength +1.
Maneuver: Exert Aragorn twice to make each unwounded Gondor captain defender +1 until the regroup phase.
"From the ashes a fire shall be woken,
A light from the shadows shall spring..."

0R62
good job

3 *Faramir, Lord of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 7
Captain.
Each other Gondor man in your starting fellowship is twilight cost -1.
Skirmish: Discard 3 cards from hand to make Faramir strength +1 for each Gondor captain you can spot (limit +5).
"But handsome is as handsome does we say. Now’s a chance to show your quality."
0R63
ditto

3 *Imrahil, Commander of Minas Tirith Gondor
Companion * Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Captain.
To play, spot two Gondor men or a Gondor captain.
Each time Imrahil wins a skirmish, you may exert a minion for each Gondor captain you can spot.
"Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousands, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land! So might a child threaten a mail-clad knight with a bow of string and green willow!"
0R64

IMRAHIL :GP:! I WUV IT!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sat Mar 17, 2007 5:04 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Okay, here’s some more cards... most of them have to do with captains, but a few don’t.

4 *Aragorn, Wanderer Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65

1 *Emblems of a Kingdom Gondor
Artifact * Support Area
To play, spot a Gondor captain.
While you cannot spot a threat, each Gondor companion is strength +1.
Response: If a companion is about to be killed, discard this artifact to remove a threat (or 3 threats if that companion is a Gondor companion).
O proud walls! White towers! O wingéd crown and throne of gold!
0U66

1 *The King’s Hour Gondor
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger(and cannot gain Ranger) and gains Captain.
Regroup: Discard this condition to heal a Gondor companion or liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
Last edited by elf lvr on Thu Mar 22, 2007 6:09 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Sat Mar 17, 2007 5:13 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
elf lvr wrote:
4 *Aragorn, Wanderer Gondor
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65

Looks good, but maybe add to the regroup ability "...and spot 2 Hobbits...".

elf lvr wrote:
1 *Emblems of a Kingdom Gondor
Artifact * Support Area
To play, spot a Gondor captain.
While you cannot spot a threat, each Gondor companion is strength +1.
Response: If a companion is about to be killed, you may discard this artifact to remove 3 threats.
O proud walls! White towers! O wingéd crown and throne of gold!
0U66

Awesome, but drop ’you may’ since all response actions are already optional.
elf lvr wrote:
0 *The King’s Hour Gondor
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger and gains Captain.
Regroup: Discard this condition to heal 2 Gondor companions and liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67

I love it, but the regroup ability is way too good. I’d make it:

Regroup: Discard this condition to heal a companion or liberate a site.

or

Regroup: Discard this condition and exert Aragorn to heal 2 companions or liberate a site.

- AC
MODS RULE. - lem0nhead

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