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DáinIronfoot
Posted: Wed Feb 07, 2007 4:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
Thanks for the reviews! I’ll be sure to check out your Duos in a minute and review some.

Awesome. Thanks.

AnxiousChieftain wrote:
1 Stand to Your Posts Gandalf
Event • Response
If any number of threats or burdens are about to be added by a Shadow card, exert a Gandalf Wizard to prevent this.

I don’t know...might be a little too good. Perhaps make it cost 2.

AnxiousChieftain wrote:
2 •Gandalf’s Staff, Source of Radiance Gandalf
Artifact • Staff
Vitality +1
Bearer must be a Gandalf Wizard.
At the start of each fellowship phase, you may draw a card.
Manuever: If bearer is Gandalf, exert him and discard 2 cards from hand to draw a card.

I like how Radagast can use it, too. Good stuff.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Feb 07, 2007 8:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
NBarden wrote:
AC wrote:
2 •Gandalf’s Staff, Source of Radiance Gandalf
Artifact • Staff
Vitality +1
Bearer must be a Gandalf Wizard.
At the start of each fellowship phase, you may draw a card.
Manuever: Exert bearer and discard 2 cards from hand to draw a card.

Hm...I would just as well play Gandalf RB. Although maybe this card would be better in a non-Gandalf deck.

Not really sure what you mean by this. Think
DáinIronfoot wrote:
AnxiousChieftain wrote:
1 Stand to Your Posts Gandalf
Event • Response
If any number of threats or burdens are about to be added by a Shadow card, exert a Gandalf Wizard to prevent this.

I don’t know...might be a little too good. Perhaps make it cost 2.

Done.

Thanks!
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Thu Feb 08, 2007 3:24 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
0 •Management of Isengard Gandalf
Condition
Plays on a Gandalf Wizard.
Each time the fellowship moves, you may exert bearer and add a threat to reveal an opponent’s hand. If no Free Peoples cards are revealed, you may remove 3.

3 Word of Command Gandalf
Event • Fellowship or Regroup
Toil 2. Spell. Exert a Gandalf Wizard to remove up to 3 threats.

First review gets a GP. GP

- AC
Last edited by AnxiousChieftain on Thu Feb 08, 2007 5:16 pm; edited 1 time in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Thu Feb 08, 2007 3:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
0 •Management of Isengard Gandalf
Condition
Plays on a Gandalf Wizard.
Each time the fellowship moves, you may exert bearer and add a threat to reveal an opponent’s hand. If no Free Peoples cards are revealed, you may remove 3.

Neat. Could be huge, but could also just hurt if your opponent has a FP card. I like it.

AnxiousChieftain wrote:
0 Word of Command Gandalf
Event • Fellowship or Regroup
Spell. Exert a Gandalf Wizard to remove up to 3 threats.

Check out Citadel to Gate. I know it does a lot more than this card, but I think it justifies this card having a higher cost. Maybe make it 2, or perhaps 3 and slap some toil on it?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Thu Feb 08, 2007 5:30 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
AnxiousChieftain wrote:
0 Word of Command Gandalf
Event • Fellowship or Regroup
Spell. Exert a Gandalf Wizard to remove up to 3 threats.

Check out Citadel to Gate. I know it does a lot more than this card, but I think it justifies this card having a higher cost. Maybe make it 2, or perhaps 3 and slap some toil on it?

Good idea. It now costs 3 but has Toil 2.

Thanks for the review! GP

Here are 2 of the 5 sites in this set:

0 Isengard Armory [Site]
Shadow: Exert your minion and remove 1 to play a possession on that minion from your discard pile.

3 Rohirrim Farm [Site]
Dwelling. At the start of your fellowship phase, you may play a Rohan follower from your draw deck.
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Thu Feb 08, 2007 5:38 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:

Here are 2 of the 5 sites in this set:

0 Isengard Armory [Site]
Shadow: Exert your minion and remove 1 to play a possession on that minion from your discard pile.

Impressive!

AnxiousChieftain wrote:

3 Rohirrim Farm [Site]
Dwelling. At the start of your fellowship phase, you may play a Rohan follower from your draw deck.

Nice. I look forward to seeing more! Smile
I had to put something here.
AnxiousChieftain
Posted: Fri Feb 09, 2007 1:43 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
In this set, the Wraith culture will focus on threats.

1 Pierced with Dread Wraith
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).

6 •Ulaire Attea, Winged Menace Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another Wraith card to add 2 threats.

1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may discard a card from hand to play this card from your discard pile.
Last edited by AnxiousChieftain on Fri Feb 09, 2007 3:07 pm; edited 1 time in totalMODS RULE. - lem0nhead
NBarden
Posted: Fri Feb 09, 2007 2:13 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
AnxiousChieftain wrote:
In this set, the Wraith culture will focus on threats.

1 Pierced with Dread Wraith
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).

Broken. Way broken. Don’t stick intimidating in an event, let the FP know what they’re getting into.

6 •Ulaire Attea, Winged Menace Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another Wraith card to add 2 threats.

Nice...maybe strength +1 for every threat you spot (limit: +4). Nice regroup ability.

1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.

Nice.

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sickofpalantirs
Posted: Fri Feb 09, 2007 2:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AnxiousChieftain wrote:
In this set, the Wraith culture will focus on threats.

1 Pierced with Dread Wraith
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).
OK i haven’t been here in a while, so what does intimidating do? would it be possible with these new sets, just to have italic definitions of keywords?

6 •Ulaire Attea, Winged Menace Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another Wraith card to add 2 threats.
personally I would like it more if the first ability was, for each threat over 2, btu that is just a spammers opinion Wink.

1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.

how about while you can spot 4 threats, you may discard a card from hand to play this card...?
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"DáinIronfoot"
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AnxiousChieftain
Posted: Fri Feb 09, 2007 3:14 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
NBarden wrote:
AnxiousChieftain wrote:
1 Pierced with Dread Wraith
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).


Broken. Way broken. Don’t stick intimidating in an event, let the FP know what they’re getting into.

One of my pet peeves is when people misuse the word ’broken’.

This event is in no way broken, because A) in order to be intimidating, there must be 4 threats, B) intimidating only prevents skirmish special abilities, not events, and C) the Freeps gets the first skirmish action, so they have a chance to activate a skirmish ability before the Shadow player can play the event.

sickofpalantirs wrote:
OK i haven’t been here in a while, so what does intimidating do? would it be possible with these new sets, just to have italic definitions of keywords?

The keyword is listed on the first post of the thread:

Intimidating
(During skirmishes involving this character, the opponent may not use skirmish special abilities.)

AnxiousChieftain wrote:
6 •Ulaire Attea, Winged Menace Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another Wraith card to add 2 threats.

NBarden wrote:
Nice...maybe strength +1 for every threat you spot (limit: +4). Nice regroup ability.

sickofpalantirs wrote:
personally I would like it more if the first ability was, for each threat over 2, btu that is just a spammers opinion Wink.

Heh, what’s wrong with my version? Wink

sickofpalantirs wrote:
AnxiousChieftain wrote:
1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.

how about while you can spot 4 threats, you may discard a card from hand to play this card...?

Sure, that’s a good change.

Thanks for the reviews!

- AC
MODS RULE. - lem0nhead

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