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DáinIronfoot |
Posted: Wed Feb 07, 2007 4:02 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: Thanks for the reviews! I’ll be sure to check out your Duos in a minute and review some.
Awesome. Thanks.
AnxiousChieftain wrote:  Stand to Your Posts
Event • Response
If any number of threats or burdens are about to be added by a Shadow card, exert a  Wizard to prevent this.
I don’t know...might be a little too good. Perhaps make it cost .
AnxiousChieftain wrote:  •Gandalf’s Staff, Source of Radiance
Artifact • Staff
Vitality +1
Bearer must be a  Wizard.
At the start of each fellowship phase, you may draw a card.
Manuever: If bearer is Gandalf, exert him and discard 2 cards from hand to draw a card.
I like how Radagast can use it, too. Good stuff. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Wed Feb 07, 2007 8:02 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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NBarden wrote: AC wrote:  •Gandalf’s Staff, Source of Radiance
Artifact • Staff
Vitality +1
Bearer must be a  Wizard.
At the start of each fellowship phase, you may draw a card.
Manuever: Exert bearer and discard 2 cards from hand to draw a card.
Hm...I would just as well play Gandalf RB. Although maybe this card would be better in a non- deck.
Not really sure what you mean by this.
DáinIronfoot wrote: AnxiousChieftain wrote:  Stand to Your Posts
Event • Response
If any number of threats or burdens are about to be added by a Shadow card, exert a  Wizard to prevent this.
I don’t know...might be a little too good. Perhaps make it cost  .
Done.
Thanks! |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Thu Feb 08, 2007 3:24 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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•Management of Isengard
Condition
Plays on a Wizard.
Each time the fellowship moves, you may exert bearer and add a threat to reveal an opponent’s hand. If no Free Peoples cards are revealed, you may remove .
Word of Command
Event • Fellowship or Regroup
Toil 2. Spell. Exert a Wizard to remove up to 3 threats.
First review gets a GP.
- AC |
Last edited by AnxiousChieftain on Thu Feb 08, 2007 5:16 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Thu Feb 08, 2007 3:32 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Management of Isengard
Condition
Plays on a  Wizard.
Each time the fellowship moves, you may exert bearer and add a threat to reveal an opponent’s hand. If no Free Peoples cards are revealed, you may remove  .
Neat. Could be huge, but could also just hurt if your opponent has a FP card. I like it.
AnxiousChieftain wrote:  Word of Command
Event • Fellowship or Regroup
Spell. Exert a  Wizard to remove up to 3 threats.
Check out Citadel to Gate. I know it does a lot more than this card, but I think it justifies this card having a higher cost. Maybe make it , or perhaps and slap some toil on it? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Thu Feb 08, 2007 5:30 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote: AnxiousChieftain wrote:  Word of Command
Event • Fellowship or Regroup
Spell. Exert a  Wizard to remove up to 3 threats.
Check out Citadel to Gate. I know it does a lot more than this card, but I think it justifies this card having a higher cost. Maybe make it  , or perhaps  and slap some toil on it?
Good idea. It now costs 3 but has Toil 2.
Thanks for the review!
Here are 2 of the 5 sites in this set:
Isengard Armory [Site]
Shadow: Exert your minion and remove to play a possession on that minion from your discard pile.
Rohirrim Farm [Site]
Dwelling. At the start of your fellowship phase, you may play a follower from your draw deck. |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Thu Feb 08, 2007 5:38 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:
Here are 2 of the 5 sites in this set:
 Isengard Armory [Site]
Shadow: Exert your minion and remove  to play a possession on that minion from your discard pile.
Impressive!
AnxiousChieftain wrote:
 Rohirrim Farm [Site]
Dwelling. At the start of your fellowship phase, you may play a  follower from your draw deck.
Nice. I look forward to seeing more!  |
I had to put something here. |
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AnxiousChieftain |
Posted: Fri Feb 09, 2007 1:43 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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In this set, the culture will focus on threats.
Pierced with Dread
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).
•Ulaire Attea, Winged Menace
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another card to add 2 threats.
Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may discard a card from hand to play this card from your discard pile. |
Last edited by AnxiousChieftain on Fri Feb 09, 2007 3:07 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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NBarden |
Posted: Fri Feb 09, 2007 2:13 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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AnxiousChieftain wrote: In this set, the  culture will focus on threats.
 Pierced with Dread
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).
Broken. Way broken. Don’t stick intimidating in an event, let the FP know what they’re getting into.
 •Ulaire Attea, Winged Menace
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another  card to add 2 threats.
Nice...maybe strength +1 for every threat you spot (limit: +4). Nice regroup ability.
 Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.
Nice.
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-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Fri Feb 09, 2007 2:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: In this set, the  culture will focus on threats.
 Pierced with Dread
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).
OK i haven’t been here in a while, so what does intimidating do? would it be possible with these new sets, just to have italic definitions of keywords?
 •Ulaire Attea, Winged Menace
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another  card to add 2 threats.
personally I would like it more if the first ability was, for each threat over 2, btu that is just a spammers opinion .
 Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.
how about while you can spot 4 threats, you may discard a card from hand to play this card...? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Fri Feb 09, 2007 3:14 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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NBarden wrote: AnxiousChieftain wrote:  Pierced with Dread
Event • Skirmish
Make a Nazgul strength +2 (and intimidating if you can spot 4 threats).
Broken. Way broken. Don’t stick intimidating in an event, let the FP know what they’re getting into.
One of my pet peeves is when people misuse the word ’broken’.
This event is in no way broken, because A) in order to be intimidating, there must be 4 threats, B) intimidating only prevents skirmish special abilities, not events, and C) the Freeps gets the first skirmish action, so they have a chance to activate a skirmish ability before the Shadow player can play the event.
sickofpalantirs wrote: OK i haven’t been here in a while, so what does intimidating do? would it be possible with these new sets, just to have italic definitions of keywords?
The keyword is listed on the first post of the thread:
Intimidating
(During skirmishes involving this character, the opponent may not use skirmish special abilities.)
AnxiousChieftain wrote:  •Ulaire Attea, Winged Menace
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Ulaire Attea is strength +1 for every 2 threats you can spot.
Regroup: Discard Ulaire Attea and spot another  card to add 2 threats.
NBarden wrote: Nice...maybe strength +1 for every threat you spot (limit: +4). Nice regroup ability.
sickofpalantirs wrote: personally I would like it more if the first ability was, for each threat over 2, btu that is just a spammers opinion  .
Heh, what’s wrong with my version?
sickofpalantirs wrote: AnxiousChieftain wrote:  Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a Nazgul.
While you can spot 4 threats, you may play this card from your discard pile.
how about while you can spot 4 threats, you may discard a card from hand to play this card...?
Sure, that’s a good change.
Thanks for the reviews!
- AC |
MODS RULE. - lem0nhead |
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