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macheteman
Posted: Fri Mar 09, 2007 8:37 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Mouth of Saruman wrote:
Thanks for the support! Very Happy

Today we move from the the foul Orc culture to the fun-lowing Hobbits of the Shire. Once again I have decided to add my own strategy to a culture; however, unlike the previous addition, this one comes with a new unloaded keyword!

Hobbits have their pipeweed yet they lack their beloved liquor! Ambush at Amon Hen introduces the new unloaded keyword alcohol, which works in the same ways as pipeweed. Almost all of the Shire cards in this set deal with this new keyword, benefiting those woolly-footed rascals with high resistance of the powers of The One Ring! In compliment to alcohol possessions (much as pipes are for pipeweed) some the cups in all forms and from all areas of Middle-earth. Hobbits aren’t the only culture that deals with alcohol in this set, but they certainly are the most beneficiary from it. Mr. Green

perhaps "Ale" would be better than alcohol.


----

1 •Pippin, Troublesome Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Fellowship: Exert Pippin and add a burden to play a pipeweed or alcohol possession from your draw deck.
"’I’m getting one!’"

good!

----

1 Beer-barrel Shire
Possession • Support Area
Alcohol. To play, spot a Hobbit.
When you play this possession, you may heal a Hobbit with resistance 8 or more.
"He had been saying farewell to the beer-barrel in the cellar."

Seems good. and balanced.


----

0 Green Dragon Mug Shire
Possession • Cup
Resistance: +1
Bearer must be a Hobbit.
While the fellowship is at a dwelling site, bearer is strength +1 (or strength +2 if bearer has resistance 8 or higher).


heheh. yeah, looks good.


three solid looking cards.

-mm
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
CarpeGuitarrem
Posted: Fri Mar 09, 2007 11:56 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Mouth of Saruman wrote:
Thanks for the support! Very Happy

Today we move from the the foul Orc culture to the fun-lowing Hobbits of the Shire. Once again I have decided to add my own strategy to a culture; however, unlike the previous addition, this one comes with a new unloaded keyword!

Hobbits have their pipeweed yet they lack their beloved liquor! Ambush at Amon Hen introduces the new unloaded keyword alcohol, which works in the same ways as pipeweed. Almost all of the Shire cards in this set deal with this new keyword, benefiting those woolly-footed rascals with high resistance of the powers of The One Ring! In compliment to alcohol possessions (much as pipes are for pipeweed) some the cups in all forms and from all areas of Middle-earth. Hobbits aren’t the only culture that deals with alcohol in this set, but they certainly are the most beneficiary from it. Mr. Green

I agree, "Ale" would be a better word.

1 •Pippin, Troublesome Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Fellowship: Exert Pippin and add a burden to play a pipeweed or alcohol possession from your draw deck.
"’I’m getting one!’"

Very nice, I like this.

1 Beer-barrel Shire
Possession • Support Area
Alcohol. To play, spot a Hobbit.
When you play this possession, you may heal a Hobbit with resistance 8 or more.
"He had been saying farewell to the beer-barrel in the cellar."

Ah, excellent combo with Pippin!

0 Green Dragon Mug Shire
Possession • Cup
Resistance: +1
Bearer must be a Hobbit.
While the fellowship is at a dwelling site, bearer is strength +1 (or strength +2 if bearer has resistance 8 or higher).
Sweetness. I like.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Sat Mar 10, 2007 8:16 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Mouth of Saruman wrote:
1 •Pippin, Troublesome Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Fellowship: Exert Pippin and add a burden to play a pipeweed or ale from your draw deck.
"’I’m getting one!’"

I would make it ’at the start of the fellowship phase’, because you could get a pretty good combo there with Aragorn’s Pipe to just completely rid your deck of Freeps cards.

Mouth of Saruman wrote:
1 Beer-barrel Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
When you play this possession, you may heal a Hobbit with resistance 8 or more.
"He had been saying farewell to the beer-barrel in the cellar."

Cool... but all the more reason to change Pip’s text.

Mouth of Saruman wrote:
0 Green Dragon Mug Shire
Possession • Cup
Resistance: +1
Bearer must be a Hobbit.
While the fellowship is at a dwelling site, bearer is strength +1 (or strength +2 if bearer has resistance 8 or higher).

Nice.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Sat Mar 10, 2007 12:02 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
How come by the time I see your cards, you already have about 20 reviews? Razz I echo what others have said.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Sat Mar 10, 2007 12:04 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
The Chosen ones are meeting our responsibilities it seems. and AC has always been a good reviewer.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
sickofpalantirs
Posted: Sat Mar 10, 2007 1:32 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:


1 •Pippin, Troublesome Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Fellowship: Exert Pippin and add a burden to play a pipeweed or ale from your draw deck.
"’I’m getting one!’"
pipeweed and ale should be in bold I think.
----

1 Beer-barrel Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
When you play this possession, you may heal a Hobbit with resistance 8 or more.
"He had been saying farewell to the beer-barrel in the cellar."
works for me
----

0 Green Dragon Mug Shire
Possession • Cup
Resistance: +1
Bearer must be a Hobbit.
While the fellowship is at a dwelling site, bearer is strength +1 (or strength +2 if bearer has resistance 8 or higher).

maybe to play spot an ale? it should have something to do with ale IMO.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Mouth of Saruman
Posted: Sat Mar 10, 2007 11:55 pm
Joined: 14 Feb 2007 Posts: 190 Location: Orthanc
Thanks for all the reviews everyone. Sorry for the delay of today’s cards, but I’ve been out of town all day long and thus a computer was inaccessible. Now for more cards dealing with ale!

----

2 Green Dragon Bartender Shire
Follower
Resistance: +1
Aid - Add a burden.
Each time you transfer this follower to a Hobbit with resistance 7 or more, choose one: spot a cup and exert bearer to play an ale from your draw deck; or spot an ale and add a burden to play a cup from your draw deck.

----

1 Bag End Vintage Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
Skirmish: Discard an ale possession from play to make an unbound Hobbit strength +2 (or strength +3 if that Hobbit has resistance 9 or more).

----

1They Come in Pints? Shire
Condition • Support Area
To play, spot an unbound Hobbit.
While the fellowship is at a dwelling site, add 1 to the number of cups you can spot for each unbound Hobbit with resistance 7 or more.
Last edited by Mouth of Saruman on Sun Mar 11, 2007 6:07 pm; edited 1 time in total
NBarden
Posted: Sun Mar 11, 2007 12:08 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Mouth of Saruman wrote:
Thanks for all the reviews everyone. Sorry for the delay of today’s cards, but I’ve been out of town all day long and thus a computer was inaccessible. Now for more cards dealing with ale!

----

2 Green Dragon Bartender Shire
Follower
Resistance: +1
Aid - Add a burden.
Each time you transfer this follower to a Hobbit with resistance 8 or more, choose one: spot a cup and exert bearer to play an ale from your draw deck; or spot an ale and add a burden to play a cup from your draw deck.

Hm...interesting... Although the Add a burden thing really hurts. I mean, you’d have to transfer it to the resistance 12 RB for it to really work, or else once you use it twice, its worthless.

1 Bag End Vintage Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
Skirmish: Discard an ale possession from play to make an unbound Hobbit strength +2 (or strength +3 if that Hobbit has resistance 9 or more).

Nice. Only it should be a condition (according to D Wink )

3They Come in Pints? Shire
Condition • Support Area
Toil 1. To play, spot an unbound Hobbit.
While the fellowship is at a dwelling site, add 1 to the number of cups you can spot for each unbound Hobbit with resistance 8 or more.

Hm....I smell some sort of cup spotting strategy unfolding...
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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DáinIronfoot
Posted: Sun Mar 11, 2007 12:23 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Mouth of Saruman wrote:
2 Green Dragon Bartender Shire
Follower
Resistance: +1
Aid - Add a burden.
Each time you transfer this follower to a Hobbit with resistance 8 or more, choose one: spot a cup and exert bearer to play an ale from your draw deck; or spot an ale and add a burden to play a cup from your draw deck.

Neat. Maybe lower the resistance required to 7 or even 6, though.

Mouth of Saruman wrote:
1 Bag End Vintage Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
Skirmish: Discard an ale possession from play to make an unbound Hobbit strength +2 (or strength +3 if that Hobbit has resistance 9 or more).

Good. I like how it can discard itself (and thus be splashed in to any Hobbit deck) or another ale (in an ale-focused deck).

Mouth of Saruman wrote:
3They Come in Pints? Shire
Condition • Support Area
Toil 1. To play, spot an unbound Hobbit.
While the fellowship is at a dwelling site, add 1 to the number of cups you can spot for each unbound Hobbit with resistance 8 or more.

Nice!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sun Mar 11, 2007 2:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Mouth of Saruman wrote:

2 Green Dragon Bartender Shire
Follower
Resistance: +1
Aid - Add a burden.
Each time you transfer this follower to a Hobbit with resistance 8 or more, choose one: spot a cup and exert bearer to play an ale from your draw deck; or spot an ale and add a burden to play a cup from your draw deck.
he seems underpowered. I would maybe remove the penalty to play them. but then it might be too good. [/b
----

1 [b]Bag End Vintage
Shire
Possession • Support Area
Ale. To play, spot a Hobbit.
Skirmish: Discard an ale possession from play to make an unbound Hobbit strength +2 (or strength +3 if that Hobbit has resistance 9 or more).
works for me
----

3They Come in Pints? Shire
Condition • Support Area
Toil 1. To play, spot an unbound Hobbit.
While the fellowship is at a dwelling site, add 1 to the number of cups you can spot for each unbound Hobbit with resistance 8 or more.

works for me. wait make it only cost 1 and cut the toil.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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