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AnxiousChieftain
Posted: Mon Mar 26, 2007 5:19 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
DáinIronfoot wrote:
AnxiousChieftain wrote:
2 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.

Not quite sure why you’d want to do this...am I missing something obvious? Is it just a way to prevent, say, an exhausted Aragorn from being assigned and leaving weaker companions to fend for themselves?

Yep, it’s a way to make one of their big guys unable to fight. But I think I’ll drop the cost to 0, because it does seem a bit weak.

SoP: Yes, you already reviewed those cards. Oh, and check out Introspection for the wording issue.

- AC
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Mon Mar 26, 2007 5:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
oh crud i misscrolled, I will edit it and review the new cards
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Mon Mar 26, 2007 11:45 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
AnxiousChieftain wrote:

0 Thin Piercing Chill Wraith
Event • Maneuver
Exert a twilight Nazgul twice and spot an exhausted companion to prevent that companion from being assigned to skirmishes until the regroup phase.

I think you should up it back to 2. As in, Sense of Obligation, or Thin and Stretched?
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
AnxiousChieftain
Posted: Wed Mar 28, 2007 7:50 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Well, considering that it costs 2 exertions (on a twilight Nazgul, and twilight Nazgul aren’t used much) and it needs an exhausted companion I figured it was balanced.

Anyways, I was on a trip today and had nothing better to do, so I made a bunch of DCs. Feel free to just review one or two if you want, but I’ll try to award a GP to everyone who reviews them all.

•The One Ring, Bright and Beautiful Ring
Vitality +1
Skirmish: Add a burden to wear The One Ring until the regroup phase.
Regroup: Add 2 burdens or 3 threats to discard a minion.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

1 Wild Man Brand Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
Regroup: Discard this possession and remove 2 to take control of a site. If that site is a dwelling, exert a companion.

1 Khazad Strike Dwarven
Event • Skirmish
Exert a Dwarf to make him strength +2. If that Dwarf wins this skirmish, discard the top card of an opponent’s draw deck.

2 •Throne of Lothlorien Elven
Artifact • Support Area
To play, spot an Elf.
Each time the fellowship moves to a sanctuary, you may remove a burden.
Regroup: Exert an Elf twice to draw 2 cards or wound a minion.

4 •Gandalf, Lover of Leaf Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
When you play Gandalf (except in your starting fellowship), you may play a pipeweed from your draw deck or discard pile.
Skirmish: Exert Gandalf and discard a pipeweed from play to wound a minion he is skirmishing.

0 Seeking the Precious Gollum
Event • Response
If the Ring-bearer puts on The One Ring, cancel all skirmishes and suspend the current phase to begin a skirmish phase involving Gollum and the Ring-bearer. When it ends, resume the suspended phase.

1 NeverNOLINK Come Back! Gollum
Event • Response
If Smeagol wins a skirmish, remove a card from your opponent’s discard pile from the game.

3 •Denethor, Master of the Stone Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Each time you play a Gondor artifact, you may reinforce a Gondor token.
Skirmish: Exert Denethor twice to play a Gondor artifact from your draw deck.

3 Uruk Attacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion at a battleground site, you may discard 2 Isengard cards from hand to take control of a site.

0 Sack of the City Men
Event • Response
If a Men minion wins a skirmish, remove up to 2 culture tokens or discard a possession.

4 •Goblin Chieftain Moria
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While the fellowship is at an underground site, Goblin Chieftain is strength +3 and damage +1.

3 •Advance Captain, Veteran Warrior Orc
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Damage +1.
When you play Advance Captain, you may play an Orc possession from your draw deck or discard pile.

5 •Great Press of Men Raider
Condition • Support Area
When you play this condition, you may exert X Raider Men to add (X).
While you have initiative or can spot 4 threats, each Raider Man cannot take wounds.

1 Black-mantled Leader Wraith
Condition • Support Area
Skirmish: Exert The Witch-king to make another minion strength +2.

0 •The Red Arrow, Token of War Rohan
Artifact • Support Area
Each time a Man companion wins a skirmish, you may exert that companion to reinforce a Rohan token.
Regroup: Remove 3 Rohan tokens to liberate a site.

0 Pitiless Foes Sauron
Event • Skirmish
Make a roaming Sauron minion strength +3.

1 •Blade of Westernesse Shire
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
Skirmish: If bearer is Merry, discard this possession to exert a minion.

1 Find the Halflings! Uruk-hai
Event • Assignment
Exert an Uruk-hai hunter to assign him to a companion (except the Ring-bearer). Unless that companion is a Hobbit, the Free Peoples player may exert that companion to prevent this.

0 Hornburg Parapet [Site]
Battleground. While you control this site, the fellowship archery total is -3.

(note: Hornburg Parapet was a site in TTT block, but lots of sites from Shadows and up have titles from the early sets, with the same or even different game text. I tried to use a similar ability with this new version of an old site.)

- AC
Last edited by AnxiousChieftain on Thu Mar 29, 2007 9:25 pm; edited 5 times in totalMODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Mar 28, 2007 8:14 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AnxiousChieftain wrote:
Well, considering that it costs 2 exertions (on a twilight Nazgul, and twilight Nazgul aren’t used much) and it needs an exhausted companion I figured it was balanced.

Anyways, I was on a trip today and had nothing better to do, so I made a bunch of DCs. Feel free to just review one or two if you want, but I’ll try to award a GP to everyone who reviews them all.

*rolls sleeves up*

If I do this, you gotta review the rest of my Moria cards sometime. Razz Nah, just kiddin’. I have the time, so here we go....

AnxiousChieftain wrote:
0 Find the Halflings! Uruk-hai
Event • Assignment
Exert an Uruk-hai hunter to assign him to a companion (except the Ring-bearer). Unless that companion is a Hobbit, the Free Peoples player may exert that companion to prevent this.

Ouch. Bye-bye Hobbits. Maybe give it a low cost, too. 1 would even be good.

AnxiousChieftain wrote:
1 Pitiless Foes Sauron
Event • Skirmish
Make a roaming Sauron minion strength +3.

Interesting. Very interesting. I like it! Very Happy

AnxiousChieftain wrote:
•The One Ring, Bright and Beautiful Ring
Vitality +1
Regroup: Add 2 burdens or 3 threats to discard a minion.
Skirmish: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

Shouldn’t the skirmish ability be listed first? Otherwise very neat. It’d love this with Frodo, Resolute Hobbit. Thumbs Up Who needs PATHS? Razz

AnxiousChieftain wrote:
1 Wild Man Brand Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
Regroup: Discard this possession and remove 2 to take control of a site. If that site is a dwelling, exert a companion.

Good!

AnxiousChieftain wrote:
1 Khazad Strike Dwarven
Event • Skirmish
Exert a Dwarf to make him strength +2. If that Dwarf wins this skirmish, discard the top card of an opponent’s draw deck.

Cool.

AnxiousChieftain wrote:
2 •Throne of Lothlorien Elven
Artifact • Support Area
To play, spot an Elf.
Each time the fellowship moves to a sanctuary, you may remove a burden.
Regroup: Exert an Elf twice to draw 2 cards or wound a minion.

You like those Thrones, huh? Razz This one’s good.

AnxiousChieftain wrote:
4•Gandalf, Lover of Leaf Gandalf
Companion • Wizard
Strength: 7
Vitality: 3
Resistance: 7
When you play Gandalf (except in your starting fellowship), you may play a pipeweed from your draw deck or discard pile.
Skirmish: Exert Gandalf and discard a pipeweed from play to wound a minion he is skirmishing.

Why only 3 vitality? Think

AnxiousChieftain wrote:
0 Seeking the Precious Gollum
Event • Response
If the Ring-bearer puts on The One Ring, cancel all skirmishes and begin a skirmish phase involving Gollum and the Ring-bearer.

Probably should be worded more like A Dark Shape Sprang, so:

If the Ring-bearer puts on The One Ring, cancel all skirmishes and suspend the current phase to begin a skirmish phase involving Gollum and the Ring-bearer. When it ends, resume the suspended phase.

Neat card. Thumbs Up

AnxiousChieftain wrote:
1 Never Come Back Gollum
Event • Response
If Smeagol wins a skirmish, search through an opponent’s discard pile and remove a card there from the game.

Title could probably benefit from an exclamation point. Smile Wording is a little weird, but I think it’s okay.

AnxiousChieftain wrote:
3 •Denethor, Master of the Stone Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Each time you play a Gondor artifact, you may reinforce a Gondor token.
Skirmish: Exert Denethor twice to play a Gondor artifact from your draw deck.

Neat! Thumbs Up

AnxiousChieftain wrote:
3 Uruk Attacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion at a battleground site, you may discard 2 Isengard cards from hand to take control of a site.

Cool!

AnxiousChieftain wrote:
0 Sack of the City Men
Event • Response
If a Men minion wins a skirmish, remove up to 3 culture tokens or discard a possession.

Works well.

AnxiousChieftain wrote:
4 •Goblin Chieftain Moria
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While the fellowship is at an underground site, Goblin Chieftain is strength +3 and damage +1.

Yay for goblins! Especially big, bad goblins like this. Twisted Evil

AnxiousChieftain wrote:
3 •Advance Captain, Veteran Warrior Orc
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Fierce.
When you play Advance Captain, you may play an Orc possession from your draw deck or discard pile.

Good stuff. Maybe he should be damage +1 as well, as a nod to his original version. I might even do that instead of fierce.

AnxiousChieftain wrote:
3 •Great Press of Men Raider
Condition • Support Area
While you have initiative or can spot 4 threats, each Raider Man cannot take wounds.

Yikes. Maybe should cost a little more.

AnxiousChieftain wrote:
1 Black-mantled Leader Wraith
Condition • Support Area
Skirmish: Exert The Witch-king to make another minion strength +2.

Awesome! Thumbs Up

AnxiousChieftain wrote:
0 •The Red Arrow, Token of War Rohan
Artifact • Support Area
Each time an unbound companion wins a skirmish, you may exert that companion to reinforce a Rohan token.
Regroup: Remove 3 Rohan tokens to liberate a site.

Might want to limit it to Gondor companions, or at least Man companions.

AnxiousChieftain wrote:
1 Pitiless Foes Sauron
Event • Skirmish
Make a roaming Sauron minion strength +3.

Didn’t you already have this one? Razz

AnxiousChieftain wrote:
1 •Blade of Westernesse Shire
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
Response: If bearer is Sam and a minion is played, discard this possession to exert that minion.

I think the text would be cooler with Merry, or should have some additional ability with Merry, since he used such a sword to stab the Witch-king.

AnxiousChieftain wrote:
0 Find the Halflings! Uruk-hai
Event • Assignment
Exert an Uruk-hai hunter to assign him to a companion (except the Ring-bearer). Unless that companion is a Hobbit, the Free Peoples player may exert that companion to prevent this.

I KNOW you already had this one. Laughing

AnxiousChieftain wrote:
0 Hornburg Parapet [Site]
Battleground. While you control this site, the fellowship archery total is -3.

Coolness! Smile

GP for an awesome batch of cards. You need to go on such trips more often. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AnxiousChieftain
Posted: Wed Mar 28, 2007 9:24 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Thanks so much for the big review! I took all of the advice, ’cuz it all seemed good. Sorry for the sloppy mistakes - I arrived home while I was still making DCs and didn’t have time to double-check them for errors, and then when I posted ’em I still didn’t check for errors. And as for the repeated cards (Pitiless Foes and Find the Halflings!), I was copying and pasting the cards to try and make them sorted alphabetically by culture, and I messed up a bit. Embarassed

The cards look much better now (IMHO Wink), thanks to your trusty reviewin’. GP

- AC
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Wed Mar 28, 2007 9:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
*cracks knucles*

AnxiousChieftain wrote:


•The One Ring, Bright and Beautiful Ring
Vitality +1
Skirmish: Add a burden to wear The One Ring until the regroup phase.
Regroup: Add 2 burdens or 3 threats to discard a minion.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
make the skirmish ability archery IMHO.

1 Wild Man Brand Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
Regroup: Discard this possession and remove 2 to take control of a site. If that site is a dwelling, exert a companion.
nice

1 Khazad Strike Dwarven
Event • Skirmish
Exert a Dwarf to make him strength +2. If that Dwarf wins this skirmish, discard the top card of an opponent’s draw deck.
hum, make it add 1 to discard the top card IMO



- AC

g2g more reviews later
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Mar 28, 2007 9:32 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
AnxiousChieftain wrote:
•The One Ring, Bright and Beautiful Ring
Vitality +1
Skirmish: Add a burden to wear The One Ring until the regroup phase.
Regroup: Add 2 burdens or 3 threats to discard a minion.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

make the skirmish ability archery IMHO.

What fer? Wink

Seriously, why archery? I can’t really think of any reason for this version of the Ring to do anything with archery.

sickofpalantirs wrote:
AnxiousChieftain wrote:
1 Khazad Strike Dwarven
Event • Skirmish
Exert a Dwarf to make him strength +2. If that Dwarf wins this skirmish, discard the top card of an opponent’s draw deck.

hum, make it add 1 to discard the top card IMO

I’ll wait to get a second opinion, because it already costs 1 and an exertion which is a pretty hefty cost for only a +2 boost and one card discarded (and that’s only if you win the skirmish!).

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Thu Mar 29, 2007 6:53 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Bump! Even reviews of a couple cards would be nice. Mr. Green

...and I’ll be giving a GP to everyone who reviews all of them within the next several days.

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Thu Mar 29, 2007 8:03 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
•The One Ring, Bright and Beautiful Ring
Vitality +1
Skirmish: Add a burden to wear The One Ring until the regroup phase.
Regroup: Add 2 burdens or 3 threats to discard a minion.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.

Cool! Thumbs Up

AnxiousChieftain wrote:
1 Wild Man Brand Dunland
Possession • Hand Weapon
Strength +2
Bearer must be a Dunland Man.
Regroup: Discard this possession and remove 2 to take control of a site. If that site is a dwelling, exert a companion.

Neat. Smile

AnxiousChieftain wrote:
1 Khazad Strike Dwarven
Event • Skirmish
Exert a Dwarf to make him strength +2. If that Dwarf wins this skirmish, discard the top card of an opponent’s draw deck.

Sweet! Cool

AnxiousChieftain wrote:
2 •Throne of Lothlorien Elven
Artifact • Support Area
To play, spot an Elf.
Each time the fellowship moves to a sanctuary, you may remove a burden.
Regroup: Exert an Elf twice to draw 2 cards or wound a minion.

I would raise the cost to 4. Smile

AnxiousChieftain wrote:
4 •Gandalf, Lover of Leaf Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
When you play Gandalf (except in your starting fellowship), you may play a pipeweed from your draw deck or discard pile.
Skirmish: Exert Gandalf and discard a pipeweed from play to wound a minion he is skirmishing.

Awesome! Applause

AnxiousChieftain wrote:
0 Seeking the Precious Gollum
Event • Response
If the Ring-bearer puts on The One Ring, cancel all skirmishes and suspend the current phase to begin a skirmish phase involving Gollum and the Ring-bearer. When it ends, resume the suspended phase.

Nice; kind of like A Dark Shape Sprang. Thumbs Up

AnxiousChieftain wrote:
1 NeverNOLINK Come Back! Gollum
Event • Response
If Smeagol wins a skirmish, search through an opponent’s discard pile and remove a card there from the game.

I would change the wording to "remove a card from your opponent’s discard pile from the game." Smile

AnxiousChieftain wrote:
3 •Denethor, Master of the Stone Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Each time you play a Gondor artifact, you may reinforce a Gondor token.
Skirmish: Exert Denethor twice to play a Gondor artifact from your draw deck.

Well done! Cool

AnxiousChieftain wrote:
3 Uruk Attacker Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion at a battleground site, you may discard 2 Isengard cards from hand to take control of a site.

Neat. Thumbs Up

AnxiousChieftain wrote:
0 Sack of the City Men
Event • Response
If a Men minion wins a skirmish, remove up to 3 culture tokens or discard a possession.

I would make it only 2 culture tokens. Smile

AnxiousChieftain wrote:
4 •Goblin Chieftain Moria
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While the fellowship is at an underground site, Goblin Chieftain is strength +3 and damage +1.

Moria is back! Mr. Green

AnxiousChieftain wrote:
3 •Advance Captain, Veteran Warrior Orc
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Damage +1.
When you play Advance Captain, you may play an Orc possession from your draw deck or discard pile.

Nice. Smile

AnxiousChieftain wrote:
5 •Great Press of Men Raider
Condition • Support Area
When you play this condition, you may exert X Raider Men to add (X).
While you have initiative or can spot 4 threats, each Raider Man cannot take wounds.

Beasterlings! Mr. Green

AnxiousChieftain wrote:
1 Black-mantled Leader Wraith
Condition • Support Area
Skirmish: Exert The Witch-king to make another minion strength +2.

Nice. Thumbs Up

AnxiousChieftain wrote:
0 •The Red Arrow, Token of War Rohan
Artifact • Support Area
Each time a Man companion wins a skirmish, you may exert that companion to reinforce a Rohan token.
Regroup: Remove 3 Rohan tokens to liberate a site.

Cool! Applause

AnxiousChieftain wrote:
0 Pitiless Foes Sauron
Event • Skirmish
Make a roaming Sauron minion strength +3.

Neat. Thumbs Up

AnxiousChieftain wrote:
1 •Blade of Westernesse Shire
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
Skirmish: If bearer is Merry, discard this possession to exert a minion.

Awesome! Cool

AnxiousChieftain wrote:
1 Find the Halflings! Uruk-hai
Event • Assignment
Exert an Uruk-hai hunter to assign him to a companion (except the Ring-bearer). Unless that companion is a Hobbit, the Free Peoples player may exert that companion to prevent this.

I really wish that this was a real card. Razz

AnxiousChieftain wrote:
0 Hornburg Parapet [Site]
Battleground. While you control this site, the fellowship archery total is -3.

Nice. Thumbs Up

Very impressive batch of DCs! GP
I had to put something here.

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