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DáinIronfoot |
Posted: Wed Mar 21, 2007 10:06 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #109
I have a doctor’s appointment this afternoon, so I won’t be around for a few hours when I’m normally in the thick of the Duos. I’ll try and get a couple up this morning (reviews permitting) and at least one more tonight. The reason I want to get so many Duos up today? It’s time for something different.
We’re not done with goblins, don’t worry. We’re not done with them by a a longshot; many of their most powerful minions and other cards remain unspoiled. But I figured now was a good time to focus on another, all-new race. Enjoy!
Hunting Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
To play, spot a minion. This minion may not bear possessions.
When you play this minion, you may exert it to take a search card into hand from your draw deck.
“They left guards at the foot of the tree in which Dori and Bilbo were, and then went sniffling about till they had smelt out every tree that had anyone in it.”
Roving Warg
Minion • Warg
Strength: 6
Vitality: 2
Site: 3
Tracker. Hunter 2.
This minion may not bear possessions.
While you can spot another Warg, this minion’s twilight cost is -1.
While you can spot 3 Wargs, this minion is fierce.
“In a minute there was a whole pack of them yelping all round the tree and leaping up at the trunk, with eyes blazing and tongues hanging out.” |
Last edited by DáinIronfoot on Sat Mar 24, 2007 6:20 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed Mar 21, 2007 10:15 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: I have a doctor’s appointment this afternoon, so I won’t be around for a few hours when I’m normally in the thick of the Duos.
Doctors are evil.
DáinIronfoot wrote: Hunting Warg
Minion • Warg
Strength: 9
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot a  minion. This minion may not bear possessions.
When you play this minion, you may exert it to take a  search card into hand from your draw deck.
“They left guards at the foot of the tree in which Dori and Bilbo were, and then went sniffling about till they had smelt out every tree that had anyone in it.”
A bit overpowered; maybe lower his strength to 8 and give him hunter 1.
DáinIronfoot wrote: Roving Warg
Minion • Warg
Strength: 7
Vitality: 2
Site: 3
Tracker.
This minion may not bear possessions.
While you can spot another Warg, this minion’s twilight cost is -1.
While you can spot 3 Wargs, this minion is fierce.
“In a minute there was a whole pack of them yelping all round the tree and leaping up at the trunk, with eyes blazing and tongues hanging out.”
Cool!  |
I had to put something here. |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 10:21 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote: I have a doctor’s appointment this afternoon, so I won’t be around for a few hours when I’m normally in the thick of the Duos.
Doctors are evil. 
Indeed. But no more evil than this cough I’d had for 10 days (and counting). I just can’t seem to shake it. Very annoying.
Anonymous Prodigy wrote: DáinIronfoot wrote: Hunting Warg
Minion • Warg
Strength: 9
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot a  minion. This minion may not bear possessions.
When you play this minion, you may exert it to take a  search card into hand from your draw deck.
“They left guards at the foot of the tree in which Dori and Bilbo were, and then went sniffling about till they had smelt out every tree that had anyone in it.”
A bit overpowered; maybe lower his strength to 8 and give him hunter 1.
Done! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Wed Mar 21, 2007 10:39 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote:
Hunting Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
To play, spot a  minion. This minion may not bear possessions.
When you play this minion, you may exert it to take a  search card into hand from your draw deck.
“They left guards at the foot of the tree in which Dori and Bilbo were, and then went sniffling about till they had smelt out every tree that had anyone in it.”
yeah, it’s good.
Roving Warg
Minion • Warg
Strength: 7
Vitality: 2
Site: 3
Tracker.
This minion may not bear possessions.
While you can spot another Warg, this minion’s twilight cost is -1.
While you can spot 3 Wargs, this minion is fierce.
“In a minute there was a whole pack of them yelping all round the tree and leaping up at the trunk, with eyes blazing and tongues hanging out.”
sweet, i love it. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 12:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #110
Those Wargs seemed pretty popular, so how about these? Enjoy!
Stalking Warg
Minion • Warg
Strength: 7
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
To play, spot 3 minions (or 2 Wargs). This minion may not bear possessions.
You may play this minion any time you could play a maneuver or assignment event.
When you play this minion, you may exert it to wound a companion.
“A wolf snapped at his cloak as he swung up, and nearly got him.”
Wolves of Wilderland
Minion • Warg
Strength: 12
Vitality: 4
Site: 3
Tracker. Hunter 1.
While you can spot 2 Wargs, this minion is fierce.
While you can spot 3 Wargs, this minion is damage +1.
While you can spot 4 Wargs, this minion may not take wounds.
“All of a sudden there were hundreds of eyes looking at them.” |
Last edited by DáinIronfoot on Wed Mar 21, 2007 7:04 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed Mar 21, 2007 12:50 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Stalking Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot 3  minions (or 2  Wargs). This minion may not bear possessions.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to wound a companion.
“A wolf snapped at his cloak as he swung up, and nearly got him.”
Nicely done!
DáinIronfoot wrote: Wolves of Wilderland
Minion • Warg
Strength: 12
Vitality: 4
Site: 3
Tracker.
While you can spot 2 Wargs, this minion is fierce.
While you can spot 3 Wargs, this minion is damage +1.
While you can spot 4 Wargs, this minion may not take wounds.
“All of a sudden there were hundreds of eyes looking at them.”
Cool!  |
I had to put something here. |
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NBarden |
Posted: Wed Mar 21, 2007 12:56 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Dáin’s DC Duos #110
Those Wargs seemed pretty popular, so how about these? Enjoy!
Stalking Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot 3  minions (or 2  Wargs). This minion may not bear possessions.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to wound a companion.
“A wolf snapped at his cloak as he swung up, and nearly got him.”
Nice.
Wolves of Wilderland
Minion • Warg
Strength: 12
Vitality: 4
Site: 3
Tracker.
While you can spot 2 Wargs, this minion is fierce.
While you can spot 3 Wargs, this minion is damage +1.
While you can spot 4 Wargs, this minion may not take wounds.
“All of a sudden there were hundreds of eyes looking at them.”
You don’t have to type NO-LINK before Wargs, because it isn’t a card name. Nice card, however. |
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Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 1:26 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Glad you like them, guys.
I COULD post more now, but I think I’ll wait until after my doctor’s appointment. (Leaving in a matter of minutes.) That’ll give more people time to review these, like the very-appropriate BattleWarg, perhaps.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Wed Mar 21, 2007 1:36 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote: Dáin’s DC Duos #110
Those Wargs seemed pretty popular, so how about these? Enjoy!
Stalking Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot 3  minions (or 2  Wargs). This minion may not bear possessions.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to wound a companion.
“A wolf snapped at his cloak as he swung up, and nearly got him.”
a little too powerful. make it able to be played in the maneuver and not the skirmish.
Wolves of Wilderland
Minion • Warg
Strength: 12
Vitality: 4
Site: 3
Tracker.
While you can spot 2 Wargs, this minion is fierce.
While you can spot 3 Wargs, this minion is damage +1.
While you can spot 4 Wargs, this minion may not take wounds.
“All of a sudden there were hundreds of eyes looking at them.”
good job! |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 1:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Made a change. How is it now?
Off to the doctor, so I’ll check back in a few hours. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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