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macheteman |
Posted: Fri Apr 06, 2007 8:21 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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fine, like i said, just a preference  |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Fri Apr 06, 2007 8:26 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: Nice. Hador is still so...worthless...but not so...so...worthless. So you’re getting there.
I dunno. Getting to finish off minions in the regroup phase is never a bad thing.
NBarden wrote: And do I have your word that you will do a Duinihir once you get to rangers? I’ll remind you. And make it good.
You mean Duinhir? Yes, I shall. I may have made him already...though he’s not necessarily a ranger.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Fri Apr 06, 2007 8:31 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot |
Posted: Fri Apr 06, 2007 8:37 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Ah. Well, we shall see. I’m certainly open to using suggested names for characters once I get to that point.
In the meantime....
Dáin’s DC Duos #137
Here’s the last couple Númenóreans of the set...the generic guys. Let me know what you think, and of course, enjoy!
Númenórean of Arnor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
This companion is strength +1 for each tale you can spot (limit +3).
“The Dúnedain were singing, for their day’s march was near its end....”
Man of Westernesse
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. Damage +1.
“So great was the power and splendour of the Númenóreans in the noontide of their realm that the servants of Sauron would not withstand them....” |
Last edited by DáinIronfoot on Sat Apr 07, 2007 5:44 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Fri Apr 06, 2007 8:40 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Númenórean of Arnor
Companion • Man
Strength: 4
Vitality: 3
Resistance: 6
Knight. Hunter 1.
This companion is strength +1 for each  tale you can spot (limit +3).
“The Dúnedain were singing, for their day’s march was near its end....”
I would raise his strength to 5.
DáinIronfoot wrote: Man of Westernesse
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Hunter 2. Damage +1.
“So great was the power and splendour of the Númenóreans in the noontide of their realm that the servants of Sauron would not withstand them....”
Neat.  |
I had to put something here. |
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legoles3333 |
Posted: Sat Apr 07, 2007 1:49 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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DáinIronfoot wrote: Thanks for the reviews, all!  I’ll make sure any first-time reviewers get their shiny  reward.
Dáin’s DC Duos #134
Here’s a couple more powerful skirmish-boosters for those Númenóreans. Enjoy!
Meeting the Storm
Condition • Support Area
Toil 2.
Each  Man is defender +1.
Each Orc and Man skirmishing a  Man is strength -1.
At the start of the regroup phase, wound each  Man or discard this condition.
“He gathered as large a force as he could, and taking command of it himself made ready as swiftly as might be....”
SWEET !
I know defender bonuses given en masse are a big no-no. But I wanted to see if I could make a balanced card that did it anyway. How’d I do?
War-hardened
Condition • Support Area
Each time a  Man wins a skirmish and you cannot spot 3 tokens on this condition, you may exert that Man to add a  token here.
Skirmish: Remove a token here to make a  Man strength +2.
“With Isildur went his three sons... and his Guard of two hundred knights and soldiers, stern men of Arnor....”
Killer Boromir
Every now and then, we humble DC makers make a card that, humble as we try to be, we can’t help but smile about. This is one of those cards. I’m proud of it. It might be my favorite  card I’ve made in ALL of my sets thus far. I don’t know WHY I like it so much, I just do. How about you? (Hey, that rhymes!) |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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DáinIronfoot |
Posted: Sat Apr 07, 2007 3:53 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thanks, guys.
Any more comments on #137? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Sat Apr 07, 2007 4:03 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Númenórean of Arnor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Knight. Hunter 1.
This companion is strength +1 for each  tale you can spot (limit +3).
“The Dúnedain were singing, for their day’s march was near its end....”
I decent card
Man of Westernesse
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Hunter 2. Damage +1.
“So great was the power and splendour of the Númenóreans in the noontide of their realm that the servants of Sauron would not withstand them....”
give him 6 base strength and we are talking I never liked guys with 5 strength and the potential to have 7. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Sat Apr 07, 2007 4:12 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Yoikes! So 6 strength AND hunter 2 AND damage +1? Why would anyone use other Men then?
I’d rather wait for ONE more opinion before I do that. I’m really worried he’d be too good then. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Sat Apr 07, 2007 4:51 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, I’d like to get another Duo up today, but not without another review or two for the last one. s to any takers! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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