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legoles3333
Posted: Sat Apr 14, 2007 12:57 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
Good idea, SoP. Done!

Dáin’s DC Duos #152

Well, I didn’t realize we were so close, but this marks the last of the Elven cards from Lasting Alliances. Boy, that was fast.

Well, like every culture we’ve gone through, we’ll revisit the Elven culture once all the others are through and fill in any percieved holes. For now, here’s the last of the Elves. Enjoy!

2Uremir, Rivendell Watchman Elven
Ally • Home 2 [LA] & 3 [LA] • Elf
Strength: 4
Vitality: 3
Fellowship: If the fellowship is at a sanctuary or dwelling, exert Uremir and another Elven ally to play the fellowship’s next site (replacing opponent’s site if necessary). Limit once per turn.
“‘You are a little out of your way...that is, if you are making for the only path across the water and to the house beyond. We will set you right....’”

almost like galadriel, lady of the golden wood, but not as good

1 Nice and Comforting Elven
Event • Maneuver
Exert 2 Elf allies to heal a companion.
“‘Also I was anxious about replenishing our small stock of provisions. I had not gone very far, however, when I met a couple of friends of mine from Rivendell.’”

nice Razz

And consider this next one kind of a "bonus" card, since it’s just an Elven copy of the exact same card we already saw with the Green Elves:

0Good People Elven
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”

um ok?

Next time, we get into the even smaller Rohan culture. Thanks to everyone who reviewed in this thread! Cool

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sickofpalantirs
Posted: Sat Apr 14, 2007 7:46 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2Uremir, Rivendell Watchman Elven
Ally • Home 2 [LA] & 3 [LA] • Elf
Strength: 4
Vitality: 3
Fellowship: If the fellowship is at a sanctuary or dwelling, exert Uremir and another Elven ally to play the fellowship’s next site (replacing opponent’s site if necessary). Limit once per turn.
“‘You are a little out of your way...that is, if you are making for the only path across the water and to the house beyond. We will set you right....’”
how about and spot another elf ally?

1 Nice and Comforting Elven
Event • Maneuver
Exert 2 Elf allies to heal a companion.
“‘Also I was anxious about replenishing our small stock of provisions. I had not gone very far, however, when I met a couple of friends of mine from Rivendell.’”
cut the twilight cost

0Good People Elven
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”
nice
Next time, we get into the even smaller Rohan culture. Thanks to everyone who reviewed in this thread! Cool

Mr. Green welcome.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sat Apr 14, 2007 7:49 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Good idea, SoP. Done!

Dáin’s DC Duos #152

Well, I didn’t realize we were so close, but this marks the last of the Elven cards from Lasting Alliances. Boy, that was fast.

Well, like every culture we’ve gone through, we’ll revisit the Elven culture once all the others are through and fill in any percieved holes. For now, here’s the last of the Elves. Enjoy!

2Uremir, Rivendell Watchman Elven
Ally • Home 2 [LA] & 3 [LA] • Elf
Strength: 4
Vitality: 3
Fellowship: If the fellowship is at a sanctuary or dwelling, exert Uremir and another Elven ally to play the fellowship’s next site (replacing opponent’s site if necessary). Limit once per turn.
“‘You are a little out of your way...that is, if you are making for the only path across the water and to the house beyond. We will set you right....’”

Um, powerful? Just run dwellings and you have complete sitepath control. Kinda like Galadriel, Lady of the Golden Wood.

1 Nice and Comforting Elven
Event • Maneuver
Exert 2 Elf allies to heal a companion.
“‘Also I was anxious about replenishing our small stock of provisions. I had not gone very far, however, when I met a couple of friends of mine from Rivendell.’”

Think Stout and Sturdy. Elves are better than Hobbits at healing, so why make a card that’s tougher for them to use than hobbits?

And consider this next one kind of a "bonus" card, since it’s just an Elven copy of the exact same card we already saw with the Green Elves:

0Good People Elven
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”

Nice.

Next time, we get into the even smaller Rohan culture. Thanks to everyone who reviewed in this thread! Cool
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DáinIronfoot
Posted: Sat Apr 14, 2007 9:15 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, based on varying opinions in reviews, I’m leaving Uremir as-is, but I dropped the cost of Nice and Comforting to 0.

Thanks again, guys! New culture starts in just a few minutes!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Apr 14, 2007 10:39 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:

2Uremir, Rivendell Watchman Elven
Ally • Home 2 [LA] & 3 [LA] • Elf
Strength: 4
Vitality: 3
Fellowship: If the fellowship is at a sanctuary or dwelling, exert Uremir and another Elven ally to play the fellowship’s next site (replacing opponent’s site if necessary). Limit once per turn.
“‘You are a little out of your way...that is, if you are making for the only path across the water and to the house beyond. We will set you right....’”

Um, powerful? Just run dwellings and you have complete sitepath control. Kinda like Galadriel, Lady of the Golden Wood.

no offense but you have to get 2 elf ally exertions ot do it, sure there is healing, but it really isn’t that good.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sat Apr 14, 2007 8:08 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
Good idea, SoP. Done!

Dáin’s DC Duos #152

Well, I didn’t realize we were so close, but this marks the last of the Elven cards from Lasting Alliances. Boy, that was fast.

Well, like every culture we’ve gone through, we’ll revisit the Elven culture once all the others are through and fill in any percieved holes. For now, here’s the last of the Elves. Enjoy!

2Uremir, Rivendell Watchman Elven
Ally • Home 2 [LA] & 3 [LA] • Elf
Strength: 4
Vitality: 3
Fellowship: If the fellowship is at a sanctuary or dwelling, exert Uremir and another Elven ally to play the fellowship’s next site (replacing opponent’s site if necessary). Limit once per turn.
“‘You are a little out of your way...that is, if you are making for the only path across the water and to the house beyond. We will set you right....’”
Cool. Toned-down X-listed Galadriel, whatever it was called. I like.

0 Nice and Comforting Elven
Event • Maneuver
Exert 2 Elf allies to heal a companion.
“‘Also I was anxious about replenishing our small stock of provisions. I had not gone very far, however, when I met a couple of friends of mine from Rivendell.’”
Meh... It’s too high of a cost. You could just exert one ally, I think.

And consider this next one kind of a "bonus" card, since it’s just an Elven copy of the exact same card we already saw with the Green Elves:

0Good People Elven
Condition • Support Area
To play, spot an Elven Elf and a Green Elf.
Each time a card must spot an Elven Elf, you may add 1 to spot a Green Elf instead.
Each time a card must spot a Green Elf, you may add 1 to spot an Elven Elf instead.
“...and after the coming of Men they took ever more and more to the gloaming and the dusk. Still elves they were and remain....”
Nothin to say here, good one.

Next time, we get into the even smaller Rohan culture. Thanks to everyone who reviewed in this thread! Cool
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