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Aragorn, King in Exile |
Posted: Tue May 15, 2007 8:14 am |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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I would make Great Animal exert him twice, other then that, put a limit on Beorn, Skin-Changer’s ability. Cool cards. |
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Thranduil |
Posted: Tue May 15, 2007 12:05 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Anonymous Prodigy wrote: Thranduil wrote:  ●Beorn, Skin-Changer
Companion ● Man
Str: 7
Vit: 4
Res: 6
Skirmish: If you cannot spot 4 companions, exert Beorn to make him strength +5 and damage +1. Until the end of the regroup phase, he is not a Man.
’...sometimes he is a huge black bear, sometimes he is a great strong black haired man with huge arms and a great beard.
H1 R 90
Three exertions makes him a 22 strength and damage +3 beast.  I would make it exert him twice. 
Yes, you’re right, 3 exertions make him a 22 strength damage +3 companion. Now read the bit where Beorn arrives at the battle of the five armies and tell me it isn’t justified! I may put a limit on it, if enough people agree, but you’ve got to remember that he only has 4 vitality, so that massive behemoth lasts only for 1 fight.
Anonymous Prodigy wrote: Thranduil wrote:  Great Animal
Event ● Skirmish
To play, exert Beorn and remove a minion in your discard pile from the game. Make Beorn strength +X where X is that minion’s strength.
H2
I would put a limit on it, like +4. Otherwise, you could remove something like Sauron, Nazgul, etc. 
Yes, you’re right again, you could remove Sauron and become strength +24. But you’ve still got to remember that this only works with Beorn and has to exert him, thereby preventing the use of his abilities. And it’s not like Grimbeorn who gets the bonus until the regroup phase, this is only for a single fight. If I get more support for making him exert twice, I will change it.
Moving back to some juicy Orcs, I promised some Wargs. And here they are with some orkish allies:
Goblin Infiltrator
Minion ● Orc
Str: 4
Vit: 1
Sit: 4
Ambush 2.
Goblins are found throughout Middle-Earth...
H1 U 164
And obviously a whole host of other simple ambush guys.
Goblin Raiding Party
Minion ● Orc
Str: 9
Vit: 2
Sit: 4
Ambush 1.
Each Warg’s site number is -1.
Now it seemed that a great goblin-raid had been planned for that very night.
H1 U 170
Warg Ravager
Minion ● Warg
Str: 6
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +2 and Damage +1.
A wolf snapped at his cloak as he swung up, and nearly got him.
H1 C 210
Warg Pursuer
Minion ● Warg
Str: 7
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +5.
If their plan had been carried out, there would have been none left there next day.
H1 U 208
Wild Warg
Minion ● Warg
Str: 10
Vit: 3
Sit: 5
While you can spot 3 twilight tokens and another Warg, this minion is fierce and damage +1.
Every now and then all the Wargs in the circle would answer their grey chief all together, and their dreadful clamour almost made the hobbit fall out of his pine tree.
H1 R 213
●Great Grey Warg, Leader of the Pack
Minion ● Warg
Str: 9
Vit: 3
Sit: 5
Toil 1.
While you can spot 3 Wargs, Great Grey Warg is strength +1 for each twilight token you can spot.
All the rest... sat in a great circle in the glade, and in the middle of the circle was a great grey wolf.
H1 R 179
Meeting-Place
Condition ● Support Area
Shadow: Spot an Orc and play an Warg to add an token here.
Shadow: Spot an Warg and play an Orc to add an token here.
Skirmish: Remove a token from here or discard this condition to make an Orc or Warg strength +1 (limit +3).
The Wargs had come to meet the goblins and the goblins were late.
Thranduil |
Last edited by Thranduil on Tue May 15, 2007 12:26 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue May 15, 2007 12:21 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote:  Goblin Infiltrator
Minion ● Orc
Str: 4
Vit: 1
Sit: 4
Ambush 2.
Goblins are found throughout Middle-Earth...
H1 U 164
Ambush is a GREAT idea for the Wargs and their allies. I used a lot of hunter and some tracker, but I never even THOUGHT of ambush. Good thinkin’!
Thranduil wrote:  Goblin Raiding Party
Minion ● Orc
Str: 9
Vit: 2
Sit: 4
Ambush 1.
Each  Warg’s site number is -1.
Now it seemed that a great goblin-raid had been planned for that very night.
H1 U 170
Good.
Thranduil wrote:  Warg Ravager
Minion ● Warg
Str: 6
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +2 and Damage +1.
A wolf snapped at his cloak as he swung up, and nearly got him.
H1 C 210
Cool.
Thranduil wrote:  Warg Pursuer
Minion ● Warg
Str: 7
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +5.
If their plan had been carried out, there would have been none left there next day.
H1 U 208
I like the theme of twilight tokens with these guys.
Thranduil wrote:  Wild Warg
Minion ● Warg
Str: 10
Vit: 3
Sit: 5
While you can spot 3 twilight tokens and another Warg, this minion is fierce and damage +1.
Every now and then all the Wargs in the circle would answer their grey chief all together, and their dreadful clamour almost made the hobbit fall out of his pine tree.
H1 R 213
Yep.
Thranduil wrote:  ●Great Grey Warg, Leader of the Pack
Minion ● Warg
Str: 9
Vit: 3
Sit: 5
Toil 2.
While you can spot 3 Wargs, Great Grey Warg is strength +1 for each twilight token you can spot.
All the rest... sat in a great circle in the glade, and in the middle of the circle was a great grey wolf.
H1 R 179
I used that same title (and a close subtitle) and people made fun of me. I think he needs to be just toil 1 and/or raise his cost some, since he can get pretty huge.
Thranduil wrote:  Meeting-Place
Condition ● Support Area
Shadow: Spot an  Orc and play an  Warg to add an  token here.
Shadow: Spot an  Warg and play an  Orc to add an  token here.
Skirmish: Remove a token from here or discard this condition to make an  minion strength +1 (limit +3).
The Wargs had come to meet the goblins and the goblins were late.
"Remove an token" is more technically accurate, I think. You might want to limit the ability to Orcs and Wargs rather than any minion, too, since it doesn’t make a ton of sense for this boost, say, a Troll.
Good batch, though.  |
Last edited by DáinIronfoot on Tue May 15, 2007 12:32 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue May 15, 2007 12:27 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Did your suggestions Dain. Thanks!
I have to say, that it never occurred to me to put hunter or tracker on these guys, but never mind.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue May 15, 2007 12:33 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: I have to say, that it never occurred to me to put hunter or tracker on these guys, but never mind.
That’s why I’m loving how you and AP are now doing The Hobbit after I’ve spent so long on it. It’s neat to see the smae-but-different ideas you two have on the material.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Tue May 15, 2007 12:40 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
 Warg Ravager
Minion ● Warg
Str: 6
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +2 and Damage +1.
A wolf snapped at his cloak as he swung up, and nearly got him.
H1 C 210
ditto below card
 Warg Pursuer
Minion ● Warg
Str: 7
Vit: 2
Sit: 5
While you can spot 3 twilight tokens, this minion is strength +5.
If their plan had been carried out, there would have been none left there next day.
H1 U 208
and spot another warg too.
 Wild Warg
Minion ● Warg
Str: 10
Vit: 3
Sit: 5
While you can spot 3 twilight tokens and another Warg, this minion is fierce and damage +1.
Every now and then all the Wargs in the circle would answer their grey chief all together, and their dreadful clamour almost made the hobbit fall out of his pine tree.
H1 R 213
sure
 ●Great Grey Warg, Leader of the Pack
Minion ● Warg
Str: 9
Vit: 3
Sit: 5
Toil 1.
While you can spot 3 Wargs, Great Grey Warg is strength +1 for each twilight token you can spot.
All the rest... sat in a great circle in the glade, and in the middle of the circle was a great grey wolf.
H1 R 179
cut cost to 4.
 Meeting-Place
Condition ● Support Area
Shadow: Spot an  Orc and play an  Warg to add an  token here.
Shadow: Spot an  Warg and play an  Orc to add an  token here.
Skirmish: Remove a token from here or discard this condition to make an  Orc or Warg strength +1 (limit +3).
The Wargs had come to meet the goblins and the goblins were late.
sweet! |
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Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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