LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
DáinIronfoot
Posted: Wed Jun 27, 2007 7:50 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AgentDrake wrote:
14 Valaraukar Crusher Sauron
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil X.
X is the number of threats you can spot (limit 3.)
While you can spot another Balrog, this minion is fierce.

Make sure to bold fierce.

AgentDrake wrote:
0 Hosts Of Angband Sauron
Event – Shadow
Spot 2 Sauron minions to play a Balrog at twilight cost -4.
“Gothmog, high-captain of Angband, was come….”

Need to specify where that Balrog is played from. I would assume it’s your hand, but it needs to be clear.

AgentDrake wrote:
14 *Gothmog, Lord of Balrogs Sauron
Minion – Balrog
Strength 18
Vitality 4
Site 5
Damage +2.
To play, exert a Balrog twice.
Each of your other Balrogs is strength +1.
“…He drove a dark wedge between the Elven-hosts….”

Looks fine to me.

AgentDrake wrote:
12 *The Balrog, Second Lieutenant Sauron
Minion – Balrog
Strength 14
Vitality 4
Site 5
Damage +1. Fierce. Toil 1.
The twilight cost of each Gandalf card is +1.
The Hero is strength -1.

Good stuff! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Jun 27, 2007 10:22 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AgentDrake wrote:

14 Valaraukar Crusher Sauron
Minion – Balrog
Strength 14
Vitality 3
Site 5
Damage +1. Toil X.
X is the number of threats you can spot (limit 3.)
While you can spot another Balrog, this minion is fierce.
cut cost to 10

0 Hosts Of Angband Sauron
Event – Shadow
Spot 2 Sauron minions to play a Balrog at twilight cost -4.
“Gothmog, high-captain of Angband, was come….”
nice!

14 *Gothmog, Lord of Balrogs Sauron
Minion – Balrog
Strength 18
Vitality 4
Site 5
Damage +2.
To play, exert a Balrog twice.
Each of your other Balrogs is strength +1.
“…He drove a dark wedge between the Elven-hosts….”
cut cost to 11

12 *The Balrog, Second Lieutenant Sauron
Minion – Balrog
Strength 14
Vitality 4
Site 5
Damage +1. Fierce. Toil 1.
The twilight cost of each Gandalf card is +1.
The Hero is strength -1.

cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AgentDrake
Posted: Wed Jun 27, 2007 10:28 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Thanks, everyone! gp to AP again.
I’ll get the next batch up when I can. Maybe tonight, probably not, though.
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
AgentDrake
Posted: Sat Jun 30, 2007 3:32 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Here we have the first of the Balrog support cards.
One of them is rather obviously a rip-off of "Dark Fire" (it even has the same name.)

All of these come from the part where Gothmog kills Fingolfin, the Elvenking. Or one of the elvenkings, at any rate; there are so many of them....

1 Beat Into Dust Sauron
Event – Skirmish
Remove a threat to make a Sauron minion with damage +X strength +X. (Limit +4)
“His banner… they trod into the mire of his blood.”

2 *Dark Fire Sauron
Condition
Strength -2
To play, spot a Balrog and remove a threat.
Bearer must be a companion (except the hero), limit 1 per bearer.
Each time the company moves, bearer must exert.
Shadow and Flame.

1 Trod Into The Mire Sauron
Condition – Support Area
To play, spot 2 Balrogs.
When you play this condition, you may place a Sauron token here.
At the start of each regroup phase, if a companion was killed this turn, you may remove 2 tokens from here to add a burden.
Shadow: Remove a threat to reinforce a Sauron token here.
“…They beat him into the dust….”

0 *White Flame Sauron
Condition – Support Area
Strength +1
Vitality +1
Resistance +1
Each time bearer wins a skirmish, he or she must exert.
Each time bearer loses a skirmish, add a burden.
Response: If a Balrog wins a skirmish, transfer this condition from your support area to a companion that Balrog was skirmishing.
“…A white flame sprang up from the helm of Fingolfin as it was cloven.”

Coming next, I’ll be introducing Gothmog’s Trolls with a new loaded keyword; Guard. Sort of an odd keyword, but IMHO, a lot better than Hunter....
Last edited by AgentDrake on Tue Jul 03, 2007 8:26 pm; edited 2 times in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true.
DáinIronfoot
Posted: Sat Jun 30, 2007 3:36 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
AgentDrake wrote:
2 Beat Into Dust Sauron
Event – Skirmish
Remove a threat to make a Sauron minion with damage +X strength +X. (Limit +4)
“His banner… they trod into the mire of his blood.”

I think you could get away with lowering the cost to 1.

AgentDrake wrote:
1 Dark Fire Sauron
Condition
Strength -2
To play, spot a Balrog and remove a threat.
Bearer must be a companion (except the hero), limit 1 per bearer.
Each time the company moves, bearer must exert.
Shadow… and Flame.

Not bad, not bad.

AgentDrake wrote:
2 Trod Into The Mire Sauron
Condition – Support Area
To play, spot 2 Balrogs.
When you play this condition, you may place a Sauron token here.
At the start of each regroup phase, if a companion was killed this turn, you may remove 2 tokens here to add a burden.
Shadow: Remove a threat to reinforce a Sauron token here.
“…They beat him into the dust….”

"...remove 2 tokens FROM here...".

AgentDrake wrote:
0 *White Flame Sauron
Condition – Support Area
Strength +1
Vitality +1
Resistance +1
Each time bearer wins a skirmish, he or she must exert.
Each time bearer loses a skirmish, add a burden.
“…A white flame sprang up from the helm of Fingolfin as it was cloven.”

The problem I see is that there’s no way to transfer this from the support area to a character. So who’s it supposed to be borne by?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AgentDrake
Posted: Sat Jun 30, 2007 3:43 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Heh. I noticed that the transfer text on the White Flame was missing just after I posted it.... You must’ve gotten to these before my edit was up. That’s what you get for jumping all over these so fast! Razz
Thanks, though. Fixing/fixed.
GP for you.

Any other comments?
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
DáinIronfoot
Posted: Sat Jun 30, 2007 3:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Nope...looks good! Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Sat Jun 30, 2007 3:55 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AgentDrake wrote:
1 Beat Into Dust Sauron
Event – Skirmish
Remove a threat to make a Sauron minion with damage +X strength +X. (Limit +4)
“His banner… they trod into the mire of his blood.”

Good. Smile

AgentDrake wrote:
1 Dark Fire Sauron
Condition
Strength -2
To play, spot a Balrog and remove a threat.
Bearer must be a companion (except the hero), limit 1 per bearer.
Each time the company moves, bearer must exert.
Shadow… and Flame.

I would raise the cost to 2. Thumbs Up

AgentDrake wrote:
2 Trod Into The Mire Sauron
Condition – Support Area
To play, spot 2 Balrogs.
When you play this condition, you may place a Sauron token here.
At the start of each regroup phase, if a companion was killed this turn, you may remove 2 tokens from here to add a burden.
Shadow: Remove a threat to reinforce a Sauron token here.
“…They beat him into the dust….”

I think you can safely drop the cost to 1. Smile

AgentDrake wrote:
0 *White Flame Sauron
Condition – Support Area
Strength +1
Vitality +1
Resistance +1
Each time bearer wins a skirmish, he or she must exert.
Each time bearer loses a skirmish, add a burden.
Response: If a Balrog wins a skirmish, transfer this condition from your support area to a companion that Balrog was skirmishing.
“…A white flame sprang up from the helm of Fingolfin as it was cloven.”

I would add "To play, exert a Balrog (or remove a threat)." Neat cards! GP
I had to put something here.
sickofpalantirs
Posted: Sun Jul 01, 2007 12:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
AgentDrake wrote:
..
1 Beat Into Dust Sauron
Event – Skirmish
Remove a threat to make a Sauron minion with damage +X strength +X. (Limit +4)
“His banner… they trod into the mire of his blood.”
cool!

1 Dark Fire Sauron
Condition
Strength -2
To play, spot a Balrog and remove a threat.
Bearer must be a companion (except the hero), limit 1 per bearer.
Each time the company moves, bearer must exert.
Shadow… and Flame.
ok it needs to be unique. and only strength -1.

2 Trod Into The Mire Sauron
Condition – Support Area
To play, spot 2 Balrogs.
When you play this condition, you may place a Sauron token here.
At the start of each regroup phase, if a companion was killed this turn, you may remove 2 tokens from here to add a burden.
Shadow: Remove a threat to reinforce a Sauron token here.
“…They beat him into the dust….”
cut cost by 1.

0 *White Flame Sauron
Condition – Support Area
Strength +1
Vitality +1
Resistance +1
Each time bearer wins a skirmish, he or she must exert.
Each time bearer loses a skirmish, add a burden.
Response: If a Balrog wins a skirmish, transfer this condition from your support area to a companion that Balrog was skirmishing.
“…A white flame sprang up from the helm of Fingolfin as it was cloven.”

This is really cool! it helps, but hurts nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Tue Jul 03, 2007 4:23 am
Joined: 01 May 2007 Posts: 2256 Location:
AgentDrake wrote:
1 Beat Into Dust Sauron
Event – Skirmish
Remove a threat to make a Sauron minion with damage +X strength +X. (Limit +4)
“His banner… they trod into the mire of his blood.”

Should be: Sauron minion that is damage +X. Cool.

AgentDrake wrote:
1 Dark Fire Sauron
Condition
Strength -2
To play, spot a Balrog and remove a threat.
Bearer must be a companion (except the hero), limit 1 per bearer.
Each time the company moves, bearer must exert.
Shadow… and Flame.

Works for me! Weird lore. I’d just get rid of the three dots and say you made it up rather than try and quote it from the book!

AgentDrake wrote:
2 Trod Into The Mire Sauron
Condition – Support Area
To play, spot 2 Balrogs.
When you play this condition, you may place a Sauron token here.
At the start of each regroup phase, if a companion was killed this turn, you may remove 2 tokens from here to add a burden.
Shadow: Remove a threat to reinforce a Sauron token here.
“…They beat him into the dust….”

I like it.

AgentDrake wrote:
0 *White Flame Sauron
Condition – Support Area
Strength +1
Vitality +1
Resistance +1
Each time bearer wins a skirmish, he or she must exert.
Each time bearer loses a skirmish, add a burden.
Response: If a Balrog wins a skirmish, transfer this condition from your support area to a companion that Balrog was skirmishing.
“…A white flame sprang up from the helm of Fingolfin as it was cloven.”

Really funny!

Great stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 8 of 19 [182 Posts]   Goto page: Previous 1, 2, 3, ..., 6, 7, 8, 9, 10, ..., 17, 18, 19 Next
View previous topic   View next topic