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legoles3333 |
Posted: Sun Jul 01, 2007 2:24 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Thanks for the reviews, guys!
 Pursuing Warg
Possession • Mount
Strength +3
Vitality +1
Bearer must be an  Orc with strength 9 or less.
Assignment: Exert bearer to make bearer gain hunter X, where X is the number of threats you can spot (limit 3).
”…and then went sniffling about till they had smelt out every tree that had anyone in it.”
U141
ouch, nice card to use in the same deck as the new cave troll
 Goblin of the North
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Fierce.
When you play this minion, you may exert another  minion to make this minion gain hunter 1 until the regroup phase.
”…the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley….”
C142
perfect little guy |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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lem0nhead |
Posted: Sun Jul 01, 2007 9:53 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Anonymous Prodigy wrote: Thanks for the reviews, guys!
 Pursuing Warg
Possession • Mount
Strength +3
Vitality +1
Bearer must be an  Orc with strength 9 or less.
Assignment: Exert bearer to make bearer gain hunter X, where X is the number of threats you can spot (limit 3).
”…and then went sniffling about till they had smelt out every tree that had anyone in it.”
U141
Why is that in the assignment phase? Pretty good though.
 Goblin of the North
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Fierce.
When you play this minion, you may exert another  minion to make this minion gain hunter 1 until the regroup phase.
”…the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley….”
C142
Fair enough you always need standard cards like this for decks. Make him cost 2 though or i wouldnt use him.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Sun Jul 01, 2007 12:19 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Thanks for the reviews, guys!
 Pursuing Warg
Possession • Mount
Strength +3
Vitality +1
Bearer must be an  Orc with strength 9 or less.
Assignment: Exert bearer to make bearer gain hunter X, where X is the number of threats you can spot (limit 3).
”…and then went sniffling about till they had smelt out every tree that had anyone in it.”
U141
nice!
 Goblin of the North
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Fierce.
When you play this minion, you may exert another  minion to make this minion gain hunter 1 until the regroup phase.
”…the goblin army had gathered behind the resisted vanguard, and poured now in rage into the valley….”
C142
I guess |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Thu Jul 05, 2007 11:06 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, guys!
Battle Warg
Possession • Mount
Strength +4
Bearer must be an Orc with strength 8 or less.
Response: If bearer loses a skirmish, you may exert bearer and discard this mount to wound a companion skirmishing bearer (or twice if you can spot 4 threats).
”…their cries and howls rent the air afar.”
R143
Goblin Whip
Possession • Hand Weapon
Strength +1
Bearer must be an Orc.
Each time bearer wins a skirmish, you may remove a threat to exert an unbound companion.
”…the goblin-drivers whooped and cracked their whips behind.”
C144 |
I had to put something here. |
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lem0nhead |
Posted: Thu Jul 05, 2007 11:53 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Anonymous Prodigy wrote: Thanks, guys!
 Battle Warg
Possession • Mount
Strength +4
Bearer must be an  Orc with strength 8 or less.
Response: If bearer loses a skirmish, you may exert bearer and discard this mount to wound a companion skirmishing bearer (or twice if you can spot 4 threats).
”…their cries and howls rent the air afar.”
R143
Ooo nice evil twist. Cool AP!
 Goblin Whip
Possession • Hand Weapon
Strength +1
Bearer must be an  Orc.
Each time bearer wins a skirmish, you may remove a threat to exert an unbound companion.
”…the goblin-drivers whooped and cracked their whips behind.”
C144
OOOO again awesome card AP.  for coolness.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Thu Jul 05, 2007 1:02 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Thanks, guys!
 Battle Warg
Possession • Mount
Strength +4
Bearer must be an  Orc with strength 8 or less.
Response: If bearer loses a skirmish, you may exert bearer and discard this mount to wound a companion skirmishing bearer (or twice if you can spot 4 threats).
”…their cries and howls rent the air afar.”
R143
whoah that is good...
 Goblin Whip
Possession • Hand Weapon
Strength +1
Bearer must be an  Orc.
Each time bearer wins a skirmish, you may remove a threat to exert an unbound companion.
”…the goblin-drivers whooped and cracked their whips behind.”
C144
it works |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Thu Jul 05, 2007 1:39 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Both look good to me. That first one is just plain evil!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Fri Jul 06, 2007 3:17 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks, guys!
• William, Fat Fool
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William’s twilight cost is -1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145
• Bert, Liar
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert’s twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add for each Free Peoples card revealed and remove for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.’"
R146
• Tom, Booby
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom’s twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147 |
Last edited by Anonymous Prodigy on Mon Jul 09, 2007 3:00 pm; edited 2 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Fri Jul 06, 2007 3:24 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  • William, Fat Fool
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145
Fun lore. Good card.
Anonymous Prodigy wrote:  • Bert, Liar
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add  for each Free Peoples card revealed and remove  for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.”
R146
Nice tie-in between the lore and the text. Since he’s fierce, I MIGHT make him a little weaker than the others, but it’s probably not necessary.
Anonymous Prodigy wrote:  • Tom, Booby
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Response: If a Free Peoples event is played, exert Tom and remove  to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147
That’ll teach ’em indeed!
Good batch. Have a ! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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legoles3333 |
Posted: Sat Jul 07, 2007 8:25 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Anonymous Prodigy wrote: Thanks, guys!
 • William, Fat Fool
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145
hmm... interesting, maybe drop the cost to
 • Bert, Liar
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add  for each Free Peoples card revealed and remove  for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.”
R146
yeah drop the cost to
 • Tom, Booby
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Response: If a Free Peoples event is played, exert Tom and remove  to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147
good!
the reason i said drop to is cause of the somewhat minor drawbacks, and because they don’t seem as good as cards like Castimar of Umbar |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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