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DáinIronfoot
Posted: Fri Jul 06, 2007 6:34 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Added a limit of being able to exert each Dwarf only once. Good now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Jul 07, 2007 9:06 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

whoa with the rings...whoa

Hmmm...a good thought. Too powerful, do you think?[/quote]

No I think it is sweet!

DáinIronfoot wrote:
Here’s another to tide you over for the next big posting. Enjoy!

2Eager for the Journey Dwarven
Condition • Support Area
Maneuver: If the fellowship is at an underground site, exert a Dwarf to reveal the top card of your draw deck or draw a card. You may exert each Dwarf in this way only once each turn.
Regroup: If the fellowship is at a mountain or underground site, exert a Dwarf and discard this condition to play the fellowship’s next site.
“Gimli aided Gandalf very little, except by his stout courage. At least he was not, as were most of the others, troubled by the mere darkness in itself. Often the wizard consulted him at points where the choice of way was doubtful....”

cool! I would cut cost to 1...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sat Jul 07, 2007 1:43 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
We’re running late getting our first anniversay’s trip underway, so YOU reap the benefits with a couple new Dwarves of Moria. Enjoy these until I’m back on Monday! Very Happy

3Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Damage +1. Hunter 1.
Each underground site’s Shadow number is -1.
While at a mountain or underground site, Balin is strength +1 for each other Dwarf you can spot (limit +3).
“‘At last, however, Balin listened to the whispers, and resolved to go....’”

2Ori, Dwarven Scribe Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
To play, spot a Dwarf.
While at an underground site or while you can spot a Moria Orc, Ori gains hunter 1.
Fellowship: Exert Ori to play a Dwarven tale from your draw deck (or exert him and spot an Elf to play an Elven tale from your draw deck).
“‘He could write well and speedily, and often used the Elvish characters.’”
Last edited by DáinIronfoot on Sun Jul 08, 2007 9:33 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Sat Jul 07, 2007 1:58 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
DáinIronfoot wrote:
We’re running late getting our first anniversay’s trip underway, so YOU reap the benefits with a couple new Dwarves of Moria. Enjoy these until I’m back on Monday! Very Happy

3Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Damage +1. Hunter 1.
Each underground site’s Shadow number is -1.
While at an underground site, each Dwarf’s twilight cost is -1.
While at a mountain or underground site, Balin is strength +1 for each other Dwarf you can spot (limit +3).
“‘At last, however, Balin listened to the whispers, and resolved to go....’”

hmm, you could probably give him another strength

2Ori, Dwarven Scribe Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
To play, spot a Dwarf.
While at an underground site or while you can spot a Moria Orc, Ori is strength +1.
Fellowship: Exert Ori to play a Dwarven tale from your draw deck (or exert him and spot an Elf to play an Elven tale from your draw deck).
“‘He could write well and speedily, and often used the Elvish characters.’”


drop the playing requirement
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I am a trained assassin catcher
Anonymous Prodigy
Posted: Sat Jul 07, 2007 2:48 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
3Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Damage +1. Hunter 1.
Each underground site’s Shadow number is -1.
While at an underground site, each Dwarf’s twilight cost is -1.
While at a mountain or underground site, Balin is strength +1 for each other Dwarf you can spot (limit +3).
“‘At last, however, Balin listened to the whispers, and resolved to go....’”

Awesome! GP

DáinIronfoot wrote:
2Ori, Dwarven Scribe Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
To play, spot a Dwarf.
While at an underground site or while you can spot a Moria Orc, Ori is strength +1.
Fellowship: Exert Ori to play a Dwarven tale from your draw deck (or exert him and spot an Elf to play an Elven tale from your draw deck).
“‘He could write well and speedily, and often used the Elvish characters.’”

Instead of strength +1, I would make him gain hunter 1. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Sat Jul 07, 2007 5:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

3Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Damage +1. Hunter 1.
Each underground site’s Shadow number is -1.
While at an underground site, each Dwarf’s twilight cost is -1.
While at a mountain or underground site, Balin is strength +1 for each other Dwarf you can spot (limit +3).
“‘At last, however, Balin listened to the whispers, and resolved to go....’”
cool!

2Ori, Dwarven Scribe Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
To play, spot a Dwarf.
While at an underground site or while you can spot a Moria Orc, Ori is strength +1.
Fellowship: Exert Ori to play a Dwarven tale from your draw deck (or exert him and spot an Elf to play an Elven tale from your draw deck).
“‘He could write well and speedily, and often used the Elvish characters.’”

it works
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Sat Jul 07, 2007 6:21 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
3Balin, Lord of Moria Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
Damage +1. Hunter 1.
Each underground site’s Shadow number is -1.
While at an underground site, each Dwarf’s twilight cost is -1.
While at a mountain or underground site, Balin is strength +1 for each other Dwarf you can spot (limit +3).
“‘At last, however, Balin listened to the whispers, and resolved to go....’”

I think there’s far too much going on there, though all the abilities are really cool. Firstly, I’d make the last ability only underground, then take out the shadow number text (or the twilight text: after all, dwarves already have Dain Ironfoot, King UNder the mountain) and the hunter bonus, and raise the third ability’s limit to 4 or 5.

DáinIronfoot wrote:
2Ori, Dwarven Scribe Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Signet: Thorin
To play, spot a Dwarf.
While at an underground site or while you can spot a Moria Orc, Ori is strength +1.
Fellowship: Exert Ori to play a Dwarven tale from your draw deck (or exert him and spot an Elf to play an Elven tale from your draw deck).
“‘He could write well and speedily, and often used the Elvish characters.’”

Personally, I think you should choose either an underground site or a Moria Orc and raise the boost to +2. Nice job on the tale text, though.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Sun Jul 08, 2007 9:34 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Made tweaks to both. I’d rather not boost Ori too much, since I didn’t intend for him to be a great fighter.

Thanks, guys. More cards tomorrow. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Mon Jul 09, 2007 1:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, time for some unusual Dwarven cards. Enjoy! Very Happy

1Barred Gates Dwarven
Condition • Support Area
Fortification. To play, spot a Dwarf and a companion of another race.
When you play this condition, place a Dwarven token here for each Dwarf you can spot.
Skirmish: Discard this condition or remove a token from here to make a minion strength -1 (or -2 if that minion is an Orc).
“‘Slam the doors and wedge them!’”

2Doors of the West-gate Dwarven
Artifact • Support Area
Riddle.
To play, exert a Dwarf (or spot a Dwarf and an Elf).
At the start of each turn, you may examine the top card of your draw deck.
Response: If a Shadow card is about to decrease the move limit, spot a Dwarf and exert either a Wizard or a Hobbit to prevent that.
“‘Ennyn Durin Aran Moria. Pedo Mellon a Minno. Im Narvi hain echant. Celebrimbor o Eregion teithant. I thiw hin.’”
Last edited by DáinIronfoot on Mon Jul 09, 2007 2:42 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Mon Jul 09, 2007 1:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay, time for some unusual Dwarven cards. Enjoy! Very Happy

1 Barred Gates Dwarven
Condition • Support Area
Fortification. To play, spot a Dwarf and a companion of another race.
When you play this condition, place a Dwarven token here for each Dwarf you can spot (limit 3).
Skirmish: Discard this condition or remove a token from here to make a minion strength -1.
“‘Slam the doors and wedge them!’”
make it limit 4 to the # of tokens instead of 3

2Doors of Durin Dwarven
Artifact • Support Area
Riddle.
To play, exert a Dwarf.
Response: If a Shadow card is about to decrease the move limit, spot a Dwarf and exert either a Wizard or a Hobbit to prevent that.
“‘Ennyn Durin Aran Moria. Pedo Mellon a Minno. Im Narvi hain echant. Celebrimbor o Eregion teithant. I thiw hin.’”

and discard that card...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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