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sickofpalantirs
Posted: Thu Jan 10, 2008 2:11 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2Arod, Swift Rohan
Possession • Mount
To play, spot a Rohan Man. Bearer must be a Man, Elf, or Dwarf.
If bearer is Legolas or Gimli, Gimli gains hunter 2, and if you can spot Legolas, the fellowship archery total is +1.
“A smaller and lighter horse, but restive and fiery, was brought to Legolas....Gimli was lifted up behind his friend.”

swift? fiery would be better
I would make it hunter 1. right now...way too good for 3 hunters decks.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Thu Jan 10, 2008 2:33 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I changed Arod as Thran and lem0n recommended, and also nerfed it to hunter 1 for Gimli as SoP recommended. To compensate, I gave it a small resistance bonus (since the original Dwarven version had one).

Oh, and I tweaked the much-maligned subtitle. Razz

How’s it look now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Thu Jan 10, 2008 6:33 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


1Hasufel, Rohirrim Steed Rohan
Possession • Mount
Strength +1
To play, spot a Rohan Man. Bearer must be a Man, Elf, or Wizard.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
“A great dark-grey horse was brought to Aragorn, and he mounted it. ‘Hasufel is his name,’ said Éomer. ‘May he bear you well....’”
basic and cool. seems it should have some bonus if on aragorn. maybe it only exert if borne by aragorn...or maybe the strength bonus if only botne by him.

2Arod, Fiery and Swift Rohan
Possession • Mount
Resistance +1
To play, spot a Rohan Man. Bearer must be a Man, Elf, or Dwarf.
If bearer is Legolas or Gimli, each of them is considered to be mounted, Gimli gains hunter 1, and if you can spot Legolas, the fellowship archery total is +1.
“A smaller and lighter horse, but restive and fiery, was brought to Legolas....Gimli was lifted up behind his friend.”

much better subtitle. good combo with rohan, 3 hunters and ride like the wind...I need to get Nbarden to design a deck like that with this card Laughing

the resistance boost could be cut, but there isn’t a huge reason too.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Jan 11, 2008 10:56 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, sticking with possessions, here are a couple that are meant to actually help the Rohirrim instead of others. Smile Enjoy!

1 Rohirrim Sword Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
While at a battleground or plains site, bearer is damage +1.
“...long swords were at their belts, their burnished skirts of mail hung down upon their knees.”

Can you believe that Big D only ever made ONE non-unique sword for Rohan? It’s true. And that was in their first appearance in the set The Two Towers!

2 Rider’s Axe Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man. Bearer is damage +1.
Skirmish: If bearer is mounted, discard this possession to make bearer strength +3 and damage +2 until the end of the current skirmish.
“‘The men of Rohan must ride forth today, and we will ride with them, axe, sword, and bow.’”
Last edited by DáinIronfoot on Fri Jan 11, 2008 12:43 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Fri Jan 11, 2008 10:58 am
Joined: 01 May 2007 Posts: 2256 Location:
You’re missing a bold on that last damage bonus, but I like both cards and have no complaints.

As for lore, I’m afraid I’ve never tried really making Rohan cards (having spent most of my DCing career on the Hobbit) so I haven’t a clue, which is I’m sure exactly what you were hoping to hear! Razz

Thranduil
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lem0nhead
Posted: Fri Jan 11, 2008 11:00 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
What Thran said!
Ban shampoo, demand real poo.
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NBarden
Posted: Fri Jan 11, 2008 11:55 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Okay, sticking with possessions, here are a couple that are meant to actually help the Rohirrim instead of others. Smile Enjoy!

1 Rohirrim Sword Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man.
While at a battleground or plains site, bearer is damage +1.
“...long swords were at their belts, their burnished skirts of mail hung down upon their knees.”

Like it. Rohan feel.

Can you believe that Big D only ever made ONE non-unique sword for Rohan? It’s true. And that was in their first appearance in the set The Two Towers!

2 Rider’s Axe Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man. Bearer is damage +1.
Skirmish: If bearer is mounted, discard this possession to make bearer strength +3 and damage +2 until the end of the current skirmish.

Now why on earth would I use any other weapon? Cut the damage +1 bonus, and make it +4 strength on the ability, remember, you’re losing the strength +2 bonus.

No lore? Ol’ Dáin must be losing it. Razz Yeah, had some trouble finding good lore for this one...any suggestions?
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DáinIronfoot
Posted: Fri Jan 11, 2008 12:31 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
DáinIronfoot wrote:
2 Rider’s Axe Rohan
Possession • Hand Weapon
Strength +2
Bearer must be a Rohan Man. Bearer is damage +1.
Skirmish: If bearer is mounted, discard this possession to make bearer strength +3 and damage +2 until the end of the current skirmish.

Now why on earth would I use any other weapon?

Because it costs 2, for one thing, so it’s not exactly cheap if you choose to keep playing it and/or pulling it back from discard. Granted, even without the skirmish ability it’s pretty nice, but again, it costs 2, which I think balances that out enough.

NBarden wrote:
Cut the damage +1 bonus, and make it +4 strength on the ability, remember, you’re losing the strength +2 bonus.

And as for the ability, it requires a mount, and since it doesn’t provide a drastic increase in strength (which was intentional), it’s not going to help very often for outpumping the enemy. Thus the big damage +2 is the major part of it, and since it’s a one-time shot (since it’s discarded), I think it’s okay as is.

EDIT: I HAVE finally found some decent lore, though. It actually refers to Gimli’s axe, I believe, but it works for the card. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AgentDrake
Posted: Fri Jan 11, 2008 2:34 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Yeah, I like the axe as is. It looks really OP, but it’s not since you lose the bonuses when it’s discarded. The end result is strength +1 and damage +1 on top of what they already had for that skirmish, then you lose the weapon.

I like the idea, too. Leave the axe embedded in some Uruk’s skull so deep you can’t pull it back out.
I’m feeling morbid. Laughing
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
NBarden
Posted: Fri Jan 11, 2008 3:13 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
The problem is, then you lose the damage +1 bonus, so its only a net damage +1 gain, and that’s for discarding the axe.

As its the flat-out damage bonus that makes the card overpowered (see now obsolete Rider’s Spear, Rohirrim Axe, Sword of the Mark, etc), my suggestion is to drop the damage bonus, or make the damage bonus conditional, like all the other Rohan weapons. Flat-out damage makes the card OP, not the ability. So I would either make it conditional or drop damage altogether.

But if I may say.

LONG LIVE RIDER’S SPEAR, THE ONLY WORTHY NON-UNIQUE Rohan WEAPON! This one’s cool, but I still like Rider’s Spear. Good, solid, mount/spear combo for killing anything under 4 vitality. Homage
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