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DáinIronfoot |
Posted: Sat Mar 17, 2007 5:19 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote:  *Aragorn, Wanderer
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65
Neat. I always thought they could use a site-manipulating Aragorn.
elf lvr wrote:  *Emblems of a Kingdom
Artifact * Support Area
To play, spot a  captain.
While you cannot spot a threat, each  companion is strength +1.
Response: If a companion is about to be killed, you may discard this artifact to remove 3 threats.
O proud walls! White towers! O wingéd crown and throne of gold!
0U66
Perhaps remove a single threat for non- companions and 3 for ones.
elf lvr wrote:  *The King’s Hour
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger and gains Captain.
Regroup: Discard this condition to heal 2  companions and liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
Yowch! Definately needs a cost higher than . I’d say at least . |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Sat Mar 17, 2007 8:47 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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elf lvr wrote:  *Aragorn, Wanderer
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65
Nice subtitle, and nice text!
elf lvr wrote:  *Emblems of a Kingdom
Artifact * Support Area
To play, spot a  captain.
While you cannot spot a threat, each  companion is strength +1.
Response: If a companion is about to be killed, discard this artifact to remove a threat (or 3 threats if that companion is a  companion).
O proud walls! White towers! O wingéd crown and throne of gold!
0U66
Very creative, and a very nice card! Good job!
elf lvr wrote:  *The King’s Hour
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger and gains Captain.
Regroup: Discard this condition to heal a  companion or liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
Cool!  |
I had to put something here. |
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CarpeGuitarrem |
Posted: Sat Mar 17, 2007 11:24 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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elf lvr wrote: Okay, here’s some more cards... most of them have to do with captains, but a few don’t.
 *Aragorn, Wanderer
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65
Cool, cool, cool! I’d love to see this with Ring-bound rangers or Frodo-Sam-Bilbo-Smeagol!
 *Emblems of a Kingdom
Artifact * Support Area
To play, spot a  captain.
While you cannot spot a threat, each  companion is strength +1.
Response: If a companion is about to be killed, discard this artifact to remove a threat (or 3 threats if that companion is a  companion).
O proud walls! White towers! O wingéd crown and throne of gold!
0U66
Nice job! I like this one too.
 *The King’s Hour
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger and gains Captain.
Regroup: Discard this condition to heal a  companion or liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
Nothing but sweet. Although...can you imagine, an 8 Vitality Aragorn? (4 Vitality, +1 with Anduril, Blade that Was Broken, +1 with Saga of Elendil, +1 with Ranger’s Cloak-before this is played-and +1 with this! Ouch!) |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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sickofpalantirs |
Posted: Sun Mar 18, 2007 2:05 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: Okay, here’s some more cards... most of them have to do with captains, but a few don’t.
 *Aragorn, Wanderer
Companion * Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 1.
While you cannot spot another unbound companion, each Ring-bound companion is strength +1.
Regroup: Exert Aragorn twice to play the fellowship’s next site (replacing an opponent’s site if necessary).
Not all those who wander are lost...
0U65
maybe, exert him and add a threat or 2? twice seems a little harsh...
 *Emblems of a Kingdom
Artifact * Support Area
To play, spot a  captain.
While you cannot spot a threat, each  companion is strength +1.
Response: If a companion is about to be killed, discard this artifact to remove a threat (or 3 threats if that companion is a  companion).
O proud walls! White towers! O wingéd crown and throne of gold!
0U66
hum why an artifact? is this supposed to be like the crown? maybe a condition would be better
 *The King’s Hour
Condition
Vitality: +1
Bearer must be Aragorn. He loses Ranger and gains Captain.
Regroup: Discard this condition to heal a  companion or liberate a site.
Near is the hour when the Lost should come forth, and the Grey Company ride from the North...
0R67
put the definition of captain behind it.(in italics) also ID think there are any cards that make someone gain ranger, but make it he loses...and cannot gain... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Thu Mar 22, 2007 7:01 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Take Command of This City
Event * Maneuver
Exert a man to make him strength +3 and gain Captain until the end of the turn.
"Get back to your posts!"
0R68
O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
"O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?"
0C69
*The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a man with 3 or more vitality or add 2 threats.
At the start of each of your turns, you may add to heal a man.
Regroup: Exert 3 men (or 2 captains) to discard a minion.
"Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old."
0U70
It is Not This Day!
Event * Fellowship
Marshal 2.
Add [X] (limit 5) and exert a man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
"This day we fight!"
0U71 |
Last edited by elf lvr on Sun Mar 25, 2007 3:33 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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macheteman |
Posted: Thu Mar 22, 2007 7:21 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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elf lvr wrote:  Take Command of This City
Event * Maneuver
Exert a  man to make him strength +3 and gain Captain until the end of the turn.
Get back to your posts!
0R68
yeah.
 O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?
0C69
i think it is good.
 *The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a  man with vitality 3 or more or add 2 threats.
At the start of each of your turns, you may add  to heal a  man.
Regroup: Exert 3  men (or 2  captains) to discard a minion.
Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old.
0U70
yay! more healing!
[X] It is Not This Day!
Event * Fellowship
Marshal 2.
Exert a  man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
This day we fight!
0U71
ok, why is it twilight cost "X". it looks like you’ve got something cool goin’ on here, but i can’t figure it out. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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elf lvr |
Posted: Thu Mar 22, 2007 7:23 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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You pay X twilight to remove X threats and make X companions strength +2. You choose X. The more you pay, the bigger benefit you get. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 8:01 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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elf lvr wrote:  Take Command of This City
Event * Maneuver
Exert a  man to make him strength +3 and gain Captain until the end of the turn.
Get back to your posts!
0R68
Sweet!
elf lvr wrote:  O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?
0C69
Nicely done!
elf lvr wrote:  *The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a  man with vitality 3 or more or add 2 threats.
At the start of each of your turns, you may add  to heal a  man.
Regroup: Exert 3  men (or 2  captains) to discard a minion.
Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old.
0U70
Very cool!
elf lvr wrote: [X] It is Not This Day!
Event * Fellowship
Marshal 2.
Exert a  man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
This day we fight!
0U71
Put a cap on it, like +4 or +5. Nice job!  |
I had to put something here. |
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legoles3333 |
Posted: Fri Mar 23, 2007 4:06 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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elf lvr wrote:  Take Command of This City
Event * Maneuver
Exert a  man to make him strength +3 and gain Captain until the end of the turn.
Get back to your posts!
0R68
wow i want 4 copies
 O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?
0C69
Nice card and this one goes in my Aragorn Signet healing deck
 *The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a  man with vitality 3 or more or add 2 threats.
At the start of each of your turns, you may add  to heal a  man.
Regroup: Exert 3  men (or 2  captains) to discard a minion.
Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old.
0U70
nice card!
 It is Not This Day!
Event * Fellowship
Marshal 2.
Add [X] (limit 5) and exert a  man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
This day we fight!
0U71
nice
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I am a trained assassin catcher |
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sickofpalantirs |
Posted: Fri Mar 23, 2007 4:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote:  Take Command of This City
Event * Maneuver
Exert a  man to make him strength +3 and gain Captain until the end of the turn.
Get back to your posts!
0R68
maybe give it a 1 cost.
 O Gondor!
Event * Maneuver
Tale. Marshal 1.
Heal X companions, where X is the current region number.
O Gondor,Gondor! Shall Men behold the Silver Tree,
Or West Wind blow again between the Mountains and the Sea?
0C69
a pet peeve of mine, with non-D keywords, always always ALWAYS but what it does in italics behind it.
*The White Tree of Gondor, Tree of the King
Artifact * Support Area
To play, spot a man with vitality 3 or more or add 2 threats.
At the start of each of your turns, you may add to heal a man.
[b]Regroup: Exert 3  men (or 2  captains) to discard a minion.
Gondor! Gondor, between the Mountains and the Sea!
West Wind blew there; the light upon the Silver Tree
Fell like bright rain in gardens of the Kings of old.
0U70
to discard a minion and remove a threat IMO.
 It is Not This Day!
Event * Fellowship
Marshal 2.
Add [X] (limit 5) and exert a  man three times (or twice if that man is a captain) to remove X threats and make X companions strength +2 until the regroup phase.
This day we fight!
0U71
I WUV IT! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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