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Anonymous Prodigy |
Posted: Sat Mar 03, 2007 9:59 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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After a few days’ break, I will resume the set. I just finished Free Peoples , and I am moving on to . As stated in the opening post, the culture will include 6 rares, 6 uncommons, and 6 commons. Here are the first few cards!
• Blade of Minas Tirith
Possession • Hand Weapon
Strength +1.
Bearer must be a knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64
Strength of Numenor
Event • Skirmish
Exert a companion to make a knight strength +1 for each fortifcation you can spot.
C65
• Pippin, Guard of the Citadel
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1. To play, spot a knight (or spot Denethor).
Maneuver: Exert Pippin and discard a possession to transfer a fortification from your support area to a minion.
R66 |
Last edited by Anonymous Prodigy on Mon Mar 05, 2007 11:31 am; edited 1 time in totalI had to put something here. |
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Mouth of Saruman |
Posted: Sat Mar 03, 2007 10:56 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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Anonymous Prodigy wrote:  • Blade of Minas Tirith
Possession • Hand Weapon
Strength +1.
Bearer must be a  knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
Nice. No complaints.
Anonymous Prodigy wrote:  Strength of Numenor
Event • Skirmish
Exert a  companion to make a  knight strength +1 for each fortifcation you can spot.
Somewhat overcosted. Lower the cost to or drop the exerting bit. Great card, though.
Anonymous Prodigy wrote:  • Pippin, Guard of the Citadel
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1.
To play, spot a  knight.
Maneuver: Exert Pippin and discard a  possession to transfer a  fortification from your support area to a minion.
The spotting requirements to play Pippin should be on the same line as the hunter part. Also, if there is going to be a Denethor in this set, I think it would be really cool if you add: "To play, spot a knight (or spot Denethor)." Nice Pippin!  |
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sickofpalantirs |
Posted: Sun Mar 04, 2007 4:08 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: After a few days’ break, I will resume the set. I just finished Free Peoples  , and I am moving on to  . As stated in the opening post, the  culture will include 6 rares, 6 uncommons, and 6 commons. Here are the first few cards!
 • Blade of Minas Tirith
Possession • Hand Weapon
Strength +1.
Bearer must be a  knight.
Bearer gains hunter 1.
While you can spot a fortification, bearer gains muster.
U64
fine by me
 Strength of Numenor
Event • Skirmish
Exert a  companion to make a  knight strength +1 for each fortifcation you can spot.
C65
then if he has 6 resistance or more wound a minion he is skirmishing. how about that?
 • Pippin, Guard of the Citadel
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Hunter 1.
To play, spot a  knight.
Maneuver: Exert Pippin and discard a  possession to transfer a  fortification from your support area to a minion.
R66
I guess it works. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 11:36 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Twilight cost of ’Strength of Numenor’ lowered to , and "or spot Denethor" added to Pippin’s text. Thanks for the reviews!
Armor of Minas Tirith
Possession • Armor
Vitality +1.
Bearer must be a knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.)
C67
I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R68
• Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1. Knight.
Each time a skirmish event is played in a skirmish involving Aragorn, you may draw a card.
R69 |
Last edited by Anonymous Prodigy on Tue Mar 06, 2007 9:12 pm; edited 4 times in totalI had to put something here. |
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DáinIronfoot |
Posted: Mon Mar 05, 2007 12:02 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote:  Armor of the Citadel
Possession • Armor
Vitality +1.
Bearer must be a  knight.
Skirmish: Exert bearer and discard this condition to wound a minion that bearer is skirmishing.
C67
Well, unfortunately, Armor of the Citadel already exists, so you can either give it a subtitle (not recommended) or a new name. Also, change "condition" to "possession" in the game text. Not sure why you’d be doing wounding with armor, but there’s nothing wrong with it, per se.
Anonymous Prodigy wrote:  I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R58
Very, very interesting. I think it balances out.
Anonymous Prodigy wrote:  • Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
Each time a  skirmish event is played, you may draw a card.
R59
Nifty. Perhaps limit the ability to "during a skirmish involving Aragorn". |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 12:27 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Cards edited as suggested; plus, I tweaked the the text of ’Armor of Minas Tirith.’ Thanks for the review!  |
I had to put something here. |
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DáinIronfoot |
Posted: Mon Mar 05, 2007 12:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: Armor of Minas Tirith 
Perfect.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AnxiousChieftain |
Posted: Mon Mar 05, 2007 4:34 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote:  Armor of Minas Tirith
Possession • Armor
Vitality +1.
Bearer must be a  knight.
Skirmish: Exert bearer and discard this condition to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.
C67
Needs to cost 2, and you need to change the ability to avoid making the same mistake as Vile Pit.
Oh, and you’re missing a ) near the end.
Anonymous Prodigy wrote:  I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R58
Whoa, cool!
Anonymous Prodigy wrote:  • Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
Each time a  skirmish event is played in a skirmish involving Aragorn, you may draw a card.
R59
Balanced, but kinda similar to Aragorn, Guide and Protector.
- AC |
MODS RULE. - lem0nhead |
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sickofpalantirs |
Posted: Mon Mar 05, 2007 10:06 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: Twilight cost of ’Strength of Numenor’ lowered to  , and "or spot Denethor" added to Pippin’s text. Thanks for the reviews!
 Armor of Minas Tirith
Possession • Armor
Vitality +1.
Bearer must be a  knight.
Skirmish: Exert bearer and discard this possession to make a minion skirmishing bearer strength -2 until the regroup phase (or -4 if that minion bears a fortification.
C67
whoah! I love it!
 I Will Lead You Now
Event • Maneuver
Exert Aragorn twice to heal a companion for each minion you can spot.
R58
to remove X wounds from companions will X would be better also cut cost to 2 at most.
 • Aragorn, Descendant of Numenor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Hunter 1.
Each time a  skirmish event is played in a skirmish involving Aragorn, you may draw a card.
R59
works for me, wait make him a knight iMO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Mon Mar 05, 2007 10:29 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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I made Aragorn DoN a knight, but your other suggestions have been overruled by previous reviews. Thanks for reviewing!
SoP, for your consistent reviews of DCs in this thread, as well as many other threads in the DC forum, I hereby promote you to the rank of Baronetos (Baron) of the Chosen Ones. *dubs SoP Baronetos*  |
I had to put something here. |
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