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DáinIronfoot |
Posted: Wed Mar 07, 2007 12:22 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Mouth of Saruman wrote: DáinIronfoot wrote: Greenwood Longbow
Possession • Ranged Weapon
Bearer must be an Elf.
At the start of the archery phase, you may make the fellowship archery -1 (to a minimum of 0) to either heal bearer or exert a minion.
Made of dark wood and carved in the style of Númenórean longbows, the bows of Mirkwood are infallible and deadly weapons.
Interesting concept. I’d make it cost  , especially in comparison with the above.
I thougth about that myself. Everyone else who reviewed thought it was okay at , so that’s why I left it there.
Mouth of Saruman wrote: DáinIronfoot wrote: Mirkwood Spear
Possession • Hand Weapon
Strength +1
Pike.
Bearer must be a  Elf companion.
Skirmish: Exert bearer and add  to make each minion skirmishing bearer lose fierce and be unable to gain fierce until the regroup phase.
“...and out upon the other side came many of the spearmen of the elves.”
I feel that the skirmish ability is somewhat overpowered. Only  for each minion? Maybe make it 1 minion and then more minions if the fellowship is at a certain site (forests, more than likely).
I like that idea. Will do.
Mouth of Saruman wrote: DáinIronfoot wrote:  • Rinavar, Mirkwood Scout
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Hunter 1.
At the start of each archery phase while the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the end of the turn.
“...would from time to time ride out to hunt, or to other business in the woods and in the lands to the East.”
I’d make it an ability. " Archery: If the fellowship is at a forest or any site 7 [LA], you may exert Rinavar to make him an archer until the regroup phase."
I see where you’re coming from, but I don’t want a situtation where he could get to exert twice. Having text that allows exhausting like that might SEEM like no big deal, but the FP player could get unintended benefits if they could intentionally exhaust him. Imagine if an Elven version of End of the Game ever came out....
Mouth of Saruman wrote: DáinIronfoot wrote:  • Nurgon, River Watchman
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
At the start of each assignment phase while the fellowship is at a river or site 7 [LA] or 8 [LA], you may spot another  Elf and an unbound companion of another race to heal a  Elf or  Man.
“‘These are prisoners of our king that have escaped, wandering vagabond dwarves that could not give any good account of themselves, sneaking through the woods and molesting our people!’”
Again, perhaps it would be best off as an ability. " Assignment: If the fellowship is at a river or any site 7 [LA], you may spot another  Elf and an unbound companion of another culture to heal a  Elf or a  Man."
The last one lets you exert twice. This one’s worse: that would set up an infinite loop. It only spots, so you could do it over and over and heal up the whole fellowship. I think it’s okay as is.
Anonymous Prodigy wrote: DáinIronfoot wrote: Enchanted
Event • Maneuver
Toil 1.
Spot X  Elves at a forest site to capture a minion whose vitality is X or less.
“Out went all the lights again and complete darkness fell. If it had been difficult collecting themselves before, it was far worse this time. And they simply could not find the hobbit. Every time they counted themselves it only made thirteen.”
I would lower the cost to  .
Yeah? Okay.
Mouth of Saruman wrote: DáinIronfoot wrote:  • Hall of the Elvenking
Condition • Support Area
Response: If a minion is about to be rescued, exert a  Elf (or spot Thranduil and another  Elf) to prevent that.
“‘There is no escape from my magic doors for those who are once brought inside.’”
I wouldn’t make it unique, personally.
Hmm. Okay, I’ll change it.
Thanks, guys!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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DáinIronfoot |
Posted: Wed Mar 07, 2007 12:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #77
Well Uncle Dáin is home sick today, so I won’t be posting as much as usual. But I’m a trooper...no flu is going to keep me from posting my Duos!
We’ve had a lot more Elf companions than we have Elf conditions and events thus far. Let’s fix that. Here’s some direct exerting and wounding. You don’t want to mess with those Wood-elves in their domain. Enjoy!
Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a Elf to exert a minion (or wound a minion). Then you may exert a companion and spot two other companions to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
Their familiarity with the minions of Mirkwood make the Wood-elves the perfect weapon to use against such minions. This is only partially effective against all the Spiders, since they (like Shelob) have high vitality. But it can wreak Orcs and even the occasional Nazgûl.
Also of note: since the second part of this card isn’t specific to Elves, you can throw in Beorn or companions of other races to help out, too. After all, they know the woods pretty well, and we all know Beorn terrifies Orcs of the mountains and the woods alike.
Pursued Closely
Event • Regroup
To play, spot 2 Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
This one is notable not so much because of what it does, but because of what sites it does it with. Forests are nothing new for Elves, and they work pretty well with battlegrounds already, too. But underground sites? Elves? This makes a pretty good case for throwing a Elf or two in with your Elves. At least, I HOPE it does!
Maybe more cards later, depending on A.) reviews for these and B.) how I’m feeling.  |
Last edited by DáinIronfoot on Wed Mar 07, 2007 5:23 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Wed Mar 07, 2007 12:37 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Dáin’s DC Duos #76
Alright, last couple  cards for today. There’s been some questions about what the  Elves are all about. These should at least partially answer that question. Enjoy!
Enchanted
Event • Maneuver
Toil 1.
Spot X  Elves at a forest site to capture a minion whose vitality is X or less.
“Out went all the lights again and complete darkness fell. If it had been difficult collecting themselves before, it was far worse this time. And they simply could not find the hobbit. Every time they counted themselves it only made thirteen.”
Nice, maybe change it to twilight cost, because then it would be harder to capture Sauron than Shelob.
Oh, and maybe make it harder to pull off or shift the phase to the regroup.
Most capturing cards do so later in the turn, especially during the skirmish phase. Capturing a minion so early is VERY powerful--taking them out of the game before they really have a chance to do anything--hence the high cost. Question: should I make X the minion’s twilight cost instead of its vitality?
Hall of the Elvenking
Condition • Support Area
Response: If a minion is about to be rescued, exert a  Elf (or spot Thranduil and another  Elf) to prevent that.
“‘There is no escape from my magic doors for those who are once brought inside.’”
Nice
There aren’t many cards like this. Usually, if you take the time to capture a character and that character’s owner has a way to rescue them, it’s just tit for tat and you have to sit back and concede it. Not so with this card. It’s easy to splash in one  Elf into a fellowship and keep this card out if you intend to do some capturing, or even better, a  Elf-heavy fellowship (with Thranduil, of course) can use it without any exerting at all, all but ensuring captured minions don’t escape from YOUR halls. |
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Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Wed Mar 07, 2007 3:49 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: DáinIronfoot wrote: Enchanted
Event • Maneuver
Toil 1.
Spot X  Elves at a forest site to capture a minion whose vitality is X or less.
“Out went all the lights again and complete darkness fell. If it had been difficult collecting themselves before, it was far worse this time. And they simply could not find the hobbit. Every time they counted themselves it only made thirteen.”
Nice, maybe change it to twilight cost, because then it would be harder to capture Sauron than Shelob.
Oh, and maybe make it harder to pull off or shift the phase to the regroup.
Now that I’ve thought about it, I’m loathe to do that because that would eliminate capturing any minion over , and more than likely, any minion over or . I like vitality better, truthfully.
But I’ll make a couple changes to make it harder. I think what I’ll do is limit it to 4 vitality or less. That takes out big minions like Sauron, Shelob, and many trolls, but leaves more realistic captures (like Orcs, Uruks, Gollum, etc.) in play.
No comments on #77 yet? I’m a little surprised. So, for incentive, to anyone who reviews it. I’d like to get #78 up today, if at all possible. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Wed Mar 07, 2007 4:03 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Dáin’s DC Duos #77
Well Uncle Dáin is home sick today, so I won’t be posting as much as usual. But I’m a trooper...no flu is going to keep me from posting my Duos!
We’ve had a lot more  Elf companions than we have  Elf conditions and events thus far. Let’s fix that. Here’s some direct exerting and wounding. You don’t want to mess with those Wood-elves in their domain.  Enjoy!
Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a  Elf to exert a minion (or wound a  minion). You may spot 3  companions and exert one of them to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
Aha! We’re getting into dealing with the minions now, eh? Nice. Oh, and rephrase it Exert a companion and spot two other companions. Oh, and in case you didn’t know how it ties in with your other cards, you can repeat this to exert Shelob 4 times, and then capture her with your vitality card, because she only has 4 vitality. Just wondering if you knew that, it would slam NG.
Their familiarity with the minions of Mirkwood make the Wood-elves the perfect weapon to use against such minions. This is only partially effective against all the  Spiders, since they (like Shelob) have high vitality. But it can wreak  Orcs and even the occasional  Nazgûl.
NAZGUL!?!?!?!?!?
Also of note: since the second part of this card isn’t specific to Elves, you can throw in Beorn or  companions of other races to help out, too. After all, they know the woods pretty well, and we all know Beorn terrifies Orcs of the mountains and the woods alike.
Pursued Closely
Event • Regroup
To play, spot 2  Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
Sweet. This card is awesome. Now you definitely have to switch that capturing card to the regroup phase, minion vitality lowering? Killer. Capturing Gollum and Shelob would REALLY throw a wrench into the NG strategy.
This one is notable not so much because of what it does, but because of what sites it does it with. Forests are nothing new for Elves, and they work pretty well with battlegrounds already, too. But underground sites? Elves? This makes a pretty good case for throwing a  Elf or two in with your  Elves. At least, I HOPE it does!
Maybe more cards later, depending on A.) reviews for these and B.) how I’m feeling. 
Hope you feel better soon. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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DáinIronfoot |
Posted: Wed Mar 07, 2007 5:07 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: DáinIronfoot wrote: Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a  Elf to exert a minion (or wound a  minion). You may spot 3  companions and exert one of them to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
Aha! We’re getting into dealing with the minions now, eh? Nice. Oh, and rephrase it Exert a companion and spot two other companions. Oh, and in case you didn’t know how it ties in with your other cards, you can repeat this to exert Shelob 4 times, and then capture her with your vitality card, because she only has 4 vitality. Just wondering if you knew that, it would slam NG.
I know.
I changed the wording as you suggested.
NBarden wrote: DáinIronfoot wrote: Their familiarity with the minions of Mirkwood make the Wood-elves the perfect weapon to use against such minions. This is only partially effective against all the  Spiders, since they (like Shelob) have high vitality. But it can wreak  Orcs and even the occasional  Nazgûl. 
NAZGUL!?!?!?!?!?
No less than three, in fact.
NBarden wrote: DáinIronfoot wrote: Pursued Closely
Event • Regroup
To play, spot 2  Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
Sweet. This card is awesome. Now you definitely have to switch that capturing card to the regroup phase, minion vitality lowering? Killer. Capturing Gollum and Shelob would REALLY throw a wrench into the NG strategy. 
Nah. I don’t want it to be THAT easy. Having Realm of the Elvenking helping out with Enchanted’s capturing it quite enough, I think. This card’s more focused on finishing off minions that live through the skirmish phase.
for your review, as promised. Anyone else? for reviews of this Duo! Going once, going twice.... |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Mar 07, 2007 5:07 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Dáin’s DC Duos #77
Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a  Elf to exert a minion (or wound a  minion). You may exert a  companion and spot two other  companions to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
it sounds like a assignment event to me. Don’t know why, it is probably better the way it is
Pursued Closely
Event • Regroup
To play, spot 2  Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Mouth of Saruman |
Posted: Wed Mar 07, 2007 5:16 pm |
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Joined: 14 Feb 2007
Posts: 190
Location: Orthanc
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DáinIronfoot wrote: Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a  Elf to exert a minion (or wound a  minion). You may exert a  companion and spot two other  companions to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
Perfect.
DáinIronfoot wrote: Pursued Closely
Event • Regroup
To play, spot 2  Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
Another good card. No complaints today. Hope you feel better! |
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AnxiousChieftain |
Posted: Wed Mar 07, 2007 5:20 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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DáinIronfoot wrote: Realm of the Elvenking
Event • Maneuver
If the fellowship is at a forest, exert a  Elf to exert a minion (or wound a  minion). You may exert a  companion and spot two other  companions to return this card to your hand.
“‘It is a crime to wander in my realm without leave. Do you forget that you were in my kingdom, using the road that my people made? Did you not three times pursue and trouble my people in the forest and ’rouse the spiders with your riot and clamour?’”
Cool. A bit powerful, but I think it balances out with all the exertions and twilight flowing around.
The only thing I would change is the wording: "Then you may exert a companion and spot two other..."
DáinIronfoot wrote: Pursued Closely
Event • Regroup
To play, spot 2  Elves.
If the fellowship is at a battleground, forest, or underground site, spot X Elf companions to wound X minions.
“Then dismay fell on the Goblins and they fled in all directions....those that came hardly to the Wood-elves’ realm were there slain, or drawn in to die in the trackless dark of Mirkwood.”
Awesome!
- AC |
MODS RULE. - lem0nhead |
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Pipeweed |
Posted: Wed Mar 07, 2007 5:23 pm |
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