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AnxiousChieftain |
Posted: Thu Mar 29, 2007 9:29 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Took your advice on everything except for the Throne’s twilight cost; I wanted to keep it at 2 since all the other Thrones have that twilight cost.
- AC |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Sun Apr 01, 2007 8:07 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Movin’ right along...
•Calaglin, Lothlorien Protector
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a sanctuary). |
Last edited by AnxiousChieftain on Mon Apr 02, 2007 2:35 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Mon Apr 02, 2007 11:24 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote: ![2](images/smiles/2-twilight.gif) •Calaglin, Lothlorien Protector
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).
I would drop the 2 threat ability or hunter 1. ![Smile](images/smiles/icon_smile.gif) |
I had to put something here. |
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legoles3333 |
Posted: Mon Apr 02, 2007 1:58 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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AnxiousChieftain wrote: Movin’ right along...
![2](images/smiles/2-twilight.gif) •Calaglin, Lothlorien Protector
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).
wow, powerful, but overpowered, drop the Hunter 1
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Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Mon Apr 02, 2007 2:01 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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just to let you know I reviewed all your previous cards but that post got deleted. and I really don’t feel like reviewing them again. sorry...
AnxiousChieftain wrote: Movin’ right along...
![2](images/smiles/2-twilight.gif) •Calaglin, Lothlorien Protector
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).
give him archer to IMO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. ![Razz](images/smiles/icon_razz.gif) |
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AnxiousChieftain |
Posted: Mon Apr 02, 2007 2:36 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Switched the forest part to only work at sanctuaries, to make him a bit less powerful. There’s no way I’m droppin’ hunter, because then he wouldn’t fit in with the new Elf Hunters (Orophin, Silvan Elf and Rumil, Silvan Elf). |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Mon Apr 02, 2007 2:47 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Looks better, but I would completely drop the possibility of getting to remove 2 threats. ![Smile](images/smiles/icon_smile.gif) |
I had to put something here. |
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AnxiousChieftain |
Posted: Mon Apr 02, 2007 3:02 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Well, he’s actually kinda underpowered in a way compared to the other new Elves, because all the other new Elves are getting 2 abilities in addition to whatever keywords they have. So I think he should keep the 2 threat part.
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Mon Apr 02, 2007 3:26 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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The choice is thine. C’mon, I feel like reviewing some more stuff; make some more DCs! ![Cool](images/smiles/icon_cool.gif) |
I had to put something here. |
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AnxiousChieftain |
Posted: Mon Apr 02, 2007 3:47 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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As ye wish.
Orkish Axe
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
Each time bearer wins a skirmish, you may add a threat.
Murderers!
Event • Maneuver
Spot 3 minions to take control of a site. Unless you can spot Saruman, the Free Peoples player may exert 2 companions to prevent this. |
Last edited by AnxiousChieftain on Mon Apr 02, 2007 4:10 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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