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AnxiousChieftain
Posted: Thu Mar 29, 2007 9:29 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Took your advice on everything except for the Throne’s twilight cost; I wanted to keep it at 2 since all the other Thrones have that twilight cost.

GP

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Sun Apr 01, 2007 8:07 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Movin’ right along...

2 •Calaglin, Lothlorien Protector Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a sanctuary).
Last edited by AnxiousChieftain on Mon Apr 02, 2007 2:35 pm; edited 1 time in totalMODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Apr 02, 2007 11:24 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
AnxiousChieftain wrote:
2 •Calaglin, Lothlorien Protector Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).

I would drop the 2 threat ability or hunter 1. Smile
I had to put something here.
legoles3333
Posted: Mon Apr 02, 2007 1:58 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
AnxiousChieftain wrote:
Movin’ right along...

2 •Calaglin, Lothlorien Protector Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).

wow, powerful, but overpowered, drop the Hunter 1
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sickofpalantirs
Posted: Mon Apr 02, 2007 2:01 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
just to let you know I reviewed all your previous cards but that post got deleted. and I really don’t feel like reviewing them again. sorry...

AnxiousChieftain wrote:
Movin’ right along...

2 •Calaglin, Lothlorien Protector Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1.
At the start of the regroup phase, you may discard a card from hand to remove a threat (or 2 threats if the fellowship is at a forest site).

give him archer to IMO.
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AnxiousChieftain
Posted: Mon Apr 02, 2007 2:36 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Switched the forest part to only work at sanctuaries, to make him a bit less powerful. There’s no way I’m droppin’ hunter, because then he wouldn’t fit in with the new Elf Hunters (Orophin, Silvan Elf and Rumil, Silvan Elf).
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Apr 02, 2007 2:47 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Looks better, but I would completely drop the possibility of getting to remove 2 threats. Smile
I had to put something here.
AnxiousChieftain
Posted: Mon Apr 02, 2007 3:02 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Well, he’s actually kinda underpowered in a way compared to the other new Elves, because all the other new Elves are getting 2 abilities in addition to whatever keywords they have. So I think he should keep the 2 threat part.

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Mon Apr 02, 2007 3:26 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
The choice is thine. C’mon, I feel like reviewing some more stuff; make some more DCs! Cool
I had to put something here.
AnxiousChieftain
Posted: Mon Apr 02, 2007 3:47 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
As ye wish.

1 Orkish Axe Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
Each time bearer wins a skirmish, you may add a threat.

1 Murderers! Dunland
Event • Maneuver
Spot 3 Dunland minions to take control of a site. Unless you can spot Saruman, the Free Peoples player may exert 2 companions to prevent this.
Last edited by AnxiousChieftain on Mon Apr 02, 2007 4:10 pm; edited 1 time in totalMODS RULE. - lem0nhead

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