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macheteman |
Posted: Wed Mar 21, 2007 1:54 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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i think it’s good. definitely a powerful card, but i think it works.
hope your visit to the Doc. goes well. |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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sickofpalantirs |
Posted: Wed Mar 21, 2007 1:57 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
[b]Hunting Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce. Hunter 1.
To play, spot a  minion. This minion may not bear possessions.
When you play this minion, you may exert it to take a  search card into hand from your draw deck.
“They left guards at the foot of the tree in which Dori and Bilbo were, and then went sniffling about till they had smelt out every tree that had anyone in it.”
maybe or discard pile?
Roving Warg
Minion • Warg
Strength: 7
Vitality: 2
Site: 3
Tracker.
This minion may not bear possessions.
While you can spot another Warg, this minion’s twilight cost is -1.
While you can spot 3 Wargs, this minion is fierce.
“In a minute there was a whole pack of them yelping all round the tree and leaping up at the trunk, with eyes blazing and tongues hanging out.”
is there a minion called warg? or wargs?
otherwise give it hunter 1 IMO |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Wed Mar 21, 2007 1:58 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
[b]Stalking Warg
Minion • Warg
Strength: 8
Vitality: 3
Site: 3
Tracker. Fierce.
To play, spot 3  minions (or 2  Wargs). This minion may not bear possessions.
You may play this minion any time you could play a maneuver or assignment event.
When you play this minion, you may exert it to wound a companion.
“A wolf snapped at his cloak as he swung up, and nearly got him.”
give him hunter 1
Wolves of Wilderland
Minion • Warg
Strength: 12
Vitality: 4
Site: 3
Tracker.
While you can spot 2 Wargs, this minion is fierce.
While you can spot 3 Wargs, this minion is damage +1.
While you can spot 4 Wargs, this minion may not take wounds.
“All of a sudden there were hundreds of eyes looking at them.”
ditto |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 7:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #111
Okay, so now we have all these Wargs running around. What do we do with them?
This is where the Wargy fun begins. Enjoy!
•Great Grey Wolf, Warg Chieftain
Minion • Warg
Strength: 10
Vitality: 3
Site: 4
Tracker. Fierce.
To play, spot a Warg. Great Grey Wolf may not bear possessions.
Each Warg and tracker gains hunter 1 (or hunter 2 if in a fierce skirmish).
Skirmish: Exert Great Grey Wolf and another Warg (or exert Great Grey Wolf twice) to move a card in the Free Peoples player’s support area to its owner’s discard pile.
“He spoke to them in the dreadful language of the Wargs. Gandalf understood it. Bilbo did not, but it sounded terrible to him, and as if all their talk was about cruel and wicked things, as it was.”
Why the strange wording of his skirmish ability, you ask? Think about it a second. Obviously it can (and often will) be used to discard a Free Peoples condition or support area possession. But how else could this be used? What new concept in my sets might tie into this? to the first person that hits it on the head.
Maddened and Angry
Condition • Support Area
To play, exert a Warg.
Each time a Warg is exerted or wounded by a Free Peoples event, condition, or special ability, you may remove to make that Warg enduring until the end of the turn.
Regroup: Discard this condition to heal each Warg (or heal a Warg three times).
“...they were leaping and howling round the trunks, and cursing the dwarves in their horrible language, with their tongues hanging out, and their eyes shining as red and fierce as the flames.” |
Last edited by DáinIronfoot on Sat Mar 24, 2007 6:21 pm; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Mar 21, 2007 7:38 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
•[b]Great Grey Wolf, Chief of the Pack
Minion • Warg
Strength: 10
Vitality: 3
Site: 4
Tracker. Fierce.
To play, spot a Warg. Great Grey Wolf may not bear possessions.
Each Warg and  tracker gains hunter 1 (or hunter 2 if in a fierce skirmish).
Skirmish: Exert Great Grey Wolf and another Warg (or exert Great Grey Wolf twice) to move a card in the Free Peoples player’s support area to its owner’s discard pile.
“He spoke to them in the dreadful language of the Wargs. Gandalf understood it. Bilbo did not, but it sounded terrible to him, and as if all their talk was about cruel and wicked things, as it was.”
that title stinks nice
Why the strange wording of his skirmish ability, you ask? Think about it a second. Obviously it can (and often will) be used to discard a Free Peoples condition or support area possession. But how else could this be used? What new concept in my sets might tie into this?  to the first person that hits it on the head.
captured minions?
Maddened and Angry
Condition • Support Area
To play, spot a  Warg.
Each time a Warg is exerted or wounded by a Free Peoples event, condition, or special ability, you may remove  to make that Warg enduring until the end of the turn.
Regroup: Discard this condition to heal each Warg (or to heal a  Warg three times).
“...they were leaping and howling round the trunks, and cursing the dwarves in their horrible language, with their tongues hanging out, and their eyes shining as red and fierce as the flames.”
make it exert a moria warg to play it. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 7:50 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote: Why the strange wording of his skirmish ability, you ask? Think about it a second. Obviously it can (and often will) be used to discard a Free Peoples condition or support area possession. But how else could this be used? What new concept in my sets might tie into this?  to the first person that hits it on the head. 
captured minions?
Correct! It gets the minions back in a round-about way. Now you have to work on getting them back from your discard pile, but at least they’re back on your side of the table again.
As promised, a shiny new for SoP!
sickofpalantirs wrote: DáinIronfoot wrote: Maddened and Angry
Condition • Support Area
To play, spot a  Warg.
Each time a Warg is exerted or wounded by a Free Peoples event, condition, or special ability, you may remove  to make that Warg enduring until the end of the turn.
Regroup: Discard this condition to heal each Warg (or to heal a  Warg three times).
“...they were leaping and howling round the trunks, and cursing the dwarves in their horrible language, with their tongues hanging out, and their eyes shining as red and fierce as the flames.”
make it exert a moria warg to play it.
Done! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Wed Mar 21, 2007 7:59 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote:
 • Great Grey Wolf, Chief of the Pack
Minion • Warg
Strength: 10
Vitality: 3
Site: 4
Tracker. Fierce.
To play, spot a Warg. Great Grey Wolf may not bear possessions.
Each Warg and  tracker gains hunter 1 (or hunter 2 if in a fierce skirmish).
Skirmish: Exert Great Grey Wolf and another Warg (or exert Great Grey Wolf twice) to move a card in the Free Peoples player’s support area to its owner’s discard pile.
“He spoke to them in the dreadful language of the Wargs. Gandalf understood it. Bilbo did not, but it sounded terrible to him, and as if all their talk was about cruel and wicked things, as it was.”
cool. SoP is right, not the greatest title.
Maddened and Angry
Condition • Support Area
To play, exert a  Warg.
Each time a Warg is exerted or wounded by a Free Peoples event, condition, or special ability, you may remove  to make that Warg enduring until the end of the turn.
Regroup: Discard this condition to heal each Warg (or to heal a  Warg three times).
“...they were leaping and howling round the trunks, and cursing the dwarves in their horrible language, with their tongues hanging out, and their eyes shining as red and fierce as the flames.”
Awesome! |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 8:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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macheteman wrote: DáinIronfoot wrote:  • Great Grey Wolf, Chief of the Pack
Minion • Warg
Strength: 10
Vitality: 3
Site: 4
Tracker. Fierce.
To play, spot a Warg. Great Grey Wolf may not bear possessions.
Each Warg and  tracker gains hunter 1 (or hunter 2 if in a fierce skirmish).
Skirmish: Exert Great Grey Wolf and another Warg (or exert Great Grey Wolf twice) to move a card in the Free Peoples player’s support area to its owner’s discard pile.
“He spoke to them in the dreadful language of the Wargs. Gandalf understood it. Bilbo did not, but it sounded terrible to him, and as if all their talk was about cruel and wicked things, as it was.”
cool. SoP is right, not the greatest title.
Really? Hmmm. Any suggestions? I did "chief" because he’s also called "grey chief" and "chief wolf" in The Hobbit. The "of the Pack" just seemed to fit, though apparently that may have just been me.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Wed Mar 21, 2007 8:09 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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hmm. maybe it’s just too long. 8 syllables. perhaps:
Great Gray Wolf, the Chieftain
Gray Wolf, Grizzled Chieftain
Gray Wolf, Chieftain of the Pack |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Thu Mar 22, 2007 9:47 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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macheteman wrote: hmm. maybe it’s just too long. 8 syllables. perhaps:
Great Gray Wolf, the Chieftain
I ended up going with something very close to that. Thanks!
Dáin’s DC Duos #112
Remember how Hunting Warg had the ability "when you play this minion, you may exert it to take a search card into hand from your draw deck"? There’s a very good reason for that. Obviously, it works well with existing search cards (bet you forgot those even existed!) like Hide and Seek, Relentless, and especially Goblin Domain. But unlike Decipher, I’m not finished with the search keyword just yet.... Enjoy!
Howling At The Moon
Event • Skirmish
Search.
Make a Warg or mounted Orc strength +1 for each Warg minion you can spot (limit +6).
“All of a sudden they heard a howl away down hill, a long shuddering howl. It was answered by another away to the right and a good deal nearer to them; then by another not far away to the left.”
Keen Smell
Condition • Support Area
Search. Toil 1. To play, spot a minion.
Response: If the Ring-bearer puts on The One Ring, exert a Warg to choose one: wound the Ring-bearer; or make the Ring-bearer take off The One Ring until the regroup phase.
Response: If a stealth card is played, spot a Warg and discard this condition to cancel all effects of that card and discard it.
“Even magic rings are not much use against wolves - especially against the evil packs that lived under the shadow of the goblin-infested mountains, over the Edge of the Wild on the borders of the unknown.” |
Last edited by DáinIronfoot on Thu Mar 22, 2007 4:50 pm; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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