LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Anonymous Prodigy
Posted: Sun May 20, 2007 2:00 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Reckless Ferocity Orc
Event • Skirmish
Place X wounds on your Orcs to make the Free Peoples player place X wounds on companions.
“Men were falling; for some of the greater Orcs leaped up, two at a time, and dead or alive with their weight bore down a Dúnadan, so that other strong claws could drag him out and slay him.”

I would raise the cost to 3. Neat card! Thumbs Up

DáinIronfoot wrote:
2 A Shadow of Foreboding Orc
Event • Skirmish
Cancel a fierce skirmish involving an Orc or Orc minion to add a burden.
“‘And we bear burdens of worth beyond all reckoning.’”

Nifty! GP
I had to put something here.
WeyounsLastClone
Posted: Sun May 20, 2007 2:08 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
DáinIronfoot wrote:

1 Reckless Ferocity Orc
Event • Skirmish
Place X wounds on your Orcs to make the Free Peoples player place X wounds on companions.
“Men were falling; for some of the greater Orcs leaped up, two at a time, and dead or alive with their weight bore down a Dúnadan, so that other strong claws could drag him out and slay him.”

I’d put a maximum limit of 3 on it. Cool idea, though.

DáinIronfoot wrote:

2 A Shadow of Foreboding Orc
Event • Skirmish
Cancel a fierce skirmish involving an Orc or Orc minion to add a burden.
“‘And we bear burdens of worth beyond all reckoning.’”

Really great idea!
DáinIronfoot
Posted: Mon May 21, 2007 9:39 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I raised the cost of Reckless Ferocity to 2 and put a limit of 4 on it. Kind of a balance between AP’s and WLC’s suggestions. Let me know if that’s okay, guys. Thumbs Up

Dáin’s DC Duos #228

Here’s a couple cards that might seem to have nothing to do with each other, but in actuality...well, they DON’T have any relation. Razz But they’re the last purely Orkish cards I have, and the second one will transition us to a couple more like it (in the next Duo) before we get to this set’s Trolls. Mr. Green So, ignore that these seem completely random (because they are) and enjoy!

1 Banner of Barad-dûr Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc or Sauron Orc.
Each time bearer wins a skirmish, you may add 1 for each Orc card in your support area (limit 3).

The Lakemen and Wood-elves get their own banners in this set, for those who don’t remember, and the Moria goblins got one too. This particular banner is very much like its Sauron cousin, Banner of the Eye, but goes about getting that twilight in a much different (and arguably much easier) way. Is it TOO easy? TOO good? You tell me. I dropped the normal strength bonus Shadow banners have to try and compensate...should I put it back in? Help me get a feel for this card, because I had a hard time determining how powerful it was when I made it.

2Laden With Rain Orc
Condition • Support Area
Weather. To play, exert an Orc.
Each time the fellowship moves to a river, spot another weather condition to make each companion exert.
Regroup: Spot 3 Orcs and discard this condition to make the move limit for this turn -1 (to a minimum of 1).
“The rain lasted for four days; so when they came to the entrance to the Vales, between Lórien and Amon Lanc, Isildur turned away from the Anduin, swollen with swift water....”

Once again, an Orc card that works not only with Orc Orcs, but ANY Orc. And this one’s awfully good. Since it works with any and all Orcs, you can easily splash it in with this set’s Green and Moria Orcs, who have some other weather conditions of their own (two apiece, if memory serves). Of course, the Orc culture also has more weather cards that can work with this, and we’ll get into those next time.
Last edited by DáinIronfoot on Mon May 21, 2007 8:34 pm; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Mon May 21, 2007 1:44 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
I raised the cost of Reckless Ferocity to 2 and put a limit of 4 on it. Kind of a balance between AP’s and WLC’s suggestions. Let me know if that’s okay, guys. Thumbs Up

Dáin’s DC Duos #228

Here’s a couple cards that might seem to have nothing to do with each other, but in actuality...well, they DON’T have any relation. Razz But they’re the last purely Orkish cards I have, and the second one will transition us to a couple more like it (in the next Duo) before we get to this set’s Trolls. Mr. Green So, ignore that these seem completely random (because they are) and enjoy!

1 Banner of Barad-dûr Orc
Possession • Hand Weapon
Bearer must be an Orc or Sauron Orc.
Each time bearer wins a skirmish, you may add 1 for each Orc card in your support area.

I think I’d want a strength bonus on this card, even if you end up having to raise its cost, otherwise it’s a hand weapon for minions that does comparatively little. I think you could probably give it +1 strength without issues, but I’m not sure.

2Laden With Rain Orc
Condition • Support Area
Weather. To play, exert an Orc.
Each time the fellowship moves to a river, spot another weather condition to make each companion exert.
Regroup: Discard this condition to make the move limit for this turn -1 (to a minimum of 1).
“The rain lasted for four days; so when they came to the entrance to the Vales, between Lórien and Amon Lanc, Isildur turned away from the Anduin, swollen with swift water....”

Excellent, but the second ability is too easy. Make it, ’spot X Orcs to...’, maybe 3 or 5?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon May 21, 2007 2:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

1 Banner of Barad-dûr Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc or Sauron Orc.
Each time bearer wins a skirmish, you may add 1 for each Orc card in your support area.
toss a limit on it. say 3

2Laden With Rain Orc
Condition • Support Area
Weather. To play, exert an Orc.
Each time the fellowship moves to a river, spot another weather condition to make each companion exert.
Regroup: Spot 3 Orcs and discard this condition to make the move limit for this turn -1 (to a minimum of 1).
“The rain lasted for four days; so when they came to the entrance to the Vales, between Lórien and Amon Lanc, Isildur turned away from the Anduin, swollen with swift water....”

overpowered. WAY overpowered. make the regroup ability discard, otherwise no clue how to make it balanced.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon May 21, 2007 8:27 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
2Laden With Rain Orc
Condition • Support Area
Weather. To play, exert an Orc.
Each time the fellowship moves to a river, spot another weather condition to make each companion exert.
Regroup: Spot 3 Orcs and discard this condition to make the move limit for this turn -1 (to a minimum of 1).
“The rain lasted for four days; so when they came to the entrance to the Vales, between Lórien and Amon Lanc, Isildur turned away from the Anduin, swollen with swift water....”

overpowered. WAY overpowered. make the regroup ability discard, otherwise no clue how to make it balanced.

Uh...it DOES discard when you use the regroup ability. Did you mean something else? Think
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon May 21, 2007 8:31 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Banner of Barad-dûr Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc or Sauron Orc.
Each time bearer wins a skirmish, you may add 1 for each Orc card in your support area (limit 4).

I would drop the limit to 3. Thumbs Up

DáinIronfoot wrote:
2Laden With Rain Orc
Condition • Support Area
Weather. To play, exert an Orc.
Each time the fellowship moves to a river, spot another weather condition to make each companion exert.
Regroup: Spot 3 Orcs and discard this condition to make the move limit for this turn -1 (to a minimum of 1).
“The rain lasted for four days; so when they came to the entrance to the Vales, between Lórien and Amon Lanc, Isildur turned away from the Anduin, swollen with swift water....”

Sweet! Mr. Green
I had to put something here.
DáinIronfoot
Posted: Mon May 21, 2007 8:56 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, guys. Thumbs Up

Dáin’s DC Duos #229

Here’s those other Orc weather cards I promised. Once these get a couple reviews, we’ll move on to a certain three trolls. Very Happy Enjoy!

1 Cold and Wet Orc
Condition
Weather. To play, spot a weather condition and exert an Orc minion. Plays on a site.
Each companion at this site who does not bear a cloak is strength -1.
Discard this condition at the end of the turn.
“Everything seemed gloomy, for the weather that day had taken a nasty turn....it was pouring with rain, and had been all day; his hood was dripping into his eyes, his cloak was full of water; the pony was tired and stumbled on stones; the others were too grumpy to talk.”

1 Glum and Wet and Muttering Orc
Event • Maneuver
Weather. To play, spot a weather condition.
Spot 2 companions of the same race to make the Free Peoples player choose to exert one of them.
“Then the rain began to pour down worse than ever, and Óin and Glóin began to fight.”
Last edited by DáinIronfoot on Tue May 22, 2007 8:30 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Felipe Musco
Posted: Mon May 21, 2007 9:00 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
DáinIronfoot wrote:
2 Cold and Wet Orc
Condition
Weather. To play, spot a weather condition and exert an Orc minion. Plays on a site.
Each companion at this site who does not bear a cloak is strength -1.
Discard this condition at the end of the turn.
“Everything seemed gloomy, for the weather that day had taken a nasty turn....it was pouring with rain, and had been all day; his hood was dripping into his eyes, his cloak was full of water; the pony was tired and stumbled on stones; the others were too grumpy to talk.”

This is... SOOOO specific! Either make it good, or drop being so harsh on the requirements!

1 Glum and Wet and Muttering Orc
Event • Maneuver
Weather. To play, spot a weather condition.
Spot two companions of the same race to make the Free Peoples player choose to exert one of them.
“Then the rain began to pour down worse than ever, and Óin and Glóin began to fight.”

I don’t like seeing the word "wet" two times in a row. Also, again, it’s soooo weak... You could make the Shadow player spot 3 companions sharing a race and exert each one, nice flavor with a three-word title.
I don't like YOU.
CarpeGuitarrem
Posted: Mon May 21, 2007 9:02 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
DáinIronfoot wrote:

2 Cold and Wet Orc
Condition
Weather. To play, spot a weather condition and exert an Orc minion. Plays on a site.
Each companion at this site who does not bear a cloak is strength -1.
Discard this condition at the end of the turn.
“Everything seemed gloomy, for the weather that day had taken a nasty turn....it was pouring with rain, and had been all day; his hood was dripping into his eyes, his cloak was full of water; the pony was tired and stumbled on stones; the others were too grumpy to talk.”

Very tough card to go up against, would definitely see meta changes! Good one.
Quote:
1 Glum and Wet and Muttering Orc
Event • Maneuver
Weather. To play, spot a weather condition.
Spot two companions of the same race to make the Free Peoples player choose to exert one of them.
“Then the rain began to pour down worse than ever, and Óin and Glóin began to fight.”

Not bad, I like it. Mono fellowships, after all, are all the rage.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 9 of 14 [132 Posts]   Goto page: Previous 1, 2, 3, ..., 7, 8, 9, 10, 11, 12, 13, 14 Next
View previous topic   View next topic