LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
sickofpalantirs
Posted: Sat Jul 07, 2007 9:04 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:

8 • William, Fat Fool Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145
cut cost to 7

8 • Bert, Liar Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add 1 for each Free Peoples card revealed and remove 1 for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.”
R146
ditto

8 • Tom, Booby Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Response: If a Free Peoples event is played, exert Tom and remove 1 to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147

booby??? ditto ditto
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Sat Jul 07, 2007 6:25 pm
Joined: 01 May 2007 Posts: 2256 Location:
Anonymous Prodigy wrote:
8 • William, Fat Fool Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145

Fun card. Maybe fierce instead of damage +1?

Anonymous Prodigy wrote:
8 • Bert, Liar Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add 1 for each Free Peoples card revealed and remove 1 for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.”
R146

I’d need a good reason to use his ability. Balanced card.

Anonymous Prodigy wrote:
8 • Tom, Booby Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
Response: If a Free Peoples event is played, exert Tom and remove 1 to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147

’Cancel that event’ is sufficient methinks.

I think I’d probably raise the strengths on all 3 rather than lower the costs.

My other worry is that they don’t seem to work that well together, I could easily see myself using 1 or 2 of them, but probably not all in the same deck - especially for 24 twilight.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Sat Jul 07, 2007 7:46 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited. Any better?
I had to put something here.
sickofpalantirs
Posted: Sun Jul 08, 2007 1:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Cut all the costs to 7
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
lem0nhead
Posted: Mon Jul 09, 2007 3:10 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
I could have sworn id reviewed william bert and tom recently Razz

Deja Vu!

Anonymous Prodigy wrote:
Thanks, guys! Very Happy


8 • William, Fat Fool Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or Tom, William’s twilight cost is -1.
Each time William wins a skirmish, you may add a threat.
Each time William loses a skirmish, exert him.
”He had already had as much supper as he could hold; also he had had lots of beer.”
R145

Cool but cut cost to 7.

8 • Bert, Liar Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1. Fierce.
While you can spot Tom or William, Bert’s twilight cost is -1.
Maneuver: Exert Bert twice to reveal the Free Peoples player’s hand. Add 1 for each Free Peoples card revealed and remove 1 for each Shadow card revealed.
”’There’s more to come yet,’ said Tom, ‘or I’m mighty mistook.”
R146

Nice card, but risky as they are likely to have more shadow in their hand for skirmish as they will have played all their freeps. Still cool idea.

8 • Tom, Booby Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 3
Damage +1.
While you can spot Bert or William, Tom’s twilight cost is -1.
Response: If a Free Peoples event is played, exert Tom and remove 1 to cancel the effects of that event.
”’That’ll teach ‘em….’”
R147

Dear lord thats a bad subtitle Very Happy Was gonna say cut costs to 7 but his ability is phenomenal. Nice.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Mon Jul 09, 2007 10:07 am
Joined: 01 May 2007 Posts: 2256 Location:
They should all be the same cost, so maybe make Tom remove 2.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Mon Jul 09, 2007 3:02 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, guys! Very Happy


2 Troll Sack Orc
Possession
Bearer must be an Orc Troll. Limit 1 per bearer.
When you play this possession, you may exert bearer to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
”…pop! went a nasty smelly sack over his head….”
C148

1 • Troll Hoard Orc
Condition • Support Area
Each Orc possession able to be borne by a Troll gains toil 1.
Shadow: Discard this condition to play an Orc possession from your draw deck or discard pile.
”’…one may guess that your trolls had plundered other plunderers, or come on the remnants of old robberies….’”
U149
I had to put something here.
DáinIronfoot
Posted: Mon Jul 09, 2007 3:16 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 Troll Sack Orc
Possession
Bearer must be an Orc Troll. Limit 1 per bearer.
When you play this possession, you may exert bearer to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
”…pop! went a nasty smelly sack over his head….”
C148

Good stuff, but since there’s such an easy out, I think you could perhaps lower the cost to 1. Killer against exhausted companions, though. Twisted Evil

Anonymous Prodigy wrote:
1 • Troll Hoard Orc
Condition • Support Area
Each Orc possession able to be borne by a Troll gains toil 1.
Shadow: Discard this condition to play an Orc possession from your draw deck or discard pile.
”’…one may guess that your trolls had plundered other plunderers, or come on the remnants of old robberies….’”
U149

Looks good. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon Jul 09, 2007 3:27 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Anonymous Prodigy wrote:
2 Troll Sack Orc
Possession
Bearer must be an Orc Troll. Limit 1 per bearer.
When you play this possession, you may exert bearer to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
”…pop! went a nasty smelly sack over his head….”
C148

Good stuff, but since there’s such an easy out, I think you could perhaps lower the cost to 1. Killer against exhausted companions, though. Twisted Evil

Which is why I think it should cost 2. Razz

How about if I give it toil 1?
I had to put something here.
DáinIronfoot
Posted: Mon Jul 09, 2007 3:31 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
How about if I give it toil 1?

I think it might be even better to just make it cost 1 and exert an Orc Troll to play, or perhaps any old Orc minion.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 9 of 10 [95 Posts]   Goto page: Previous 1, 2, 3, ..., 7, 8, 9, 10 Next
View previous topic   View next topic