|   | 
 
 
 
| Author | 
Message | 
 
| sickofpalantirs | 
 Posted: Mon Oct 08, 2007 12:35 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
lem0nhead wrote: Damn foiled by my own foolish logic.     
 
 
and the troll who almost kills aragorn has a sword  
 
 
lem0nhead wrote: 
  Black Land Blade   
Possession • Hand Weapon
 
Strength: +2
 
Bearer must be an    Orc.
 
If the shadow has Ardor, each time bearer is assigned to a skirmish add   .
 The blades of Mordor bit deep.
C
  works for me 
  Black Land Battle Armor   
Possession • Armor
 
Strength: +1
 
Bearer must be an    minion.
 Response:If bearer is about to take a wound, discard this possession to prevent that.
 Mordor armor was made from whatever sturdy metal could be found.
C
  maybe and exert a character bearer is skirmishing or something 
  Black Land Hammer   
Possession • Hand Weapon
 
Strength: +4
 
Bearer must be an    Troll.
 
If you can spot 3 invaders this possession’s twilight cost is -2.
 "..and wielded heavy hammers in their knotted hands."
U
  sure not that trolls need the strength   at least not that much 
  Black Land Shield   
Possession • Shield
 
Bearer must be an    minion.
 
Each companion skirmishing bearer does not gain strength or  damage bonuses from possessions.
 "..but they bore round bucklers huge and black.."
U   
 
add something else to it. they gain invader or whatnot | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| Thranduil | 
 Posted: Mon Oct 08, 2007 12:52 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 01 May 2007
Posts: 2256
Location: 
 | 
lem0nhead wrote:   Black Land Blade   
Possession • Hand Weapon
 
Strength: +2
 
Bearer must be an    Orc.
 
If the shadow has Ardor, each time bearer is assigned to a skirmish add   .
 The blades of Mordor bit deep.
C  
 
I thought we weren’t capitalising ’ardor’? Whatever, it’s your set!   Ambush would streamline the card, but I understand if you don’t want to use it.
 
 
lem0nhead wrote:   Black Land Battle Armor   
Possession • Armor
 
Strength: +1
 
Bearer must be an    minion.
 Response:If bearer is about to take a wound, discard this possession to prevent that.
 Mordor armor was made from whatever sturdy metal could be found.
C  
 
Not much to say but good one all in all.
 
 
lem0nhead wrote:   Black Land Hammer   
Possession • Hand Weapon
 
Strength: +4
 
Bearer must be an    Troll.
 
If you can spot 3 invaders this possession’s twilight cost is -2.
 "..and wielded heavy hammers in their knotted hands."
U  
 
Yep, +4 might be a bit much. +3 is probably enough.
 
 
lem0nhead wrote:   Black Land Shield   
Possession • Shield
 
Bearer must be an    minion.
 
Each companion skirmishing bearer does not gain strength or  damage bonuses from possessions.
 "..but they bore round bucklers huge and black.."
U  
 
Add a vitality or strength bonus and it’s solid! Otherwise, not so useful.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| elf lvr | 
 Posted: Mon Oct 08, 2007 3:12 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
 | 
I agree with Thran.
 
 
Oh, and the hammer is missing a comma after "invaders." | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| lem0nhead | 
 Posted: Tue Oct 09, 2007 3:20 am | 
 | 
 
 
 | 
 
 
| 
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
 | 
 | 
 
 
| Back to top | 
 | 
 
| Anonymous Prodigy | 
 Posted: Tue Oct 09, 2007 9:56 am | 
 | 
 
 
 | 
 
 
| 
Joined: 10 Jan 2006
Posts: 4197
Location: United States
 | 
lem0nhead wrote:   • Wind of War   
Condition • Support Area
 
For each two    invaders you can spot, each    Orc is strength +1.
 Skirmish: Discard this condition to make an    strength +3 (or +4 if that    is an invader).
 "..the Vale of Anduin waited for the onset of a ruinous storm."
C  
 
I would drop the cost to   and give it toil 1.  
 
 
lem0nhead wrote:   Breach the Defenses   
Condition • Support Area
 
Each time an    invader wins a skirmish you may discard this condition to make the free peoples player discard one of his or her conditions.
 "’They have taken the wall!’ men cried. ’They are blasting breaches in it. They are coming!’"
U  
 
The Free Peoples player should have a way to prevent it IMO, such as adding  .  
 
 
lem0nhead wrote:   • Devouring Light   
Condition • Support Area
 
To play spot 2    minions.
 
While the fellowship is unbalanced, each unbound companion is strength -1.
 Maneuver: Discard this condition to make each companion strength -1 until the regroup phase.
 "Far above a great cloud streamed slowly westward from the Black Land.."
R  
 
I would drop the cost to  . Neat cards!   | 
 
| I had to put something here. | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| lem0nhead | 
 Posted: Tue Oct 09, 2007 9:59 am | 
 | 
 
 
 | 
 
 
| 
Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
 | 
Thanks AP ill wait for other reviews but   good to have you back active in the DC forum. | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| Thranduil | 
 Posted: Tue Oct 09, 2007 11:38 am | 
 | 
 
 
 | 
 
 
| 
Joined: 01 May 2007
Posts: 2256
Location: 
 | 
lem0nhead wrote:   • Wind of War   
Condition • Support Area
 
For each two    invaders you can spot, each    Orc is strength +1.
 Skirmish: Discard this condition to make an    strength +3 (or +4 if that    is an invader).
 "..the Vale of Anduin waited for the onset of a ruinous storm."
C  
 
Good card, but a bit clumsy. Maybe you could replace the first ability with a kind of burrito, so something like: ’While you can spot 2   invaders, each   Orc is strength +1. While you can spot 4   invaders, each   Orc is strength +1’, then you’re limiting what could possibly be a too powerful ability as well as making it a little more elegant and flowing. You could even change the boost that way, so maybe +3 altogether for having 4?
 
 
lem0nhead wrote:   Breach the Defenses   
Condition • Support Area
 
Each time an    invader wins a skirmish you may discard this condition to make the free peoples player discard one of his or her conditions.
 "’They have taken the wall!’ men cried. ’They are blasting breaches in it. They are coming!’"
U  
 
Nice, though AP does have a point as   cards like giving the Free Peoples player unreasonable choices (for example the card ’Unreasonable Choice’).
 
 
lem0nhead wrote:   • Devouring Light   
Condition • Support Area
 
To play spot 2    minions.
 
While the fellowship is unbalanced, each unbound companion is strength -1.
 Maneuver: Discard this condition to make each companion strength -1 until the regroup phase.
 "Far above a great cloud streamed slowly westward from the Black Land.."
R  
 
  is a bit much for a shadow condition. Maybe you could make it exert 2   minions and take it down to   or something similar? Love the abilities though - very Orkish.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| sickofpalantirs | 
 Posted: Tue Oct 09, 2007 12:03 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
lem0nhead wrote: 
  • Wind of War   
Condition • Support Area
 
For each two    invaders you can spot, each    Orc is strength +1.
 Skirmish: Discard this condition to make an    strength +3 (or +4 if that    is an invader).
 "..the Vale of Anduin waited for the onset of a ruinous storm."
C
  cool! maybe +4 if they have ardor, but your choice 
  Breach the Defenses   
Condition • Support Area
 
Each time an    invader wins a skirmish you may discard this condition to make the free peoples player discard one of his or her conditions.
 "’They have taken the wall!’ men cried. ’They are blasting breaches in it. They are coming!’"
U
  maybe or 2 conditions if you can spot a fortification. 
  • Devouring Light   
Condition • Support Area
 
To play spot 2    minions.
 
While the fellowship is unbalanced, each unbound companion is strength -1.
 Maneuver: Discard this condition to make each companion strength -1 until the regroup phase.
 "Far above a great cloud streamed slowly westward from the Black Land.."
R   
 
nice! | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| elf lvr | 
 Posted: Tue Oct 09, 2007 8:10 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
 | 
lem0nhead wrote:   • Wind of War   
Condition • Support Area
 
For each two    invaders you can spot, each    Orc is strength +1.
 Skirmish: Discard this condition to make an    strength +3 (or +4 if that    is an invader).
 "..the Vale of Anduin waited for the onset of a ruinous storm."
C  
 
 
The wording is okay (just like Encirclement, right?) but it seems pretty darn powerful... maybe limit the initial strength boost to +2 and +4 if the minion is an invader. 
 
 
Quote:   Breach the Defenses   
Condition • Support Area
 
Each time an    invader wins a skirmish you may discard this condition to make the free peoples player discard one of his or her conditions.
 "’They have taken the wall!’ men cried. ’They are blasting breaches in it. They are coming!’"
U  
 
 
This card is okay, because it’s already making the freeps player make a choice... WHICH of their conditions to discard? Unless they only have one condition. And if they only have one condition, it deserves to be discarded.
 
 
Quote:   • Devouring Light   
Condition • Support Area
 
To play spot 2    minions.
 
While the fellowship is unbalanced, each unbound companion is strength -1.
 Maneuver: Discard this condition to make each companion strength -1 until the regroup phase.
 "Far above a great cloud streamed slowly westward from the Black Land.."
R  
 
 
The cost could drop by  .
 
 
Neat cards. | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| NBarden | 
 Posted: Tue Oct 09, 2007 9:04 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
 | 
lem0nhead wrote: Thranduil wrote: 
 
I thought we weren’t capitalising ’ardor’? 
 
 
Thranduil  
Oops. Darn it. Im not! The text file i made these in was done before you pointed that out!
 
Thanks for the reviews guys. Have some conditions.
   • Wind of War   
Condition • Support Area
 
For each two    invaders you can spot, each    Orc is strength +1.
 Skirmish: Discard this condition to make an    strength +3 (or +4 if that    is an invader).
 "..the Vale of Anduin waited for the onset of a ruinous storm."
C
 Another unavoidable wording problem. Meh. Should be uncommon.
  Breach the Defenses   
Condition • Support Area
 
Each time an    invader wins a skirmish you may discard this condition to make the free peoples player discard one of his or her conditions.
 "’They have taken the wall!’ men cried. ’They are blasting breaches in it. They are coming!’"
U
 Nice. Should be common.
  • Devouring Light   
Condition • Support Area
 
To play spot 2    minions.
 
While the fellowship is unbalanced, each unbound companion is strength -1.
 Maneuver: Discard this condition to make each companion strength -1 until the regroup phase.
 "Far above a great cloud streamed slowly westward from the Black Land.."
R
 Nice. | 
 
 -Trade With Me  
 
  Add the popcorn smiley to your sig, help it achieve world domination.
 
What if the hokey pokey really IS what its all about?  
 
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
  Spotlight on....Sense of Obligation. | 
 
 
 | 
 
 
| Back to top | 
 | 
 
 
| 
 | 
 
 
All times are UTC - 4 
 | 
  |